Nephilim Gamemaster's Companion


Book Description




Chronicles of Adventure - The Ultimate RPG Game Master's Companion


Book Description

Prepare to take your role as a Game Master to the next level with Chronicles of Adventure: The Ultimate RPG Game Master's Companion, an invaluable journal created by the renowned author Amy N. Kaplan. This journal is specifically designed to empower Game Masters with the tools they need to orchestrate unforgettable adventures and document their players' epic journeys. With dedicated sections for tracking loot distribution, mission and side quest progress, and memorable NPCs encountered, Chronicles of Adventure: The Ultimate RPG Game Master's Companion ensures that no detail of your players' exploits is lost in the chaos of gameplay. Keep a close eye on their triumphs and challenges, weaving a rich tapestry of stories that will leave your players breathless. But this journal goes beyond basic record-keeping. It embraces your creative genius, offering brainstorming pages to sketch out your next campaign, jot down plot twists, or work through intricate puzzles and challenges. No matter the game system you use, this journal adapts seamlessly to your needs, providing a flexible and adaptable framework for your GMing style. Say goodbye to scattered notes and forgotten details. Chronicles of Adventure: The Ultimate RPG Game Master's Companion streamlines your preparation process, ensuring that every session is organized and engaging. You don't have to be a master note-taker, the journal's intuitive structure and prompts guide you effortlessly through the game, allowing you to focus on crafting an immersive and unforgettable experience for your players. From dungeon crawls to political intrigue, from high fantasy to gritty sci-fi, Chronicles of Adventure: The Ultimate RPG Game Master's Companion is your indispensable ally. Let Amy N. Kaplan's expertise inspire your creativity and help you become the master storyteller you were born to be. Elevate your GMing prowess and transform your campaigns into legendary sagas with Chronicles of Adventure: The Ultimate RPG Game Master's Companion. Unleash your imagination, conquer new horizons, and leave your mark on the world of tabletop role-playing games.




Random Tables: Cities and Towns


Book Description

Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!




Mystical Companions


Book Description

The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamers adage, Mystical Companions expands the concept of the familiar beyond the established wizards pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the heros weapon, the bards muse and the rogues own haunting shadow, Mystical Companions offers a whole new venue for players to expand their existing games and add unheard of dimensions to any class. This book turns the concept of familiars on its ear and ushers in a whole new dimension of game play. Mystical Companions includes a complete index of familiars and monstrous companions as well a new approach to dragon subdual and how to become a Dragon Rider!




The Gamemaster's Cartographer's Companion


Book Description

The Gamemaster's Cartographer's Companion The design journal for the serious cartographer. The Cartographer's Companion is the premier map journal for Gamemasters, Game Designers, and those who just love the art of Cartography. Each chapter provides an area for you to name the map location, write down notes, and of course draw out your map on the provided graph paper page. Each chapter covers a different type of map and includes different types and scale-sized graph paper for your use. The last chapter of this book provides full spread graph paper of both squares and hexes for large terrain/dungeon, city, and world maps. We hope you enjoy this latest addition of our Gamemaster's Journals, and look for more releases soon!




Random Tables: Dungeons and Lairs


Book Description

Get ready to add even more dark and dangerous detail to your table fantasy tabletop role-playing game with hundreds of random tables designed to help you create epic storylines full of mysterious dungeons, secret entrances, and more! Take your fantasy world to the next level, all with the roll of a dice! Random Tables: Dungeons and Lairs is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing game masters to generate on-the-fly content for their adventures traveling through dangerous dungeons, choosing room and hall aesthetics, and discovering unique sealing techniques. Adventurers love to ask tough questions that can sometimes put game masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What type of rumors are embedded into this dungeon? What’s this room's feature and how can I navigate it? Is this door made from magical properties or is it normal? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your party will love your fast-paced and exciting adventures, and even you will be on the edge of your seat to see what happens next!




The Lazy DM's Workbook


Book Description

The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.




Earthdawn Gamemaster's Companion


Book Description

Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. The Earthdawn Gamemaster's Companion provides additional rules for running games of Earthdawn.




ACKS Core First Printing


Book Description

Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."




Nephilim


Book Description

[NEPHILIM ROLEPLAYING] In ages past you lived many times. Your slaves built the great pyramid to honor your death; you dies for the sins of Jerusalem; you lost your head suggesting they eat cake. You are Nephilim¿demigod, prophet, saint, and magician from the mythic past. Again you incarnate, to continue your ancient struggle for enlightenment, and against the plots of occult societies who seek to enslave you and steal your magic. A BASIC ROLEPLAYING GAME.