Fame Games


Book Description

The areas of publicity, public relations and promotions have been considered to be on the periphery of the media. Yet this revealing new book demonstrates that they form a fundamental component of the media industries, with the decline of hard news being accompanied by the rise of gossip and celebrity. In addition to making a substantial contribution to our understanding of the cultural function of celebrity, Fame Games outlines how the promotion industry has developed and how celebrity is produced, promoted, and traded within the Australian media. While their analysis will inform academic debates on media practice internationally, the authors have taken the unique step of investigating the workings of the Australian promotion industry from within. Interviews with over 20 publicists, promoters, agents, managers, and magazine editors have provided a wealth of information about the processes through which celebrity in Australia is produced.




The Fame Game


Book Description

Starting today, you no longer have to live through the gossip news of your favorite celebrities because you can turn your own life into the same star-driven celebrity marketing machine through The Fame Game. Seen through the eyes of an experienced Hollywood talent manager, The Fame Game will guide readers past the carefully crafted public relations images splashed across the pages of their favorite tabloids to reveal how today's hottest celebrities live, thrive, and flourish in the glamorous world of show business where the cameras are always on, the fans' gossip ricochets through all the popular social media networks, and the money flows in multi-million dollar deals based on nothing more than notoriety instead of talent. If you want to learn how Hollywood really works and how you can use the techniques of show business to market yourself into the next Hollywood sensation or just to promote yourself within your own line of work, you need to learn the secrets told in The Fame Game.




Slay the Fame Game


Book Description

You started that social media profile or moved to Hollywood, New York or Atlanta to pursue your dream career in entertainment. But what if no one ever sees your talent because you can't stand out among the millions trying to make it? In Slay the Fame Game, celebrity expert and model Rachel McCord tells you everything she has learned from eight years in Hollywood, working alongside some of the biggest celebrities in the world. Discover the power of grassroots marketing in Hollywood to learn how she went from trailer parks to thousands of red carpets, magazine covers, paparazzi stalking, international modeling campaigns and her own product line in Forever 21, Nordstrom and JCPenny. In this fun, Hollywood guide and tell all, McCord explains how to use the best branding and promotional methods available to get you noticed and land your dream jobs. You'll learn how to:* Increase demand for your work as talent and monetize in the process.* Build fame and a celebrity brand that makes you stand out from the crowd. * Collaborate with fellow celebrities and key influencers to increase notoriety and leverage grassroots marketing.* Learn necessary skills to overcome insecurities and deal with the inevitable rejection. * Create raving fans who follow and support you. * Secure and slay media interviews and appearances.




The Fame Game


Book Description

"Founder of entertainment and brand management company who manages careers of the stars tells behind-the-scenes stories of how they reached their fame and offers information and practical advice on how to become a celebrity"--




Soccer in Oneonta


Book Description

Soccer in Oneonta was practically nonexistent until the 1950s. Rural schools in the region played the game because it was inexpensive and, in many cases, because the schools could not field six- or eleven-man football teams. The first organized soccer team began in 1955 at what was then called Oneonta State Teachers College, today's State University of New York College at Oneonta, and a year later, a team formed at Hartwick College. Both teams improved their skills in the 1960s and 1970s, and eventually the town was home to national champions from both schools. Interest spread to Oneonta High School, and youth soccer leagues became tremendously popular. Soccer in Oneonta depicts the teams, the players, the sport, and how this city in the northern Catskills got its nickname, "Soccertown, USA."




The Baseball Fan's Bucket List


Book Description

No sport's fans are more in touch with the history and ephemera of their game than baseball fans. Hitting the sweet spot of our national pastime, The Baseball Fan's Bucket List presents a list of 162 ''absolute must'' things to do, see, get, and experience before you kick the bucket. Entries range from visiting Elysian Fields in Hoboken, NJ (site of the first pro baseball game), to starting a baseball card collection; experiencing Opening Day; attending your favorite team's Fantasy Camp; reading classic books like Ball Four, and much more! Each entry includes interesting facts, entertaining trivia, and practical information about the activity, item, or travel destination. Also included is a complete checklist so the reader can keep a running tally of their Bucket-List achievements. With today's tabloid stories of steroid abuse and off-the-field shenanigans encroaching on baseball's idyllic charm, this unique guidebook encourages readers to celebrate all that's good about being a fan.




Upstate Down


Book Description

Upstate New York is in a malaise. This husband and wife team of sociologists, Alexander Thomas and Polly Smith, wanted to know why. They take the reader on a tour of New York in order to diagnose the problems affecting the state and what can be done to address the issues. New York was built on the strengths of its strategic location and growing population to become the "Empire State" during the nineteenth and early twentieth centuries. But a combination of unfortunate decisions and the creation of new technologies in which New York was no more competitive than other states translated into New York losing its dominant position in the world economy. The result has been several decades of deindustrialization and population loss. This book includes recommendations for ideas that can be further developed by the public. Book jacket.




The Baseball Fan's Bucket List


Book Description

No sports fans are more in touch with the history and ephemera of their game than baseball fans. Hitting the sweet spot of our national pastime, The Baseball Fans Bucket List presents a list of 162 absolute must things to do, see, get, and experience before you kick the bucket. Entries range from visiting Elysian Fields in Hoboken, NJ (site of the first pro baseball game), to starting a baseball card collection; experiencing Opening Day; attending your favorite teams Fantasy Camp; reading classic books like Ball Four, and much more! Each entry includes interesting facts, entertaining trivia, and practical information about the activity, item, or travel destination. Also included is a complete checklist so the reader can keep a running tally of their Bucket-List achievements. With todays tabloid stories of steroid abuse and off-the-field shenanigans encroaching on baseballs idyllic charm, this unique guidebook encourages readers to celebrate all thats good about being a fan.




The Cultural Encyclopedia of Baseball, 2d ed.


Book Description

More than any other sport, baseball has developed its own niche in America's culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues' decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.




Video Games and Creativity


Book Description

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes