Book Description
"Bibliography found online at tonyrobbins.com/masterthegame"--Page [643].
Author : Anthony Robbins
Publisher : Simon and Schuster
Page : 688 pages
File Size : 11,75 MB
Release : 2016-03-29
Category : Business & Economics
ISBN : 1476757860
"Bibliography found online at tonyrobbins.com/masterthegame"--Page [643].
Author : Adam Smith
Publisher :
Page : 314 pages
File Size : 12,93 MB
Release : 1968
Category :
ISBN :
Author : Mark C. Taylor
Publisher : University of Chicago Press
Page : 416 pages
File Size : 44,69 MB
Release : 2008-05-15
Category : Business & Economics
ISBN : 0226791688
'Confidence Games' argues that money and markets do not exist in a vacuum, but grow in a profoundly cultual medium, reflecting and in turn shaping their world. To understand the ongoing changes in the economy, one must consider the influence of art, philosophy and religion.
Author : Charles D. Ellis
Publisher : McGraw Hill Professional
Page : 200 pages
File Size : 32,82 MB
Release : 2002
Category : Business & Economics
ISBN : 9780071387675
"Winning the Loser's Game is considered by many to be a classic analysis of investing."Financial Planning The premise of the bestselling Winning the Loser's Gamethat individual investors can achieve far greater success working with financial markets than against themhas grown increasingly popular in today's hard-to-predict markets. The latest edition of this concise yet comprehensive classic offers updated strategies to leverage the power of time and compounding, protect against down cycles, and more.
Author : Joost van Dreunen
Publisher : Columbia University Press
Page : 317 pages
File Size : 42,65 MB
Release : 2020-10-06
Category : Business & Economics
ISBN : 0231552211
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Author : Randy Petrick
Publisher : iUniverse
Page : 249 pages
File Size : 24,67 MB
Release : 2008-09-21
Category : Business & Economics
ISBN : 0595602894
Imagine the giant smile on your face when: You've broken free from the pressures of debtYou're out from under all those lousy billsYou're saving money like never beforeYou've dramatically changed your financial life for the better The tools are in your hands to bring all of these changes into your life. In Money Games, experienced business professional Randy Petrick offers a collection of eighty-five activities and lessons for people who are not wealthy but would like to be. Twenty-eight years ago, Petrick's net worth was $1,500. Today, he's rapidly approaching multimillionaire status. By following the action steps outlined in Money Games, Petrick believes almost anyone can acquire significant assets and have fun doing it. Money Games includes family games, thinking games, adventure games, magical games, even bedtime games! All of them are simple and easy to play. Ducks, sawdust, sunglasses, and trombones have never been more fun or more financially rewarding. A fun and clever approach to financial planning, Money Games is full of delightful and inventive ideas to help you escape from debt and despair.
Author : Denise Shull
Publisher : McGraw Hill Professional
Page : 289 pages
File Size : 40,73 MB
Release : 2011-12-30
Category : Business & Economics
ISBN : 0071761527
Seize the advantage in every trade using your greatest asset—“psychological capital”! When it comes to investing, we're usually taught to “conquer” our emotions. Denise Shull sees it in reverse: We need to use our emotions. Combining her expertise in neuroscience with her extensive trading experience, Shull seeks to help you improve your decision making by navigating the shifting relationships among reason, analysis, emotion, and intuition. This is your “psychological capital”—and it's the key to making decisions calmly and rationally during the heat of trading. Market Mind Games explains the basics of neuroscience in language you understand, which is the first tool you need to manage the emotional ups and downs of the trading. It then provides you with a rock-solid trading system designed to take full advantage of your emotional assets.
Author : Anthony J. Pickles
Publisher : Berghahn Books
Page : 216 pages
File Size : 34,64 MB
Release : 2019-06-06
Category : Games & Activities
ISBN : 1789202221
Gambling in Papua New Guinea, despite being completely absent prior to the Colonial era, has come to supersede storytelling as the region’s main nighttime activity. Money Games is an ethnographic monograph which reveals the contemporary importance of gambling in urban Papua New Guinea. Rich ethnographic detail is coupled with cross-cultural comparison which span the globe. This anthropological study of everyday economics in Melanesia thereby intersects with theories of money, value, play, informal economy, social change and leadership.
Author : Beat Suter
Publisher : transcript Verlag
Page : 323 pages
File Size : 18,28 MB
Release : 2019-03-31
Category : Social Science
ISBN : 3839443040
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Author : Ronald B. Shelton
Publisher : John Wiley & Sons
Page : 234 pages
File Size : 31,50 MB
Release : 1997-04-25
Category : Business & Economics
ISBN : 9780471168133
Die Spieltheorie betrachtet Entscheidungen als "Schachzüge" in einem Spiel, dessen Ausgang von den Entscheidungen aller Spieler bestimmt wird. Diese Theorie wird hier erstmals auf Investmentgeschäfte am Finanzmarkt angewendet. Nach der Definition der "Spielregeln" und der "Spieler" wird, basierend auf Formeln der Wahrscheinlichkeitsrechnung, ein Spielmodell entwickelt, das die Rentabilität von beliebigen Finanzaktionen wie Aktienkauf und -verkauf vorhersagt.