Frankie Sparks and the Big Sled Challenge


Book Description

Frankie Sparks uses her inventing skills to build the best sled ever in this third chapter book in the STEM inspired Frankie Sparks, Third-Grade Inventor series. Frankie Sparks can’t wait to enter the town-wide sled design contest. With the help of a team, she must design and build a sled using only cardboard and duct tape. And there are PRIZES! Each team in the contest will be judged on: 1. Best looking sled. 2. Fastest sled. 3. Most team spirit. Even though Frankie might know a lot about building a sled, it turns out she still has a lot to learn about building a team. With lots of twists, turns, and big bumps along the way, can Frankie and her fellow super-sled designers create a dream machine—and a dream team?




Frankie Sparks and the Class Pet


Book Description

Ivy and Bean meets Aliens in my Pocket in this start to a brand-new chapter book series about Frankie Sparks, a third grader who uses her love for science and math to help her solve problems she comes across in her daily life. The best thing EVER is happening in Frankie Sparks’s third grade class: They are getting a class pet! Their teacher, Miss Cupid, tells them they will vote on their pet, but it has to meet some “parameters.” Their pet must: 1. Fit in aquarium. 2. Cost less than $50. 3. Be easily portable. 4. Be able to be left alone for the weekend. Frankie thinks that a rat—just like the rats in her beloved Aunt Gina’s lab—would be the perfect fit. But her best friend, Maya, doesn’t think a rat would be great at all. They are kind of gross and not as cool as a hermit crab, which is Maya’s top choice. Using her special workshop, can Frankie find a way to convince her teacher and her best friend that Team Rat is the way to go?




Frankie Sparks and the Big Sled Challenge


Book Description

Frankie Sparks uses her inventing skills to build the best sled ever in this third chapter book in the STEM inspired Frankie Sparks, Third-Grade Inventor series. Frankie Sparks can’t wait to enter the town-wide sled design contest. With the help of a team, she must design and build a sled using only cardboard and duct tape. And there are PRIZES! Each team in the contest will be judged on: 1. Best looking sled. 2. Fastest sled. 3. Most team spirit. Even though Frankie might know a lot about building a sled, it turns out she still has a lot to learn about building a team. With lots of twists, turns, and big bumps along the way, can Frankie and her fellow super-sled designers create a dream machine—and a dream team?




Frankie Sparks and the Talent Show Trick


Book Description

Frankie Sparks uses her inventing skills to help her friend overcome stage fright in this second chapter book in the STEM inspired Frankie Sparks, Third-Grade Inventor series. It’s time for the annual school talent show, and Frankie is excited to audition with her magic act! She wants to be just like her idol, Adelaide Herrmann, Queen of Magic. But on the day of the audition, Frankie’s best friend and Magician’s Assistant, Maya, gets a big, scary case of stage fright! How can Maya be Frankie’s helper on stage if she can’t bring herself to speak in front of their audience? It’s up to Frankie Sparks to invent just the perfect thing to help her best friend cope with the spotlight!




The Snow Globe Family


Book Description

Oh, when will it snow again? wonders the little family who lives in the snow globe. They long for a swirling snowstorm—if only someone in the big family would pick up the snow globe and give it a great big shake. Baby would love to. She alone notices the little family. She gazes longingly at their snowy little world, but the snow globe is up way too high for her to reach. Then, when a real snowstorm sends the big children outside sledding in the moonlight, Baby finds herself alone in the parlor. . . . Will the snow globe family at last get a chance to go sledding too? As readers follow the parallel adventures of both families, big and little, they will take special pleasure in the miniature world of the snow globe, where the skating pond is the size of a shiny quarter and a snowman is no bigger than a sugar cube.




Thoreau at Walden


Book Description

"I am convinced, both by faith and experience, that to maintain one's self on this earth is not a hardship, but a pastime, if we will live simply and wisely." So said Henry David Thoreau in 1845 when he began his famous experiment of living by Walden Pond. In this graphic masterpiece, John Porcellino uses only the words of Thoreau himself to tell the story of those two years off the beaten track. The pared-down text focuses on Thoreau's most profound ideas, and Porcellino's fresh, simple pictures bring the philosopher's sojourn at Walden to cinematic life. For readers who know Walden intimately, this graphic treatment will provide a vivid new interpretation of Thoreau's story. For those who have never read (or never completed!) the original, it presents a contemporary look at a few brave words to live by.




Whoever You Are


Book Description

Despite the differences between children around the world, there are similarities that join us together, such as pain, joy, and love. Inside they are the same.




The Glorious Flight


Book Description

Winner of the Caldecott Medal, this stunningly illustrated book depicts Louis Bleriot's historic first cross-Channel flight.




May I Please Have a Cookie? (Scholastic Reader, Level 1)


Book Description

In this Level 1 Scholastic Reader, Alfie learns that the best way to get a delicious cookie is to say please! Alfie loves his mommy's cookies, and he wants one more than anything! But grabbing for one, fishing for one, and dressing up as a cookie inspector don't seem to work. His mommy says there is a better way. What is it? Beginning readers will learn proper manners with Alfie as his mommy teaches him to say the magic words.




Here in the Real World


Book Description

From the author of the highly acclaimed, New York Times bestselling novel Pax comes a gorgeous and moving middle grade novel that is an ode to introverts, dreamers, and misfits everywhere. Ware can’t wait to spend summer “off in his own world”—dreaming of knights in the Middle Ages and generally being left alone. But then his parents sign him up for dreaded Rec camp, where he must endure Meaningful Social Interaction and whatever activities so-called “normal” kids do. On his first day Ware meets Jolene, a tough, secretive girl planting a garden in the rubble of an abandoned church next to the camp. Soon he starts skipping Rec, creating a castle-like space of his own in the church lot. Jolene scoffs, calling him a dreamer—he doesn’t live in the “real world” like she does. As different as Ware and Jolene are, though, they have one thing in common: for them, the lot is a refuge. But when their sanctuary is threatened, Ware looks to the knights’ Code of Chivalry: Thou shalt do battle against unfairness wherever faced with it. Thou shalt be always the champion of the Right and Good—and vows to save the lot. But what does a hero look like in real life? And what can two misfit kids do?