Fifty Shades of Greys


Book Description

An adventure story, a guidebook, and a hilarious and insightful exploration of some of the world's greatest UFO encounters. The suthor, a former Wright-patterson engineer has done something amazing here, travelling to each encounter site firsthand, visiting with witnesses and investigators and uncovering new truths. Filled with exclusive photos, profound insights and lots of laughs, a valuable addition to the UFO literature.




Fifty Shades of Gray Aliens


Book Description

In Consideration of aliens, UFOs, Billy Meier, Erich Von Daniken, Robert Temple, Travis Walton, Whitley Strieber, Ancient Aliens, Manly P. Hall and more. This is not your typical UFO book as it is UFO nonfiction and contains much background on the phenomena and personages involved in abductee, contactee, experiencer and channeling experiences? What are aliens and UFOs? What do aliens want and what is their messages for us? How does pop-culture in general interact with such phenomena? These questions and much more are explored within this text. This is an aliens and UFOs non-fiction Kindle book or paperback book. "One theory which can no longer be taken very seriously is that UFOs are interstellar spaceships"-Arthur C. Clarke




Song of the Greys


Book Description

Of all the humanoid alien types that feature in reports of sightings and abductions, the most common is the Grey - smooth and sallow-skinned, small in stature, spindly and thin. Who are they? Where do they come from? What do they want from us?




Secret Agent Grandma (Give Yourself Goosebumps #16)


Book Description

Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! Your parents are going away so your super-cool grandma is coming to stay with you. But when you go to meet granny at the train station you start seeing double—double grannies!There's one granny on the station platform. And another one writing in lipstick on the window of the train. Which one is your real grandma?If you think she’s on the platform you find yourself face to face with a hideous monster! If you decide to jump on the train, you are surrounded by a group of angry aliens out to take over the world! The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!




Alien Rule


Book Description

This book argues that alien rule can become legitimate to the degree that it provides governance that is both effective and fair. Governance is effective to the degree that citizens have access to an expanding economy and an ample supply of culturally appropriate collective goods. Governance is fair to the degree that rulers act according to the strictures of procedural justice. These twin conditions help account for the legitimation of alien rulers in organizations of markedly different scale. The book applies these principles to the legitimation of alien rulers in states (the Republic of Genoa, nineteenth- and twentieth-century China, and modern Iraq), colonies (Taiwan and Korea under Japanese rule), and occupation regimes, as well as in less encompassing organizations such as universities (academic receivership), corporations (mergers and acquisitions), and stepfamilies. Finally, it speculates about the possibility of an international market in governance services.




Aliens, Ghosts, and Cults


Book Description




Empathetic Space on Screen


Book Description

In this book we learn that there is a clear but complex relationship between setting and character on screen. Certain settings stand out above others—think of the iconic gooey dripping tunnels that Ripley stumbles through in Aliens, Norman’s bird-decorated parlour in Psycho or the dark Gotham of certain Batman movies. But what makes these particular settings so powerful and iconic? Amedeo D’Adamo explains why we care about and cry for certain characters, and then focuses on how certain places then become windows onto their emotional lives. Using popular case studies such as Apocalypse Now, Amelie, Homeland and The Secret Garden, this original and insightful book is the first to really explain what makes some settings so effective, revealing an important but as yet uncovered machinery of empathy in visual narrative space. An invaluable resource for students, academics and indeed young filmmakers designing their very own narratives for space on screen.




We See a Different Frontier: A postcolonial speculative fiction anthology


Book Description

This anthology of speculative fiction stories on the themes of colonialism and cultural imperialism focuses on the viewpoints of the colonized. Sixteen authors share their experiences of being the silent voices in history and on the wrong side of the final frontier; their fantasies of a reality in which straight, cis, able-bodied, rich, anglophone, white males don't tell us how they won every war; and their revenge against the alien oppressor settling their "new world."




Tales of Gor: Gorean Roleplaying


Book Description

Tales of Gor brings you into a striking world of science-fantasy roleplaying. Born from the Gorean Cycle (34 books) by John Norman, Tales of Gor brings you to The Counter Earth. A world of contradictions, freedom and slavery, science and fantasy, primitive violence and high technology ripe for adventure. While two great alien powers vie for control of the solar system their plans play out on two worlds, Earth and Gor. Will you take sides or simply strive to survive in a hostile world of gigantic animals, powerful city states and cunning machinations? Powered by Open D6, Tales of Gor lets you step into this long-running series of science-fantasy novels and carve your own future on the Counter-Earth. Illustrated in striking style by celebrated fetish and comic book artist Michael Manning (Spider Garden, Tranceptor) this book is also a visual treat for fans of Gor, giving his unique interpretation to Gor, its creatures and its people.




Adaptations in the Franchise Era


Book Description

Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era.