Extra Credit


Book Description

It isn’t that Abby Carson can’t do her schoolwork. She just doesn’t like doing it. And in February a warning letter arrives at her home. Abby will have to repeat sixth grade—unless she meets some specific conditions, including taking on an extra-credit project to find a pen pal in a distant country. Seems simple enough. But when Abby’s first letter arrives at a small school in Afghanistan, the village elders agree that any letters going back to America must be written well. In English. And the only qualified student is a boy, Sadeed Bayat. Except in this village, it is not proper for a boy to correspond with a girl. So Sadeed’s younger sister will write the letters. Except she knows hardly any English. So Sadeed must write the letters. For his sister to sign. But what about the villagers who believe that girls should not be anywhere near a school? And what about those who believe that any contact with Americans is . . . unhealthy? Not so simple. But as letters flow back and forth—between the prairies of Illinois and the mountains of central Asia, across cultural and religious divides, through the minefields of different lifestyles and traditions—a small group of children begin to speak and listen to one another. And in just a few short weeks, they make important discoveries about their communities, about their world, and most of all, about themselves.




The Animator's Survival Kit


Book Description

"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.




Extra Lives


Book Description

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.




Plutarch's Lives,


Book Description




Charlie Joe Jackson's Guide to Extra Credit


Book Description

Charlie Joe Jackson, the most reluctant reader ever born, made it his mission in the first book to get through middle school without reading a single book from cover to cover. Now he's back, and trying desperately to get straight A's in order to avoid going to academic camp for the summer. In order to do this, he will have to betray his friend, lose the girl of his dreams, and end up acting in a school play about the inventor of paper towels. Charlie Joe's not exactly the "school play kind of guy", but desperate times call for desperate measures.




Trapped in a Video Game


Book Description

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!




Game Anim


Book Description

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.




The House on the Borderland


Book Description

"A classic of the first order," declared H. P. Lovecraft of this influential tale of a haunted house in the Irish countryside. First published in 1908, it bridges the era between ghost stories and modern thrillers. Its compelling journey through space and time combines the best aspects of horror, science fiction, and fantasy.




One Italian Summer


Book Description

INSTANT NEW YORK TIMES BESTSELLER In this “magical trip worth taking” (Associated Press), the New York Times bestselling author of In Five Years returns with a powerful novel about the transformational love between mothers and daughters set on the breathtaking Amalfi Coast. When Katy’s mother dies, she is left reeling. Carol wasn’t just Katy’s mom, but her best friend and first phone call. She had all the answers and now, when Katy needs her the most, she is gone. To make matters worse, their planned mother-daughter trip of a lifetime looms: to Positano, the magical town where Carol spent the summer right before she met Katy’s father. Katy has been waiting years for Carol to take her, and now she is faced with embarking on the adventure alone. But as soon as she steps foot on the Amalfi Coast, Katy begins to feel her mother’s spirit. Buoyed by the stunning waters, beautiful cliffsides, delightful residents, and, of course, delectable food, Katy feels herself coming back to life. And then Carol appears—in the flesh, healthy, sun-tanned, and thirty years old. Katy doesn’t understand what is happening, or how—all she can focus on is that she has somehow, impossibly, gotten her mother back. Over the course of one Italian summer, Katy gets to know Carol, not as her mother, but as the young woman before her. She is not exactly who Katy imagined she might be, however, and soon Katy must reconcile the mother who knew everything with the young woman who does not yet have a clue. “Rebecca Serle is known for her powerful stories that tug at the heartstrings—and her latest is just as unforgettable” (Woman’s World) as it effortlessly shows us how to move on after loss, and how the people we love never truly leave us.




More Than Credits


Book Description

Do you feel the weight of high school-the courses, the requirements, the credits-and question whether your young adult will be prepared with the skills needed for life? Cheryl Bastian, twenty-six year veteran homeschooler, mother of eight, and educational consultant designed More than Credits: Skills High Schoolers Need for Life, a ready-to-use guide parents can reference as they walk alongside their teens and young adults through five personal development credits¿Nutrition and Wellness,¿Personal Fitness,¿Personal Awareness and Career Exploration, ¿Philosophy, and¿Personal Finance.Each course intentionally prepares learners to be future-ready while gaining a better understanding of who they are and what they believe. In addition, they will discover how they can use their unique giftings and strengths to add value and contribute to their communities or workplace. Content offers ¿practical skill acquisition through personalized project-based learning, ¿experiential opportunities, ¿related literature and writing suggestions, and ¿meaningful discussion topics and questions. High school is more than checking boxes and meeting requirements. It's about young adults being equipped with the skill sets and emotional intelligence necessary for life beyond graduation.