Flash 5 Visual Insight


Book Description

London's in-depth guide teaches the fundamentals of Flash 5 while focusing on projects that show the full range of it's capabilities. It appeals to visual learners who need to see, rather than read, how to create something.




Flash 5 Cartoons and Games F/x & Design


Book Description

Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!




Step-by-step Graphics


Book Description




Interactive Visualization


Book Description

A guide to fundamental issues in designing interactive visualizations, exploring ideas of inquiry, design, structured data, and usability. Interactive visualization is emerging as a vibrant new form of communication, providing compelling presentations that allow viewers to interact directly with information in order to construct their own understandings of it. Building on a long tradition of print-based information visualization, interactive visualization utilizes the technological capabilities of computers, the Internet, and computer graphics to marshal multifaceted information in the service of making a point visually. This book offers an introduction to the field, presenting a framework for exploring historical, theoretical, and practical issues. It is not a “how-to” book tied to specific and soon-to-be-outdated software tools, but a guide to the concepts that are central to building interactive visualization projects whatever their ultimate form. The framework the book presents (known as the ASSERT model, developed by the author), allows the reader to explore the process of interactive visualization in terms of choosing good questions to ask; finding appropriate data for answering them; structuring that information; exploring and analyzing the data; representing the data visually; and telling a story using the data. Interactive visualization draws on many disciplines to inform the final representation, and the book reflects this, covering basic principles of inquiry, data structuring, information design, statistics, cognitive theory, usability, working with spreadsheets, the Internet, and storytelling.




Illustrator 9 Visual Insight


Book Description

Collects real-world projects demonstrating Illustrator's basic features, including drawing techniques, layers, masks, filters, and actions.




Dreamweaver 4 Visual Insight


Book Description

Readers will learn how to convert text files to Web pages, add/edit Web




FreeHand 10


Book Description

"FreeHand 10 f/x and Design" teaches how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate illustrations with Flash, plus much more. Real-world projects are provided.




The IMac Book


Book Description

This updated book includes all the new features of the iMac operating system and serves as a complete cyberculture and technology resource for beginning Apple users.




Flash 4 Magic


Book Description

21 Flash 4 projects. Professional. Inspirational. Fully customizable. And brought to you by a team of 7 developers and designers who are among today's best Flash designers. Flash 4 Magic offers games (do the names Dodge and Concentration mean anything to you?) and utilities (such as a clock that uses external JavaScript and a poll application that uses external PHP scripting). And more. Just follow the steps. Take a look at the graphics. Check out the CD that includes all the project code. Each New Riders Magic book has been created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techniques, and practical applications. Because computer technology books-like the souls who use them-aren't all alike. So whether you design chops, looking for a new way of doing an effect, or simply seeking creative advice, crack open a Magic book and get started...




FreeHand 10 F/X and Design


Book Description

FreeHand 10 f/x and Design features how to trace scanned images for use in printable or Web-ready illustrations. It shows how to construct an object from drawings, sketches or actual objects into three-dimensional renderings, how to effectively integrate your illustrations with Flash, plus much more. Real-world projects are provided throughout this book demonstrating intermediate to advanced FreeHand tools strengthening print and Web-based graphic techniques.