Signature Moves


Book Description

In this edition, all the great professional wrestlers of the WWE show fans their signature moves.




Finishing Moves


Book Description

Provides an illustrated overview of World Championship Wrestling's finishing maneuvers, including the trademark moves of a variety of well-known wrestlers.




The Main Event


Book Description

Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Nothing in wrestling can match the excitement of the main event. It's the match that everyone wants to see, the match that will have fans talking the next day. Author Patrick Jones takes readers deep inside the world of pro wrestling and shows how its stars—and the wild characters they portray—have turned pro wrestling into a billion-dollar industry. Take a seat and gear up for the greatest show in wrestling—the main event!




Wrestling Figure Checklist


Book Description

Wrestling Figure Checklist is a signature look into the world of professional wrestling and its action figures. Unlike any other wrestling figure checklist out there, this publication uniquely presents almost 10,000 different action figures, playsets and accessories in rough chronological order of their release, designed to show the reader the evolution of wrestling figures from their inception in the 1960s, all the way to the end of the 2010s. The idea behind this is to allow the reader to go back to a certain era, and to see what they toy aisle would look like at that respective time. And it's not just America, this book also explores the world of Japanese and Mexican figures as well. Even if you consider yourself a wrestling figure historian, you are bound to expand your knowledge with this one-of-a-kind book! This publication contains many wrestling promotions, including: WWE and WWF, TNA, WCW, ECW, AWA, NJPW (Japan), AJPW (Japan), NOAH (Japan), AAA (Mexico), and CMLL (Mexico). On top of this, also the many manufacturers, including: Mattel, Jakks Pacific, Hasbro, LJN, Toy Biz, Marvel Toys, Remco, Character Product (Charapro), Mogura House, Kelian, The Original San Francisco Toymakers, Just Toys, and Galoob. Whether you want to expand your knowledge, find out what figures you are missing, or find out all the figures of a particular wrestler, your journey begins here.




Winning Ways for Your Mathematical Plays, Volume 2


Book Description

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World




Vince's Devils


Book Description







Spaced Out


Book Description

A hands-on, illuminating deconstruction of NBA basketball, tracing the tactical evolution of the modern game As the NBA celebrates and surpasses 75 years of existence, today's game looks nothing like it did in generations past when Bill Russell, Wilt Chamberlain, and Kareem Abdul-Jabbar took turns ruling the league. But it's also entirely different from a decade—even half decade—ago. Today's stars enter the league with more versatility and fluidity than ever before, and they need it to handle the strategies, philosophies, schemes, skill sets, movement patterns, and measures of basketball intelligence that simply didn't exist in the past. Spaced Out tells the story of what professional basketball looks like right now and how it got here. Taking a court-level view, Mike Prada breaks down high-level play to elucidate the athleticism, strategy, and skill demonstrated on a nighty basis, while shining a light on the historical forces that have dramatically altered the shape of the game and the role of its superstars. Topics covered include the explosion of three point shooting, the rise and fall and rise again of zone defense, the impact of tighter enforcement of perimeter contact rules, and other pivotal factors impacting the pro game. From Xs and Os to keen historic analysis, this definitive volume will reveal the intricacies of a beautiful game for savvy fans, players, and coaches alike.




A55 Sport Climbs


Book Description

In recent years there has been an emormous amount of activity in developing the sport climbing crags and new climbing areas along the A55 expressway corridor in North Wales between Llanddulas and Penmaenmawr. The crags featured in this guide are all easily accessible and fun.




The Structure of Game Design


Book Description

The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.