Fisher-Price: Look at Baby!


Book Description

A board book with mirrors throughout that promotes interactivity and encourages babies to imitate the things the animals in the book are doing--featuring the adorable characters from Fisher-Price's Laugh, Smile & Learn line.




Fisher-Price: My Very Own Potty!: A Potty Book for Girls


Book Description

"Teaches: potty training readiness, good hygiene habits, patience & consistency."--Cover back.




Fisher-Price: My Very Own Potty!: A Potty Book for Boys


Book Description

"Teaches: potty training readiness, good hygiene habits, patience & consistency."--Cover back.




Fisher-Price: Baby's First Christmas


Book Description

Christmas is finally here! Puppy is so excited to teach Baby about all the colorful things there are to see at Christmas—from white snowflakes to red stockings. You and your baby will love reading this warm holiday story together while learning about colors.




The Publishers Weekly


Book Description




Red Book


Book Description

"The magazine for young adults" (varies).




Fisher-Price: Shapes All Around!


Book Description

A sturdy board book with lift-the-flaps on every spread to promote interactivity as babies learn all about shapes—featuring adorable animals from Fisher-Price's Laugh, Smile & Learn™ line.







Good Housekeeping


Book Description




Deconstructing Product Design


Book Description

What makes a product successful? How it looks? The way it functions? Its ease of use? Or do factors like price and marketing dominate? In a quest to find answers to these questions, Deconstructing Product Design engages readers in a process of critically analyzing a diverse collection of 100 innovative products, from well-known classics to contemporary objects of desire. The goal is to support critical thinking about design, facilitate discovery of patterns of success (and failure) across products, and enable readers to apply lessons learned to their own design work. Experts from multiples design disciplines contribute commentary, including: Robert Blaich, industrial design; Jill Butler, graphic design; Alan Cooper, technology design; Brock Danner, architecture; Kimberly Elam, graphic design; Donald Emmite, design history; Larimie Garcia, graphic arts; Scott Henderson, product design; Kritina Holden, human factors; Robert Kingslyn, graphic design; Jon Kolko, interaction design; Lyle Sandler, experience design; Rob Tannen, human factors; Dori Tunstall, Design Anthropology, Steven Umbach, Product Design; Paula Wellings, interaction design. Continue the deconstruction at www.deconstructingproductdesign.com.