Game Fu


Book Description

Get ready to become a master of your favorite fighting games with Game Fu: Way of the Digital Fist, the comprehensive fighting game strategy guide. Written by the legendary Carl "Perfect Legend" White - four-time world champion and a seasoned player with years of experience in the competitive gaming world. Inside, you'll find a wealth of practical advice, step-by-step instructions, and in-depth analysis that will help you improve your performance, no matter your skill level. Whether you're looking to master basic moves and combos or develop advanced strategies and techniques, this guide has everything you need to succeed. Featuring detailed breakdowns of situations and strategies, as well as insights into the competitive gaming scene, Game Fu: Way of the Digital Fist is an essential resource for anyone looking to take their fighting game skills to the next level. Packed with insider tips and expert advice, this guide will help you dominate the competition. So what are you waiting for? Order your book now, dive in, and get ready to become a real fighting game master!




A Fistful of Kung Fu


Book Description

A Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo's Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other.




Young Master Fu's Unexpected Cute Wife


Book Description

She was forced to help her sister get married for a conspiracy. The groom was the Fu family's third young master from the top wealthy family. It was rumored that Third Young Master Fu was frail and sickly, with an ugly face. However, who was this infuriatingly handsome man with a physique comparable to a male model? A subordinate reported, "Young Master Fu, Madam has been set up by the investors." Young Master Fu said, "Chase after the money and return!" The subordinate then reported, "Young Master Fu, the netizens are gathering together a lady and a man... 







In-Game


Book Description

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.







Computer Gaming World


Book Description




Mrs. Fu is Spoiled


Book Description

Miss Situ from Banyan City, on the night of her wedding, stabbed her husband into the hospital and opened a hole in the sky. Banyan City had changed overnight. Just when everyone thought that the Situ Clan was going to suffer a calamity, Fu Jinyan, the CEO of Fu Clan, announced in a high-profile manner that he would take Miss Situ as his wife and help her make up for the misfortune of the day. Even after Miss Situ became Madam Fu, her days were chaotic and chaotic. "Mr. Fu, Madame was in the kitchen playing with the fire today." "Take down the kitchen." "Mister Fu, Madame was frightened by the dog that Madame kept in the old house today." "Lost the dog." "Mr. Fu, the chairman asked you to divorce his wife today." "Waste him." "... Mister Fu, that's your grandfather. "




Broken Stars


Book Description

Broken Stars, edited by multi award-winning writer Ken Liu--translator of the bestselling and Hugo Award-winning novel The Three Body Problem by acclaimed Chinese author Cixin Liu-- is his second thought-provoking anthology of Chinese short speculative fiction. Some of the included authors are already familiar to readers in the West (Liu Cixin and Hao Jingfang, both Hugo winners); some are publishing in English for the first time. Because of the growing interest in newer SFF from China, virtually every story here was first published in Chinese in the 2010s. The stories span the range from short-shorts to novellas, and evoke every hue on the emotional spectrum. Besides stories firmly entrenched in subgenres familiar to Western SFF readers such as hard SF, cyberpunk, science fantasy, and space opera, the anthology also includes stories that showcase deeper ties to Chinese culture: alternate Chinese history, chuanyue time travel, satire with historical and contemporary allusions that are likely unknown to the average Western reader. While the anthology makes no claim or attempt to be "representative" or “comprehensive," it demonstrates the vibrancy and diversity of science fiction being written in China at this moment. In addition, three essays at the end of the book explore the history of Chinese science fiction publishing, the state of contemporary Chinese fandom, and how the growing interest in science fiction in China has impacted writers who had long labored in obscurity. Stories include: “Goodnight, Melancholy” by Xia Jia “The Snow of Jinyang” by Zhang Ran “Broken Stars” by Tang Fei “Submarines” by Han Song “Salinger and the Koreans” by Han Song “Under a Dangling Sky” by Cheng Jingbo “What Has Passed Shall in Kinder Light Appear” by Baoshu “The New Year Train” by Hao Jingfang “The Robot Who Liked to Tell Tall Tales” by Fei Dao “Moonlight” by Liu Cixin “The Restaurant at the End of the Universe: Laba Porridge" by Anna Wu “The First Emperor’s Games” by Ma Boyong “Reflection” by Gu Shi “The Brain Box” by Regina Kanyu Wang “Coming of the Light” by Chen Qiufan “A History of Future Illnesses” by Chen Qiufan Essays: “A Brief Introduction to Chinese Science Fiction and Fandom,” by Regina Kanyu Wang, “A New Continent for China Scholars: Chinese Science Fiction Studies” by Mingwei Song “Science Fiction: Embarrassing No More” by Fei Dao For more Chinese SF in translation, check out Invisible Planets. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Cranium Ultimate Book of Fantastic Fun and Games


Book Description

It's time to gather family and friends to share some seriously fantastic fun. You'll act, sculpt, guess, draw and laugh your way through every page of this wonderful book that's packed with games and activities. Turn your dining room into a game show set with Wheel of Words! Move and groove around the house as you throw your own Dance Party! Sculpt a new 'do' (or two) with Hairdo Hilarity! With tons of fun games and activities everyone can share in the fun. You will find * Cranium Mini Fantastic Fun Game * An extra large tub of Cranium Clay® * Cranium Super Spinner * Two Flipper Frogs TM * Deluxe Game Piece * 100 Game Cards * Erasable Marker and a Sand Timer