Fantasy Towns


Book Description

50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure Ideas Do you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time. Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.




English Heritage Book of Roman Towns in Britain


Book Description

Before the Roman conquest there were few settlements in Britain that could properly be described as towns and their rapid growth was one of the first effects of the invasion of AD 43. This book traces the process of urbanization and provides answers to questions about how Roman towns grew and functioned: why towns are sited where they are, who lived in them, what services and facilities they provided, how they were organized, and their role in trade, industry and economy. Roman towns, with their impressive public buildings on a scale not seen before in Britain, must have had a great impact on the native population. They have attracted attention ever since and a vast amount of evidence for the Roman towns, many of which lie beneath modern British cities, has been recovered. This book draws together as much of this information as possible to present a picture of life in the Roman towns of Britain. With over 100 maps, plans, reconstructions and photographs, this is the complete companion to the Roman Towns in Britain - whether you wish to study the sites before or after a visit, or whether you are simply an armchair archaeologist.




Intelligence, Creativity and Fantasy


Book Description

The texts presented in Proportion Harmonies and Identities (PHI) - INTELLIGENCE, CREATIVITY AND FANTASY were compiled with the intent to establish a multidisciplinary platform for the presentation, interaction and dissemination of research. The aim is also to foster the awareness and discussion on the topics of Harmony and Proportion with a focus on different visions relevant to Architecture, Arts and Humanities, Design, Engineering, Social and Natural Sciences, and their importance and benefits for the sense of both individual and community identity. The idea of modernity has been a significant motor for development since the Western Early Modern Age. Its theoretical and practical foundations have become the working tools of scientists, philosophers, and artists, who seek strategies and policies to accelerate the development process in different contexts.




Fantasy Town 1


Book Description

Will the Town Watch ever catch Didier, the fastest thief on two legs? Do your players hate urban adventures? Are your fantasy towns just places to rest? Does your heart sink when faced with creating a fresh and original town or city?Welcome to the Fantasy Town series, a new development in fantasy role playing aids.Each book in the series outlines a unique urban setting filled with interesting characters. The books detail a host of townsfolk along with 20 incidents in which they're involved. A governing structure and method of policing is given for each town.The towns are designed as a collaboration between the author and the Game Master. They have no names or maps, so they can be fitted into existing campaigns, and they are independent of any particular game rules, although basic fantasy themes are assumed. The characters and towns are highly adaptable and suggestions are given for possible development. The only limit is your imagination.In Mishaps, Miscreants & Marital Upsets you will find a friendly town with very little violence or serious crime. There is a certain amount of petty crime, which is inadequately dealt with by an inefficient and excessively laid back Civil Watch. The latter is represented by the two watchmen Gavin and Tyce, who reappear throughout these incidents. At the moment, their two most difficult cases involve the inept thief Didier, and a man known only as the Town Flasher.The town is run by a council of citizens, membership of which is based upon wealth and alliances. Despite this somewhat nepotistic approach, the council does its best for all the townsfolk and provides a certain amount of civil relief for the poorest. The town council is represented herein by Fortune Lascelles, who is a member by virtue of his wife's money and social rank.P. A. Johnson has been a Game Master for over 30 years. Her game of choice is Dungeons & Dragons, which she has played in every incarnation apart from 4th edition. Getting bored with two dimensional towns, she started introducing 'irrelevant' events and found her players enjoyed interacting with the locals on a mundane level. Suddenly they felt at home and started becoming part of the town. The Fantasy Town series is her attempt to offer this experience to a wider audience.




Fantasy Mapmaker


Book Description

Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!




Fantasy Town 2


Book Description

In this town magic users are executed, everyone else is taxed to death. Do your players hate urban adventures? Are your fantasy towns just places to rest? Does your heart sink when faced with creating a fresh and original town or city?Welcome to the Fantasy Town series, a new development in fantasy role playing aids.Each book in the series outlines a unique urban setting filled with interesting characters. The books detail a host of townsfolk along with 20 incidents in which they're involved. A governing structure and method of policing is given for each town. The towns are designed as a collaboration between the author and the Game Master. They have no names or maps, so they can be fitted into existing campaigns, and they are independent of any particular game rules although basic fantasy themes are assumed. The characters and towns are highly adaptable and suggestions are given for possible development. The only limit is your imagination. Enter Poverty, Privilege, & Persecution if you dare, but keep any magic under wraps, because it's punishable by death here. This town is a dangerous place to be. Whether you're strong or weak, good or bad, fighter, thief, or especially user of magic, this is a town where it's wise to keep your head down and your eyes open. The town is ruled by five self-styled 'lords' and is divided into five districts, each paying tax to one of them. Since they lead lavish lifestyles and have small private armies to maintain, those taxes are steep and charged on just about every activity. The lords exist in an uneasy alliance, always trying to gain power over each other and wary of a knife in the back or a poisoned cup. Each knows that four districts would be richer than five, and three districts than four. For this reason, they go nowhere without their bodyguards, and all magic and magic users are forbidden on pain of death. P. A. Johnson has been a Game Master for over 30 years. Her game of choice is Dungeons & Dragons, which she has played in every incarnation apart from 4th edition. Getting bored with two dimensional towns, she started introducing 'irrelevant' events and found her players enjoyed interacting with the locals on a mundane level. Suddenly they felt at home and started becoming part of the town. The Fantasy Town series is her attempt to offer this experience to a wider audience.




Virtual Cities


Book Description

Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.




Fantasy Islands


Book Description

The rise of China and its status as a leading global factory are altering the way people live and consume. At the same time, the world appears wary of the real costs involved. Fantasy Islands probes Chinese, European, and American eco-desire and eco-technological dreams, and examines the solutions they offer to environmental degradation in this age of global economic change. Uncovering the stories of sites in China, including the plan for a new eco-city called Dongtan on the island of Chongming, mega-suburbs, and the Shanghai World Expo, Julie Sze explores the flows, fears, and fantasies of Pacific Rim politics that shaped them. She charts how climate change discussions align with US fears of China's ascendancy and the related demise of the American Century, and she considers the motives of financial and political capital for eco-city and ecological development supported by elite power structures in the UK and China. Fantasy Islands shows how ineffectual these efforts are while challenging us to see what a true eco-city would be.




Fantasy Town 3


Book Description

The only town in the land with an insane asylum for magicians Do your players hate urban adventures? Are your fantasy towns just places to rest? Does your heart sink when faced with creating a fresh and original town or city?Welcome to the Fantasy Town series, a new development in fantasy role playing aids.Each book in the series outlines a unique urban setting filled with interesting characters. The books detail a host of townsfolk along with 20 incidents in which they're involved. A governing structure and method of policing is given for each town. The towns are designed as a collaboration between the author and the Game Master. They have no names or maps, so they can be fitted into existing campaigns, and they are independent of any particular game rules although basic fantasy themes are assumed. The characters and towns are highly adaptable and suggestions are given for possible development. The only limit is your imagination.In Sightseers, Showmen and Saboteurs you will find a vibrant, colourful town.This town is totally crazy. They say you need to be mad to live here, and some of the residents are. Rumour has it that a large deposit of magical force lies deep under the town and causes all the strange phenomena around it. Nobody knows if that's true, but magicians seem to be drawn here, and those who stay go slowly insane, which has led to the town having a colourful reputation.Strangely, this reputation has proven good for the town, as it draws tourists in appreciable numbers. The town has many inns and eating places to cater for them, and has begun to attract street entertainers, who boost town coffers by buying licences to perform.Most residents have learnt to live with the eccentrics, the rebounding spells, the tourists and the entertainers. But a small number of locals have formed an opposition group they call the Citizens Against Mad Magicians League, which has recently turned militant, and masked members of CAMML have begun throwing strange exploding devices at shops selling anything magical.P. A. Johnson has been a Game Master for over 30 years. Her game of choice is Dungeons & Dragons, which she has played in every incarnation apart from 4th edition. Getting bored with two dimensional towns, she started introducing 'irrelevant' events and found her players enjoyed interacting with the locals on a mundane level. Suddenly they felt at home and started becoming part of the town. The Fantasy Town series is her attempt to offer this experience to a wider audience.




Final Fantasy


Book Description