From Marbles to Video Games


Book Description

Compares and contrasts toys and games of today with the toys and games of the past, looking at technologies used, types of toys, and the role of toys and games in a child's development.




Marbles


Book Description

Traces the history of marbles and marble making, gives instructions for playing various kinds of games, explains related terms, and suggests further activities.




From Marbles to Video Games


Book Description

Many kids play video games or ride on skateboards. But long ago, these fun activities didn’t exist. Kids rode around on roller skates. They played games with jacks and marbles. What other toys and games have changed over time? Read this book to find out! Learn how daily life has changed over time in the Comparing Past and Present series—part of the Lightning Bolt Books TM collection. With high-energy designs, exciting photos, and fun text, Lightning Bolt Books TM bring nonfiction topics to life!




Children's Games with Things


Book Description

This final volume of the Opies' acclaimed trilogy deals with children's games that use equipment - such as marbles, skipping, fivestones, and ball-bouncing. They describe rules of play, the history of the game, and accompanying rhymes and chants.




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.




The Encyclopedia of Arcade Video Games


Book Description

Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.




Junkyard Sports


Book Description

This resource offers more than 75 innovative, creative, and challenging demonstration games in six traditional team sports (soccer, football, basketball, baseball, hockey, and volleyball), while employing nontraditional approaches.




Who Invented Home Video Games? Ralph Baer


Book Description

There are few kids who don't enjoy home video games, but do they know who invented the first one? Readers learn about Ralph Baer's life and the first home video games ever made. Readers will invent their own game, too.




Classic Home Video Games, 1989-1990


Book Description

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.




The Book of Solo Games


Book Description