Four Against the Great Old Ones


Book Description

Forty days from now, a dark cult will congregate somewhere in the United States to summon a cosmic entity of infinite horror! The only hope for the world is a group of four intrepid investigators who will stop at nothing to find the necessary clues, identify the cult, and stop the great ritual before it is too late! Four Against the Great Old Ones is a game of Lovecraftian dread and horror set in the 1930s. It is an old-school pen-and-paper game that can be enjoyed in solitaire, cooperatively, or as an RPG-lite. It is a standalone game based on the Four against Darkness system, modified to include Insanity, Helpers, 8 new main characters, a unique clue system, 6 possible final encounters (each a full mini-game), and more. Narrative-driven and true to its source material, Four Against the Great Old Ones will provide you with a deep immersion in Lovecraft's world. The game is designed to be challenging, and will require determination, bravery, skill, and favorable astral alignments to win. Do you dare to pursue this dangerous investigation? Do you dare to face the Great Old Ones?




Four Against Darkness


Book Description

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.




The Great Old Ones


Book Description

"The Great Old Ones" consists of a set of six scenarios for Call of Cthulhu: "The Spawn" is in the Wild West, with Indians, Wobblies, and bad guys; "Still Waters" is an adventure for people who hate to lend books; "Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; "One In Darkness" features South Boston hoodlums; "The Pale God" introduces investigators to an unusual contract; "Bad Moon Rising" is an experience to remember. The adventures can be presented in sequence, as a loose campaign; limited cross-references allow the scenarios to stand independently.




Dawning Horror


Book Description

Dawning Horror is a set of 5 programmed adventures for Four against the Great Old Ones. In each adventure, you will control an Investigator and three Helpers who are facing supernatural horrors for the first time. Be it in a limestone mine in Indiana, in the cryptic gorges of Kentucky, in a Chicago museum, during an expedition to Antarctica, or in an isolated community on the Ramapo Mountains, your Investigator will find plenty of reasons to doubt their sanity and fear for their life! This expansion includes two new playable Investigators: the Archaeologist and the Redeemed Cultist. Dawning Horror also functions as a prequel to Four against the Great Old Ones, since some advantages you may gain can be transported to Four against the Great Old Ones in the form of Upgraded Investigators.




Four Against the Titans


Book Description

Olympos has fallen. Four Against the Titans is a pen and paper adventure game designed for solitaire or RPG-lite co-operative games. Set in ancient Greece in a time of myths and legends, players choose heroes from ten different character types to complete mighty quests and battle creatures such as centaurs, harpies and maenads, all in an attempt to defeat the titans and forestall the destruction of Greece.Based on the highly acclaimed Four Against Darkness series of dungeon delving adventures by Andrea Sfiligoi, Four Against the Titans is a standalone game. You don't require any other rule sets to play this game. All you need is a pencil, two dice, this book, and the luck of the gods!




Tales of the Cthulhu Mythos


Book Description

"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." --H. P. LOVECRAFT, "Supernatural Horror in Literature" Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition: ¸ The Call of Cthulhu by H. P. Lovecraft: The slumbering monster-gods return to the world of mortals. ¸ Notebook Found in a Deserted House by Robert Bloch: A lone farmboy chronicles his last stand against a hungering backwoods evil. ¸ Cold Print by Ramsey Campbell: An avid reader of forbidden books finds a treasure trove of deadly volumes--available for a bloodcurdling price. ¸ The Freshman by Philip José Farmer: A student of the black arts receives an education in horror at notorious Miskatonic University. PLUS EIGHTEEN MORE SPINE-TINGLING TALES!




At the Mountains of Madness


Book Description

Initially rejected by Lovecraft's publisher, 'At The Mountains of Madness' is now considered a classic of the horror genre. The disturbing, nightmarish story of a journey through Antarctica and a discovery of secrets hidden in a frozen mountain range has influenced writers and film-makers for decades.




Alone Against Fear


Book Description

There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER




Caverns of Chaos


Book Description

This is the first of a series of thematic dungeons. You play using the room generation tables in Four Against Darkness, but populate the rooms with the tables found in this book. Six missions await your party. Will you manage to defeat the forces of Chaos, or will you succumb to the powers of Xichtul, the God of Eternal Change, and its monstrous avatars and servants? This book includes new vermin, minions, bosses, weird monsters, a new treasure table, six new spells and rules for chaos infection.




Sandy Petersen's Cthulhu Mythos


Book Description

Pathfinder Edition