Fundamentals of Technical Graphics, Volume I


Book Description

Developing Strengths-Based Project Teams integrates common project management and strengths-based talent development language to help you and your project team learn about and become a strengths-based project team. Everyone has talents and strengths. Everyone does projects. This book is designed for project managers, team members, and stakeholders who have an interest in talent development—not only their own talents and strengths, but also the combined talents and strengths of their project teams. Learn about the characteristics of a strengths-based project team. Apply a series of building blocks for individual and team strengths-based development. Through exercises, templates, action plans, and reflective questions, learn how to cultivate the collective strengths of project team members to become a strengths-based project team. Explore the various project management roles for sustaining a strengths-based project team culture. Create an environment in which team members can use their talent development tools long-term to develop and apply what they naturally do best—resulting in higher project team performance.




Fundamentals of Technical Graphics, Volume I


Book Description

Fundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.




Graphics Drawing Workbook


Book Description

The Graphics Drawing Workbook is meant to be used with either Technical Graphics Communications 2nd Edition or Fundamentals of Graphics Communications 2nd Edition. However the workbook can be used with any good reference text including Graphics communication for engineers by this author.There are workbook problems for every major topic normally taught in an engineering or technical drawing course. Most of the problems can be drawn with instruments or sketched. a special emphasis has been put on freehand sketching in this workbook in response to the increased use of CAD in many technical drawing courses. It is expected that the instructor will supplement these problems with others from the text to fully reinforce technical drawing topics.




Fundamentals of Engineering Drawing


Book Description

This volume presents a solid fundamental treatment of engineering graphics, geometry and modeling suitable for engineers and technologists. It reflects the most modern drafting procedures from the fundamentals (for the beginner), to techniques and practices of drawing in specialized fields.This book is an Engineering Drawing Book, named Fundamentals of Engineering Drawing- Scales where author has given complete detail about the topic that is not easily found in general books. Author believes that chapters should have completness of information which in most cases is compromised to procuse a light weight and affordable book by publishing and book should be written seperately with lucid and easy to learn content. Also complete Engineering Drawing book will have arount 20 chapters and area specific syllabus is limite to only 6 -12 chapters out of 20 chapters that means it is a waste of money buying a book with loads of content that is not useful. Also Youtube video lecture of this book is available for free for the buyers of the book.This volume presents a solid fundamental treatment of engineering graphics, geometry and modeling suitable for engineers and technologists. It reflects the most modern drafting procedures from the fundamentals (for the beginner), to techniques and practices of drawing in specialized fields.




Fundamentals of Graphics Communication


Book Description

Presents a contemporary approach to teach the engineering graphics skills. This title covers design concepts, the use of CAD, the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively. It includes examples of how graphics communication pertains to 'real-world' engineering design




Fundamentals of Computer Graphics


Book Description

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts




Technical Graphics


Book Description




Fundamentals of Technical Graphics


Book Description

Fundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.




Technical Drawing 101 with AutoCAD 2015


Book Description

Technical Drawing 101 covers topics ranging from the most basic, such as making freehand, multiview sketches of machine parts, to the advanced—creating an AutoCAD dimension style containing the style settings defined by the ASME Y14.5-2009 Dimensioning and Tolerancing standard. But un-like the massive technical drawing reference texts on the market, Technical Drawing 101 aims to present just the right mix of information and projects that can be reasonably covered by faculty, and assimilated by students, in one semester. Both mechanical and architectural projects are introduced to capture the interest of more students and to offer a broader appeal. The authors have also created extensive video training (101 videos, nearly 11 hours total) that is included with every copy of the book. In these videos the authors start of by getting students comfortable with the user interface and demonstrating how to use many of AutoCAD's tools and commands. The videos progress to more advanced topics where the authors walk students through completing several of the projects in the book. The CAD portion of the text incorporates drafting theory whenever possible and covers the basics of drawing setup (units, limits, and layers), the tools of the Draw, Modify, and Dimension toolbars, and the fundamentals of 3D modeling. By focusing on the fundamental building blocks of CAD, Technical Drawing 101 provides a solid foundation for students going on to learn advanced CAD concepts and techniques (paper space, viewports, xrefs, annotative scaling, etc.) in intermediate CAD courses. In recognition of the diverse career interests of our students, Technical Drawing 101 includes projects in which students create working drawings for a mechanical assembly as well as for an architectural project. We include architectural drawing because our experience has shown that many (if not most) first-semester drafting students are interested in careers in the architectural design field, and that a traditional technical drawing text, which focuses solely on mechanical drawing projects, holds little interest for these students. The multidisciplinary approach of this text and its supporting materials is intended to broaden the appeal of the curriculum and increase student interest and, it is hoped, future enrollments.




Fundamentals of Graphics Using MATLAB


Book Description

This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results. Key Features: Covers fundamental concepts and principles of 2D and 3D graphics Demonstrates the use of MATLAB® programming for solving problems on graphics Provides MATLAB® codes as answers to specific numerical problems Provides codes in a simple copy and execute format for the novice learner Focuses on learning through visual representation with extensive use of graphs and plots Helps the reader gain in-depth knowledge about the subject matter through practical examples Contains review questions and practice problems with answers for self-evaluation