Monsters Don't Eat Broccoli


Book Description

What do monsters eat? The waitress in this restaurant just doesn’t have a clue. Monsters don’t eat broccoli! How could she think we do? In this rollicking picture book written by Barbara Jean Hicks and illustrated by Sue Hendra, monsters insist they don’t like broccoli. They’d rather snack on tractors or a rocket ship or two, or tender trailer tidbits, or a wheely, steely stew. But boy do those trees they’re munching on look an awful lot like broccoli. Maybe vegetables aren’t so bad after all! This hilarious book will have youngsters laughing out loud and craving healthy monster snacks of their own.




A Sick Day for Amos McGee


Book Description

The 2011 Caldecott Medal winner is now available as a board book, perfect forthe youngest of readers. Full color.




By the Side of the Road


Book Description

The true crime story of the kidnapping, rape, and murder of a Missouri teen and her family’s journey to justice. In the early hours of March 22, 1989, two friends—career criminals with violent felony convictions—drove around the eastern Kansas City area in a stolen car committing a series of crimes. The weather was mild for late March in Kansas City; the sky was clear, and there was the pale remnant of a Full Moon that bore the dubious name of Death Moon, the last full moon of winter. A little before 7 a.m., fifteen-year-old Ann Harrison walked to the end of her driveway on Kansas City’s east side to wait for the bus to take her to Raytown South High School. Ten minutes later, she disappeared but no one saw what happened. As if waiting for her return, her belongings were still stacked carefully by the side of the road. By the Side of the Road is the true crime story of the kidnapping, rape, and murder of Ann Harrison and the long journey forced upon her family who had to wait nearly three decades to see her killers brought to final justice.




The Stick Chair Book


Book Description

"..."The Stick Chair Book" is divided into three sections. The first section, "Thinking About Chairs," introduces you to the world of common stick chairs, plus the tools and wood to build them. The second section - "Chairmaking Techniques" - covers every process involved in making a chair, from cutting stout legs, to making curved arms with straight wood, to carving the seat. Plus, you'll get a taste for the wide variety of shapes you can use. The chapter on seats shows you how to lay out 14 different seat shapes. The chapter on legs has 16 common forms that can be made with only a couple handplanes. Add those to the 11 different arm shapes, six arm-joinery options, 14 shapes for hands, seven stretcher shapes and 11 combs, and you could make stick chairs your entire life without ever making the same one twice. The final section offers detailed plans for five stick chairs, from a basic Irish armchair to a dramatic Scottish comb-back. These five chair designs are a great jumping-off point for making stick chairs of your own design. Additional chapters in the book cover chair comfort, finishing and sharpening the tools. From the author: "When I first wrote 'The Stick Chair Book' in 2021, I was also fighting cancer. So I hammered out the text with urgency and the desire to record every fragment of information I knew about chairmaking. "To be fair, that's usually how I go about writing all my books. But then I typically take a couple months off, put the manuscript aside, then revisit it with fresh eyes and a sharpened pen. My final revisions remove about 10-20 percent of the original material. The stuff I cut is usually chapters that don't match the tone of the rest of the text. Or I snip sections that aren't as relevant as when I first wrote them. I also smooth out the writing and add bits of information I'd forgotten during the first brain-to-fingers dump. "And that's exactly what I've done for this revised edition. As a result, the text is 10.1 percent shorter than the first edition. It's more to the point. And it's where the manuscript would have ended up under normal conditions..."--Publisher's website.




The Wild Robot


Book Description

Soon to be a DreamWorks movie, coming to theaters 9/27/24! Includes 8 pages of full color stills from the movie! Wall-E meets Hatchet in this #1 New York Times bestselling illustrated middle grade novel from Caldecott Honor winner Peter Brown Can a robot survive in the wilderness? When robot Roz opens her eyes for the first time, she discovers that she is all alone on a remote, wild island. She has no idea how she got there or what her purpose is--but she knows she needs to survive. After battling a violent storm and escaping a vicious bear attack, she realizes that her only hope for survival is to adapt to her surroundings and learn from the island's unwelcoming animal inhabitants. As Roz slowly befriends the animals, the island starts to feel like home--until, one day, the robot's mysterious past comes back to haunt her. From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed novel about what happens when nature and technology collide.




The House of Madame M


Book Description

"Contains more than 25 flaps, pull tabs and interactive surprises" --Page [4] of cover.




The Game Master's Book of Random Encounters


Book Description

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.




Anna Hibiscus


Book Description

From acclaimed Nigerian storyteller Atinuke, the first in a series of chapter books set in contemporary West Africa introduces a little girl who has enchanted young readers. Anna Hibiscus lives in Africa, amazing Africa, with her mother and father, her twin baby brothers (Double and Trouble), and lots of extended family in a big white house with a beautiful garden in a compound in a city. Anna is never lonely—there are always cousins to play and fight with, aunties and uncles laughing and shouting, and parents and grandparents close by. Readers will happily follow as she goes on a seaside vacation, helps plan a party for Auntie Comfort from Canada (will she remember her Nigerian ways?), learns firsthand what it’s really like to be a child selling oranges outside the gate, and longs to see sweet snow. Nigerian storyteller Atinuke’s debut book for children and its sequels, with their charming (and abundant) gray-scale drawings by Lauren Tobia, are newly published in the US by Candlewick Press, joining other celebrated Atinuke stories in captivating young readers.




Mothers, Tell Your Daughters: Stories


Book Description

"Bonnie Jo Campbell is a master of rural America’s postindustrial landscape." —Boston Globe Named by the Guardian as one of our top ten writers of rural noir, Bonnie Jo Campbell is a keen observer of life and trouble in rural America, and her working-class protagonists can be at once vulnerable, wise, cruel, and funny. The strong but flawed women of Mothers, Tell Your Daughters must negotiate a sexually charged atmosphere as they love, honor, and betray one another against the backdrop of all the men in their world. Such richly fraught mother-daughter relationships can be lifelines, anchors, or they can sink a woman like a stone. In "My Dog Roscoe," a new bride becomes obsessed with the notion that her dead ex-boyfriend has returned to her in the form of a mongrel. In "Blood Work, 1999," a phlebotomist's desire to give away everything to the needy awakens her own sensuality. In "Home to Die," an abused woman takes revenge on her bedridden husband. In these fearless and darkly funny tales about women and those they love, Campbell’s spirited American voice is at its most powerful.




The Great Big Poop Party


Book Description

The Great Big Poop Party is writer Samantha Berger and illustrator Manny Galán's hilarious picture book about a little boy who wants a special theme for his birthday party—and the poop-centric silliness that ensues. Julian's birthday is fast approaching. For his party, his parents promise he can have any theme he wants. Maybe superheroes or skateboards? Dinosaurs or dogs? But Julian has another idea. He wants a poop party. With his family's help, Julian throws the biggest, brownest, most creative poop party ever!