Book Description
Edna Oliphant's job relies on leads. A client is missing a ring? They hire her to find it. They've lost their dog? Edna is on the case. Her job as a Finder usually centers on the mundane, but every so often something extremely interesting will land in her lap. Like an ancient map that supposedly leads nowhere. When Edna's brother Lance drags her to the underground bar, BloodAxe, she is roped into playing a dangerous and illegal game of White Rabbit in exchange for a lead. She comes in second place, which gets her access to an old map supposedly leading to the lost world of Yuva. It doesn't take much digging before Edna finds herself embroiled in a family feud fight dating back generations, with her arch rival actively seeking to prevent her from succeeding. With the help of her brother, Lance, and Quin Black from the Globe, Edna sets out to discover the meaning of this ancient map, and perhaps even find the lost world herself. Meanwhile, John wants nothing to do with anything. Except sleep. If he could only fall asleep and stay asleep, then maybe when he woke up, things would be better. Maybe he would find his life interesting again. Maybe he would want to see his friends again. Maybe… But in an effort to avoid his responsibilities and potentially find a good place to nap, John flees through the polylocus Door in his office and finds himself lost in a strange new world, captive to an unfamiliar species of bird-like alien who are in the middle of a civil war, and uncertain of if he'll ever make it home. This portal fiction novel is the fifth book in the Zirian Chronicles series. Content warnings can be found on the copyright page.