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Book Description




Microsoft Flight Simulator X For Pilots


Book Description

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.




Forty More Great Flight Simulator Adventures


Book Description

Explore the world from the air with these exciting flight simulator scenarios for Microsoft's Flight Simulator and Sublogic's Flight Simulator II. For the Apple II, IBM, Commodore 64 and Atari personal computers.




Computer Gaming World


Book Description




Skyfaring


Book Description

A poetic and nuanced exploration of the human experience of flight that reminds us of the full imaginative weight of our most ordinary journeys—and reawakens our capacity to be amazed. The twenty-first century has relegated airplane flight—a once remarkable feat of human ingenuity—to the realm of the mundane. Mark Vanhoenacker, a 747 pilot who left academia and a career in the business world to pursue his childhood dream of flight, asks us to reimagine what we—both as pilots and as passengers—are actually doing when we enter the world between departure and discovery. In a seamless fusion of history, politics, geography, meteorology, ecology, family, and physics, Vanhoenacker vaults across geographical and cultural boundaries; above mountains, oceans, and deserts; through snow, wind, and rain, renewing a simultaneously humbling and almost superhuman activity that affords us unparalleled perspectives on the planet we inhabit and the communities we form.




40 Great Flight Simulator Adventures


Book Description

Forty exciting, customized flight simulator scenarios for Flight Simulator and Flight Simulator II on the Apple II, IBM, Commodore 64 and Atari personal computers.




A Flight Simulator Odyssey


Book Description

In the choicest locations of the simulator world, the user will execute more than three dozen straight-in and pattern airport approaches and tackle over 30 wild-times-and-shenanigans scenarios. "Basic Flying Guide" included for beginners. Requires Flight Simulator or Flight Simulator II.




Flight Simulator Co-pilot


Book Description

Scores of adventures give readers step-by-step instructions and precision piloting techniques. "Pilots" can make instrument approaches in any weather, take night flights, fly cross-country to dozens of airports, and more.




Flight Simulator Pilot's Shop


Book Description

Microsoft Flight Simulator is really not a game--it's a full-fledged simulation that flies just like an airplane. This book shows would-be pilots how to fly. They'll learn the basics of taxiing and takeoffs, climbs and turns, traffic patterns and landings. The companion diskette takes pilots to exciting and exotic spots so they can enjoy the pleasures of commanding their PC aircraft.




Almost Aviation


Book Description

---AMAZON MARKETPLACE: PAY MORE, WAIT LONGER AND GET A USED BOOK!--- In 1993, when Microsoft began using the tag 'as real as it gets' on its flight simulators it was with a degree of artistic licence. Twenty years on, Microsoft has left the party but its legacy remains in Flight Simulator X and its cousin Prepare3D, developed by Lockheed Martin. But while display technology and sophisticated flight controls make suspension of disbelief ever easier, a wall remains between the bedroom aviator and his virtual cockpit; nothing intrudes more than having to reach for the mouse to flip the switches.In the quest for true hardware control of their cockpits flight-sim enthusiasts walk an uneasy line between eye-wateringly expensive professional solutions and too-generic consumer units. The alternative is D.I.Y. This guide takes you end-to-end through - and beyond - the construction of scratch-built panels to control the FSX GPS and autopilot with no mouse or keyboard required. Using no more than basic DIY tools and a modicum of patience you can build professional-quality panels to navigate your default or payware aircraft on the GPS500 GPS or, for the more ambitious, on payware systems from Mindstar or Reality-XP. You can build a generic autopilot based on the Bendix King KFC 225 to hook into most of your default General Aviation aircraft and many payware add-ons.Based on the experience of developing a scratch-built cockpit from the ground up, this guide features step-by-step instructions, many photographs and invaluable background information that will help you make your cockpit as real as it gets.