Faces at the Window


Book Description

Faces at the Window isn't the usual collection of rehashed New England ghost tales, half-legends and spooky sketches. It's the real thing, told by an author who actually experienced most of the cases in this book -- and even photographed them. On the rare occasions when he wasn't an eyewitness, he uses first-hand sources, reliable press accounts and even government documents. --Publisher




Reading Faces


Book Description

Do we read character in faces? What information do faces actually provide? What are the social and psychological consequences of reading character in faces? Zebrowitz unmasks the face and provides the first systematic, scientific account of our tendency to judge people by their appearance. Offering an in-depth discussion of two appearance qualities that influence our impressions of others—“baby-faceness” and “attractiveness”—and an analysis of these impressions, Zebrowitz has written an accessible and valuable book for professionals and general readers alike.




Faces at the Window


Book Description




Making Faces


Book Description

Humans possess the most expressive faces in the animal kingdom. Adam Wilkins presents evidence ranging from the fossil record to recent findings of genetics, molecular biology, and developmental biology to reconstruct the fascinating story of how the human face evolved. Beginning with the first vertebrate faces half a billion years ago and continuing to dramatic changes among our recent human ancestors, Making Faces illuminates how the unusual characteristics of the human face came about—both the physical shape of facial features and the critical role facial expression plays in human society. Offering more than an account of morphological changes over time and space, which rely on findings from paleontology and anthropology, Wilkins also draws on comparative studies of living nonhuman species. He examines the genetic foundations of the remarkable diversity in human faces, and also shows how the evolution of the face was intimately connected to the evolution of the brain. Brain structures capable of recognizing different individuals as well as “reading” and reacting to their facial expressions led to complex social exchanges. Furthermore, the neural and muscular mechanisms that created facial expressions also allowed the development of speech, which is unique to humans. In demonstrating how the physical evolution of the human face has been inextricably intertwined with our species’ growing social complexity, Wilkins argues that it was both the product and enabler of human sociality.




The Usborne Book of Spinechillers


Book Description

Ghost stories with clues, giving readers the chance to stay several steps ahead of the action.




More Scary Stories to Tell in the Dark


Book Description

The iconic anthology series of horror tales that's now a feature film! More Scary Stories to Tell in the Dark is a timeless collection of chillingly scary tales and legends. Folklorist Alvin Schwartz offers up some of the most alarming tales of horror, dark revenge, and supernatural events of all time. Available for the first time as an ebook, Stephen Gammell’s artwork from the original More Scary Stories to Tell in the Dark appears in all its spooky glory. Read if you dare! And don't miss Scary Stories to Tell in the Dark and Scary Stories 3!




Aspects of Face Processing


Book Description

Proceedings of the NATO Advanced Research Workshop, Aberdeen, Scotland, U.K., June 29-July 4, 1985




Drawing and Painting Beautiful Faces


Book Description

Perfect for aspiring designers, Drawing and Painting Beautiful Faces is an inspiring, mixed-media workbook on how to draw and paint beautiful, fashion illustration–style faces. Author Jane Davenport is a beloved artist and international workshop instructor known by her thousands of students and fans for her over-the-top, enthusiastic, happy, and encouraging style. In Drawing and Painting Beautiful Faces, Davenport guides you, step by step, through the foundations of drawing a face, developing successful features, creating skin tones, playing with bright colors, shading, highlighting, and much more as you learn to create amazing mixed-media portraits. With this elegantly designed guidebook, you will quickly master a variety of techniques in a variety ofmediums, including: Pencil Marker Pen Watercolor Acrylic paint Ink Pastel Ephemera Drawing and Painting Beautiful Faces will have you dancing your way through the exercises. In no time at all, you will have a selection of beautifully faced portraits ready to view, display, or even sell to a fashion designer.




Blender for beginners


Book Description

***THE BOOK YOU SHOULD READ IF YOU WANT TO MODEL AND ANIMATE LIKE THE BEST*** #1 READ THE INDEX AND #2 BUY THE BOOK THE BEST BOOK ON 3D MODELING AND ANIMATION This book teaches you: ⇒How HOW to move around the Blender interface ⇒How to model characters, objects and find your own style. ⇒How to make a render that you and your client like. ⇒How to animate cameras and lights professionally. ⇒How to create and animate bones for your characters... ⇒How to choose the right tools so that your project does not weigh too much. ⇒How to do direct animation using examples of an innovative animation technique. ⇒How to create materials and textures. ⇒How to import characters into a new scene. ⇒How to export videos in different formats. This is the book you should read if you want to succeed as a 3D modeler and animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as a 3D artist. Index Editing vertices, edges, faces and objects Add points, and waypoints with the subdivide tab Align Vertices, Align Two Vertices Horizontally and Vertically Considerations when making cuts to create characters Create edges from two vertices Create faces from vector creation Create circles on a plane Create figures with vectors Create shapes with the grease pencil Create a mesh with the grease brush around a shape Create character with a plane and the K cutting tool Create points, lines and gaps with the K key Create an object, from a vertex, edge or face, within edit mode Create a direct animation of vertices using braces Create a cover with the V key, and remove or move a face of an object Create windows without exterior frames Create automatic vertices between edges Dissolve faces, or transform faces Duplicate objects in Edit Mode as if we were creating vertices Duplicate vertices, edges and create faces by extruding edges Delete vertices, without the edge being deleted Extrude faces into or out of the shape Extrude faces that are joined to others Extrude and join vertices, edges or faces Magnet tool, to join and position next to other faces Reverse the position of an object The magnet tool Move one or more points Move vertices without modifying the scale of the figure Move vertices Steps to create extruded characters in Blender Steps to make a bevel for chamfering Paint faces by creating edges with the J key Recalculate normals, or invert faces Rotate an object in 3D path Select vertex groups Select the option to work on vertices, edges or faces. Select Overlapping Objects in Edit Mode Select a set of parallel vertical and horizontal edges Select multiple faces of an axis Select vertices, edges and faces with C key Size changes, in Object Mode, and Edit Mode Extra content from: Vertex editing, edges, faces and objects 3D views and cameras Open and close 3D windows With the F11 key we return to the default view mode after making a render Controls to visualize 3D space Create a scenario for a comic or manga in Blender Take screenshots of windows like Control P Make supplementary files visible Blender speed 2.80 Show multiple layers in 3D view Move the camera view and position objects within it Select the option to work on vertices, edges or faces. Simulate the mouse wheel with the keyboard, in proportional editing mode Solution for when Blender crashes, (With message it does not respond). Working in Blender with the digital tablet Views to work in full size of Blender Bonus content: 3D views and cameras Image, video, sound, textures and lighting Steps to paint with textures by selecting edges Steps to paint in Texture Paint mode Add an image or texture to a plane Export videos in Blender 2.76 Export videos with maximum quality Add a texture image Create a scenario for a comic or manga in Blender Export Blender images to PNG format Export a transparent PNG image in Blender Take screenshots of windows like Control P Make an object transparent Professional lighting with world light and lamps Import an audio file Modify texture location Steps to export images in Blender Steps to insert an image or video to a plan: Background image without affecting the lights of the scene Steps to paint with textures by selecting edges Steps to paint in Texture Paint mode Paint face creating edges with the J key Paint faces of objects Techniques for painting in Blender Extra content of: Image, video, sound, textures and lighting Bones and animation Access camera controls Camera animation; creating the story board Direct animation at 12 frames per second Create a pose-by-pose animation Delete all frames of an animation Animate bones in 360 degrees Animate with the R key in 360 degrees Animate keys in animation mode Animate objects live by implementing the Skin modifier Animate vertices with bones Animate and play animation in Blender without lag Add an Empty to a bone to animate Assign vertices to a bone and influences Change the speed of live playback, direct and final render Name the bones Connect bones Create 2D animation in Blender 2.76 Create Empty for direct animation Create bones in Edit Mode with the e key Create target bones of feet, tail and hands Create new bones Create an animation of an ocean Create a direct animation of vertices using braces Duplicate frames Scaling frames in animation view Make camera changes Import a character with bones to another project Blender speed 2.80 Bring the cursor origin to the bone Move two bones at once for animation Move several bones at once Move and rotate characters in the scene Steps to delete a frame Add and remove frames from Object Mode Delete all frames from a bone Paint bone influence Reset the initial position of the bones Rename bones and paint areas of influence of the character Rotate an object in 3D path Select and move frames Select one side, or another side of the timeline See the bones while we paint their influences Automatically link skeleton to character Bonus content: Bones and animation




Faces of the Moon


Book Description

Describes the moon's phases as it orbits the Earth every twenty-nine days using rhyming text and cut-outs that illustrate each phase.