Gaia Saga Universal Role-Playing System


Book Description

Gaia Saga is a universal role-playing system that focuses on as much flexibility for character creation as possible. Using an interesting and unique set of rules, Gaia Saga allows players and game masters alike to experience an ever-changing dice system that grows and develops as your story moves along. This flexible dice system allows characters to endlessly evolve into more powerful beings than you could ever imagine possible in a table top game. The manual includes over thirteen playable races to choose from, each with their own set of ethnic classes to broaden your horizons. It also features lists for job professions, skills, special abilities, spell schools, a personality and emotions engine as well as a leveling system based upon the spending of accrued experience points to any area you desire. You get to upgrade your characters when you want to, as often as you want to, and without the hassle of waiting for multiple game sessions to end just to reach that next level.




Deity


Book Description

Deity is a hybrid RPG-Strategy game where players take on the roles of mino Gods and Goddesses trying to spread their influence across the world. Each game is played using a map of a continent, with each player trying to gather as many followers as possible in order to gain total dominance over the continent and defeating the other players in the process.Deity can be played as a standalone game, or, if you want to use the tactical combat system option that adds a more strategic feel to it you can use added rules from the Gaia Saga role-playing system.




Gurps Voodoo


Book Description

GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.




Artificial Intelligence and Games


Book Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.




Trigger Happy


Book Description

Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.




Out Of Control


Book Description

Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things.




Kierkegaard's Journals and Notebooks, Volume 11, Part 1


Book Description

Produced by Copenhagen's Soren Kierkegaard Research Centre, this volume, the first of an eleven-volume series, offers an insight into Kierkegaard's inner life. In addition to early drafts of his published works, it also contains his thoughts on events and philosophical and theological matters and ideas for future literary projects.




The Wealth of Networks


Book Description

Describes how patterns of information, knowledge, and cultural production are changing. The author shows that the way information and knowledge are made available can either limit or enlarge the ways people create and express themselves. He describes the range of legal and policy choices that confront.




The Umbrella Conspiracy


Book Description

A remote mountain community is suddenly beseiged by a rash of grisly murders encroaching upon it from the surrounding forest. Bizarre reports start to spread, describing attacks from viscious creatures, some human...some not. At the centre of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years Umbrella has laboured within the mansion, unwatched, ostensibly conducting benign genetic research. Deployed to investigate the strange goings on is the Special Tactics and Rescue Squad (S.T.A.R.S), a paramilitary response unit boasting an unusual array of mission specialists. They believe they are ready for anything but nothing prepares them for the terror which awaits them when they penetrate the mansions long-locked doors. Behind the horror of nightmare creatures, results of forbidden experiments gone disasterously wrong, lies a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive...they may well come to envy those who do not.




Transcendence


Book Description

In the tradition of Guns, Germs, and Steel and Sapiens, a winner of the Royal Society Prize for Science Books shows how four tools enabled has us humans to control the destiny of our species "A wondrous, visionary work." --Tim Flannery, scientist and author of the bestselling The Weather Makers What enabled us to go from simple stone tools to smartphones? How did bands of hunter-gatherers evolve into multinational empires? Readers of Sapiens will say a cognitive revolution -- a dramatic evolutionary change that altered our brains, turning primitive humans into modern ones -- caused a cultural explosion. In Transcendence, Gaia Vince argues instead that modern humans are the product of a nuanced coevolution of our genes, environment, and culture that goes back into deep time. She explains how, through four key elements -- fire, language, beauty, and time -- our species diverged from the evolutionary path of all other animals, unleashing a compounding process that launched us into the Space Age and beyond. Provocative and poetic, Transcendence shows how a primate took dominion over nature and turned itself into something marvelous.