Fundamentals of Java: AP* Computer Science Essentials for the a and AB Exams


Book Description

"This text is dedicated to the teaching of basic Java programming and computer science concepts while simultaneously serving as a tool to prepare students for the Advanced Placement (AP) Computer Science A and AB exams."--Back cover.




Fundamentals of Java


Book Description

Accompanying disk contains instructor resources, lesson plans, presentation files, test bank, solutions, and more.







Fundamentals of JavaTM: AP* Computer Science Essentials


Book Description

Fundamentals of Java: AP* Computer Science Essentials, Fourth Edition covers all of the AP requirements for Computer Science Exam A. By taking a multilevel approach to teaching Java, this text is suitable for a wide range of students, from beginners to those ready for advanced data structures. Since it is non-software specific, it can be used with any Java program compiler, including Borland, Sun Microsystems, Symantec and others. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.




Be Prepared for the AP Computer Science Exam in Java


Book Description

Review and test preparation book for Advanved Placement examinations in computer science




Princeton Review AP Computer Science A Prep, 2022


Book Description

Make sure you’re studying with the most up-to-date prep materials! Look for the newest edition of this title, The Princeton Review AP Computer Science A Prep, 2023 (ISBN: 9780593450727, on-sale September 2020). Publisher's Note: Products purchased from third-party sellers are not guaranteed by the publisher for quality or authenticity, and may not include access to online tests or materials included with the original product.




Programming Essentials Using Java


Book Description

This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES: * Uses an objects-early approach to learning Java * Follows the 2013 ACM/IEEE computer science curriculum guidelines * Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention * Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures * Uses working programs to illustrate concepts under discussion * Complete instructor's resource package available upon adoption




Introduction to Programming Using Java


Book Description

This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.




Think Java


Book Description

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards




Barron's AP Computer Science A with CD-ROM


Book Description

This updated manual presents computer science test takers with— Three AP practice tests for the Level A course, including a diagnostic test Charts detailing the topics for each test question All test questions answered and explained A subject review covers static variables, the List interface, Integer. MAX_VALUE, and Integer. MIN_VALUE. The practice exams contain several new questions on two-dimensional arrays and reflect the new free-response style used on the 2012 AP exam. This manual comes with aCD-ROM that has two more model AP exams with answers, explanations, automatic scoring for multiple-choice questions, and a scoring chart. BONUS ONLINE PRACTICE TEST: Students who purchase this book or package will also get FREE access to one additional full-length online AP Computer Science A test with all questions answered and explained. System Requirements: This program will run on a PC with: 2.33GHz or faster x86-compatible processor, or Intel® Atomâ„¢ 1.6GHz or faster processor for netbooks Microsoft® Windows® Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic 512MB of RAM (1GB of RAM recommended) This program will run on a Mac® with: Intel Coreâ„¢ Duo 1.83GHz or faster processor Mac OS X v10.6, v10.7, v10.8, or v10.9 512MB of RAM (1GB of RAM recommended)