Author : Esteban Federico Mansilla
Publisher : Esteban Federico Mansilla
Page : 98 pages
File Size : 40,90 MB
Release : 2024-04-11
Category : Antiques & Collectibles
ISBN :
Book Description
***THE BOOK YOU SHOULD READ IF YOU WANT TO MODEL AND ANIMATE LIKE THE BEST*** #1 READ THE INDEX AND #2 BUY THE BOOK THE BEST BOOK ON 3D MODELING AND ANIMATION This book teaches you: ⇒How HOW to move around the Blender interface ⇒How to model characters, objects and find your own style. ⇒How to make a render that you and your client like. ⇒How to animate cameras and lights professionally. ⇒How to create and animate bones for your characters... ⇒How to choose the right tools so that your project does not weigh too much. ⇒How to do direct animation using examples of an innovative animation technique. ⇒How to create materials and textures. ⇒How to import characters into a new scene. ⇒How to export videos in different formats. This is the book you should read if you want to succeed as a 3D modeler and animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as a 3D artist. Index Editing vertices, edges, faces and objects Add points, and waypoints with the subdivide tab Align Vertices, Align Two Vertices Horizontally and Vertically Considerations when making cuts to create characters Create edges from two vertices Create faces from vector creation Create circles on a plane Create figures with vectors Create shapes with the grease pencil Create a mesh with the grease brush around a shape Create character with a plane and the K cutting tool Create points, lines and gaps with the K key Create an object, from a vertex, edge or face, within edit mode Create a direct animation of vertices using braces Create a cover with the V key, and remove or move a face of an object Create windows without exterior frames Create automatic vertices between edges Dissolve faces, or transform faces Duplicate objects in Edit Mode as if we were creating vertices Duplicate vertices, edges and create faces by extruding edges Delete vertices, without the edge being deleted Extrude faces into or out of the shape Extrude faces that are joined to others Extrude and join vertices, edges or faces Magnet tool, to join and position next to other faces Reverse the position of an object The magnet tool Move one or more points Move vertices without modifying the scale of the figure Move vertices Steps to create extruded characters in Blender Steps to make a bevel for chamfering Paint faces by creating edges with the J key Recalculate normals, or invert faces Rotate an object in 3D path Select vertex groups Select the option to work on vertices, edges or faces. Select Overlapping Objects in Edit Mode Select a set of parallel vertical and horizontal edges Select multiple faces of an axis Select vertices, edges and faces with C key Size changes, in Object Mode, and Edit Mode Extra content from: Vertex editing, edges, faces and objects 3D views and cameras Open and close 3D windows With the F11 key we return to the default view mode after making a render Controls to visualize 3D space Create a scenario for a comic or manga in Blender Take screenshots of windows like Control P Make supplementary files visible Blender speed 2.80 Show multiple layers in 3D view Move the camera view and position objects within it Select the option to work on vertices, edges or faces. Simulate the mouse wheel with the keyboard, in proportional editing mode Solution for when Blender crashes, (With message it does not respond). Working in Blender with the digital tablet Views to work in full size of Blender Bonus content: 3D views and cameras Image, video, sound, textures and lighting Steps to paint with textures by selecting edges Steps to paint in Texture Paint mode Add an image or texture to a plane Export videos in Blender 2.76 Export videos with maximum quality Add a texture image Create a scenario for a comic or manga in Blender Export Blender images to PNG format Export a transparent PNG image in Blender Take screenshots of windows like Control P Make an object transparent Professional lighting with world light and lamps Import an audio file Modify texture location Steps to export images in Blender Steps to insert an image or video to a plan: Background image without affecting the lights of the scene Steps to paint with textures by selecting edges Steps to paint in Texture Paint mode Paint face creating edges with the J key Paint faces of objects Techniques for painting in Blender Extra content of: Image, video, sound, textures and lighting Bones and animation Access camera controls Camera animation; creating the story board Direct animation at 12 frames per second Create a pose-by-pose animation Delete all frames of an animation Animate bones in 360 degrees Animate with the R key in 360 degrees Animate keys in animation mode Animate objects live by implementing the Skin modifier Animate vertices with bones Animate and play animation in Blender without lag Add an Empty to a bone to animate Assign vertices to a bone and influences Change the speed of live playback, direct and final render Name the bones Connect bones Create 2D animation in Blender 2.76 Create Empty for direct animation Create bones in Edit Mode with the e key Create target bones of feet, tail and hands Create new bones Create an animation of an ocean Create a direct animation of vertices using braces Duplicate frames Scaling frames in animation view Make camera changes Import a character with bones to another project Blender speed 2.80 Bring the cursor origin to the bone Move two bones at once for animation Move several bones at once Move and rotate characters in the scene Steps to delete a frame Add and remove frames from Object Mode Delete all frames from a bone Paint bone influence Reset the initial position of the bones Rename bones and paint areas of influence of the character Rotate an object in 3D path Select and move frames Select one side, or another side of the timeline See the bones while we paint their influences Automatically link skeleton to character Bonus content: Bones and animation