Pirate Campaign Compendium


Book Description

Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary!




A Spell in the Forest


Book Description

'This book gently leads the reader into a new and deeper understanding of the forest and our ancient and intrinsic connection with the trees, that has been largely forgotten in this modern age. If you wish to develop and nurture a true affinity and knowledge of trees, then Tongues in Trees will most definitely help you to do that.' Luke Eastwood, author of The Druid Garden and The Druid's Primer Trees occupy a place of enormous significance, not only in our planet’s web of life but also in our psyche. A Spell in the Forest - Tongues in Trees is part love-song, part poetic guidebook, and part exploration of thirteen native sacred British tree species. Tongues in Trees is a multi-layered contribution to the current awareness of the importance and significance of trees and the resurgence of interest in their place on our planet and in our hearts. FROM THE BOOK: 'Trees have always figured in human consciousness. I believe that when we walk among trees, or notice a particular tree, a kind of exchange happens. Trees love to be met.' 'Trees somehow mediate between ourselves and a different reality, a different order of consciousness – pre-verbal, post-verbal, trans-verbal, non-verbal – such a relief, sometimes.' 'Trees in a natural forest mirror and speak to something of the wild soul in a human. As we visit, we encounter and are supported by the elemental powers that reside in such places, and can more readily connect with our own instinctual natures and the wild soul.' 'Wildness is not to be confused with a state of chaos, being out of control, savage. It’s a question of relinquishing the ego’s grip to larger natural rhythms, cycles, surroundings: an essential aspect of thriving. When one does this, one is more receptive to one’s environment, physical or more numinous.' 'Woodland, forest, strikes me as a perfect example of the individual and the community being gracefully, harmoniously and inextricably part of each other.' 'I walk the forest, listen for birds, rivers, cascades, stories of the wildwood rustling in the leaves... try and stay aware of the great mycorrhizal web beneath my feet connecting us all...' '[T]he ancients knew that spending time among trees is one of the best approaches to health and healing. Recently, Japan has spent millions researching the health benefits of shinrin-yoku, forest-bathing.' 'In the forest I step into a different kind of time. It's not simply that it so clearly stretches back so far into the past, but also that it allows me what Thoreau described as a ‘broad margin’ to my day.' '‘Mother trees’, we know from work by Suzanne Simard, will reduce their own root competition to make room for their own offspring. Trees will also help neighbours of their own species if necessary.' 'Forests are liminal places, thresholds into a meeting of the physical and metaphysical, where we’re on the cusp of another reality...' 'In our past, our physical survival and some of our sense of meaning came from an awareness and direct experience of our connectedness with the more-than-human. We need that awareness more than ever now.' 'Our being here, our walking on this earth, is a co-creation, a mutual belonging. How to live, if not in reciprocal affinity?'




Tales of the Old Margreve


Book Description

Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.




Symbaroum


Book Description

Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden




Red Book of Magic


Book Description

RuneQuest Core book




Blowback


Book Description

A searing account of a dark “chapter in U.S. Cold War history . . . to help the anti-Soviet aims of American intelligence and national security agencies” (Library Journal). Even before the final shots of World War II were fired, another war began—a cold war that pitted the United States against its former ally, the Soviet Union. As the Soviets consolidated power in Eastern Europe, the CIA scrambled to gain the upper hand against new enemies worldwide. To this end, senior officials at the CIA, National Security Council, and other elements of the emerging US national security state turned to thousands of former Nazis, Waffen Secret Service, and Nazi collaborators for propaganda, psychological warfare, and military operations. Many new recruits were clearly responsible for the deaths of countless innocents as part of Adolph Hitler’s “Final Solution,” yet were whitewashed and claimed to be valuable intelligence assets. Unrepentant mass murderers were secretly accepted into the American fold, their crimes forgotten and forgiven with the willing complicity of the US government. Blowback is the first thorough, scholarly study of the US government’s extensive recruitment of Nazis and fascist collaborators right after the war. Although others have approached the topic since, Simpson’s book remains the essential starting point. The author demonstrates how this secret policy of collaboration only served to intensify the Cold War and has had lasting detrimental effects on the American government and society that endure to this day.




Player's Option: Heroes of the Feywild


Book Description

This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.