Sturges' Guide to the Game of Draugths with Critical Situations
Author : Joshua Sturges
Publisher :
Page : 306 pages
File Size : 26,47 MB
Release : 1904
Category : Checkers
ISBN :
Author : Joshua Sturges
Publisher :
Page : 306 pages
File Size : 26,47 MB
Release : 1904
Category : Checkers
ISBN :
Author : Karl Bunyan
Publisher : No Starch Press
Page : 220 pages
File Size : 19,91 MB
Release : 2015-03-01
Category : Computers
ISBN : 1593276788
If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.
Author : Sara M. Cole
Publisher : Taylor & Francis
Page : 181 pages
File Size : 45,7 MB
Release : 2017-03-16
Category : Computers
ISBN : 1315390779
This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games. .
Author : Steven J. Brams
Publisher : Psychology Press
Page : 336 pages
File Size : 31,88 MB
Release : 2003
Category : Business & Economics
ISBN : 9780415308946
Steven J. Brams is one of the leading game theorists of his generation. This new edition includes brand new material on topics such as fallback bargaining and principles of rational negotiation.
Author : Carla Fisher
Publisher : CRC Press
Page : 277 pages
File Size : 28,17 MB
Release : 2014-12-03
Category : Games & Activities
ISBN : 1317915143
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing
Author : Shaun Hargreaves Heap
Publisher : Psychology Press
Page : 388 pages
File Size : 20,52 MB
Release : 2004
Category : Business & Economics
ISBN : 9780415250955
Requiring no more than basic arithmetic, this book provides a careful and accessible introduction to the basic pillars of Game Theory, tracing its intellectual origins and philosophical premises.
Author : Michael Wainwright
Publisher : Springer
Page : 279 pages
File Size : 35,70 MB
Release : 2017-02-14
Category : Literary Criticism
ISBN : 1137601337
If game theory, the mathematical simulation of rational decision-making first axiomatically established by the Hungarian-born American mathematician John von Neumann, is to prove worthy of literary hermeneutics, then critics must be able to apply its models to texts written without a working knowledge of von Neumann's discipline in mind. Reading such iconic novels as Fahrenheit 451, In Cold Blood, and Kiss Tomorrow Goodbye from the perspective of the four most frequently encountered coordination problems - the Stag Hunt, the Prisoner's Dilemma, Chicken, and Deadlock, Game Theory and Postwar American Literature illustrates the significant contribution of mathematical models to literary interpretation. The interdisciplinary approach of this book contributes to an understanding of the historical, political, and social contexts that surround the texts produced in the post-Cold War years, as well as providing a comprehensive model of joining game theory and literary criticism.
Author : Michele Willson
Publisher : Bloomsbury Publishing USA
Page : 319 pages
File Size : 28,46 MB
Release : 2017-08-24
Category : Games & Activities
ISBN : 150132019X
The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.
Author : Tim Trausch
Publisher : Rowman & Littlefield
Page : 238 pages
File Size : 34,85 MB
Release : 2018-11-16
Category : Social Science
ISBN : 1786609037
Signs and images of Chinese martial arts increasingly circulate through global media cultures. As tropes of martial arts are not restricted to what is considered one medium, one region, or one (sub)genre, the essays in this collection are looking across and beyond these alleged borders. From 1920s wuxia cinema to the computer game cultures of the information age, they trace the continuities and transformations of martial arts and media culture across time, space, and multiple media platforms.
Author : Ireland. Census Office
Publisher :
Page : 722 pages
File Size : 37,75 MB
Release : 1902
Category : Ireland
ISBN :