Game Developer Powered By Coffee 2020 Planner


Book Description

Funny Gift idea for Game Developer - 2020 Planner Amazing cover color, nice design saying 'Game Developer Powered By Coffee' and simple planner interior - that's what perfect 2020 calendar for every game developer looks like. 120 white pages in size of 8.5x11 inches with space for all important notes, thoughts and plans every person needs to write down in their 2020 planner at univeristy, school, work and not only. It's perfect for youngsters and older ones - just for everyone who loves job as game developer. This planner notebook from our funny hobby series is perfect for: Writing about your great ideas and thoughts at work, at school, at home - you may use it as your beautiful diary, journal remembering you about what you like to do the most, Writing down your plans, to-do lists or describing your dreams, Using it as your planner to make your plans and dreams come true - use it at work, school and not only. This 2020 planner is a good present idea: give it to your children, family member (no matter their age) who work or soon will start working as game developer - the best occasion is definitely Christmas so put it under the Christmas tree, give it to your friend on Christmas or on their Birthday if they work as game developer, it's perfect just for you if you are game developer, you love it and it's big and important part of your life. Planner specification nice and funny design saying game developer Powered By Coffee, 120 pages, soft cover, black and white interior, planner pages, 8.5x11 inches




You Are The Best Game Developer In The World! 2020 Planner


Book Description

Game Developer 2020 Planner - Black Cover & Nice Design Beautiful cover color, nice design saying 'You are The Best Game Developer in the world!' and simple weekly planner interior - that's what your perfect calendar for game developer looks like. 120 white pages in size of 8.5x11 inches with space for all crucial notes every game developer need to write down in their journal at univeristy, work and not only. This notebook from our game developer series is perfect for: Writing down ideas and thoughts at work - you may use it as your beautiful diary, journal remembering about beloved job, Planning some of your big plans and dreams, Using it as daily journal - using it at work and not only, This game developer planner is a good present idea: give it on Christmas 2019 to your daughter or son who starts their job as game developer soon to tell them they are the best, give it on Christmas 2019 to your friend if they love their job and coffee, it's perfect for every co-worker's birthday at your game developer work. Notebook specification cute design saying 'You Are The Best game developer In The World!', 120 pages, soft cover, black and white interior, planner pages, 8.5x11 inches




Building Machine Learning Powered Applications


Book Description

Learn the skills necessary to design, build, and deploy applications powered by machine learning (ML). Through the course of this hands-on book, you’ll build an example ML-driven application from initial idea to deployed product. Data scientists, software engineers, and product managers—including experienced practitioners and novices alike—will learn the tools, best practices, and challenges involved in building a real-world ML application step by step. Author Emmanuel Ameisen, an experienced data scientist who led an AI education program, demonstrates practical ML concepts using code snippets, illustrations, screenshots, and interviews with industry leaders. Part I teaches you how to plan an ML application and measure success. Part II explains how to build a working ML model. Part III demonstrates ways to improve the model until it fulfills your original vision. Part IV covers deployment and monitoring strategies. This book will help you: Define your product goal and set up a machine learning problem Build your first end-to-end pipeline quickly and acquire an initial dataset Train and evaluate your ML models and address performance bottlenecks Deploy and monitor your models in a production environment




Popular Science


Book Description

Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.




International Business and Sustainable Development Goals


Book Description

The Sustainable Development Goals (SDGs) represent the leading governance frame with which the international community tries to address complex interconnected global issues. The SDGs can be considered the only relevant agenda for progress in the years to come.




Find the Right Plan with Anatoly Karpov


Book Description

• One of the world's greatest chess players reveals the secrets of how he plans his play • Packed with invaluable information on how to mobilise your forces, avoid threats and win the game • Illustrated with a wealth of annotated examples from the author's own games The legendary Anatoly Karpov has won over 250 Grandmaster tournaments, many more than any other player in chess history, and his games are characterised by his gradually and patiently pushing an opponent back to the wall, before finally finishing him off with a deadly blow. In this unique book, aimed at ordinary club players, Karpov gives a wealth of tips on how to incorporate this dramatic style of play into your own repertoire, through careful planning and evaluation of positions: looking at the fire-power of your forces, being aware of threats to your own king and how to safeguard it, and careful control of open lines. As he says himself: 'Finding the right plan is the key to success'. Warmily and accessibly written, but with Karpov's usual air of authority, this book makes you feel like you are spending an evening with the man himself, and will help you to absorb a little bit of the Karpov magic.




The Routledge Companion to Video Game Studies


Book Description

A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




UNESCO Science Report


Book Description




Occupational Therapy Practice Framework: Domain and Process


Book Description

As occupational therapy celebrates its centennial in 2017, attention returns to the profession's founding belief in the value of therapeutic occupations as a way to remediate illness and maintain health. The founders emphasized the importance of establishing a therapeutic relationship with each client and designing an intervention plan based on the knowledge about a client's context and environment, values, goals, and needs. Using today's lexicon, the profession's founders proposed a vision for the profession that was occupation based, client centered, and evidence based--the vision articulated in the third edition of the Occupational Therapy Practice Framework: Domain and Process. The Framework is a must-have official document from the American Occupational Therapy Association. Intended for occupational therapy practitioners and students, other health care professionals, educators, researchers, payers, and consumers, the Framework summarizes the interrelated constructs that describe occupational therapy practice. In addition to the creation of a new preface to set the tone for the work, this new edition includes the following highlights: a redefinition of the overarching statement describing occupational therapy's domain; a new definition of clients that includes persons, groups, and populations; further delineation of the profession's relationship to organizations; inclusion of activity demands as part of the process; and even more up-to-date analysis and guidance for today's occupational therapy practitioners. Achieving health, well-being, and participation in life through engagement in occupation is the overarching statement that describes the domain and process of occupational therapy in the fullest sense. The Framework can provide the structure and guidance that practitioners can use to meet this important goal.