Adventures in Ancient Greece


Book Description

An exciting blend of fact and fiction and comic-book style illustrations make learning about Ancient Greece fun in this book in the Good Times Travel Agency series.







Game On in Ancient Greece


Book Description

Josh, Emma and Libby Binkerton return to the Good Times Travel Agency — but this time, with a plan to travel to the future, to the next Olympic Games. What could go wrong? Well, plenty! Like when the owner of the shop misunderstands and sends the children to the ancient Olympic Games instead — in fifth-century BCE Greece! The Binkertons try to make the best of things. But after discovering some eye-opening facts about the ancient Games, causing a pile-up at the chariot races and having to run for their lives to escape the upset locals, the trio find themselves perilously close to disaster aboard a warship! Can the children finish reading the guidebook that will transport them back to the present before it’s too late? Part of the award-winning graphic novel series from the beloved duo Linda Bailey and Bill Slavin, this exciting blend of fact and fiction makes learning about ancient Greece fun. There’s a thrilling adventure story with a fast-paced narrative and humor-filled illustrations that keep the pages turning. And embedded on every page are sections of a guidebook that provide historical facts to flesh out what’s happening in the story. Thoroughly researched and vetted by experts, the book encompasses important social studies themes: government, philosophy, social and community structure, customs and religion, food and drink, conflict and cooperation and much more. The back matter includes an index, further resources and additional information about ancient Greece.




Ancient Greece


Book Description

Presents more than twenty activities to teach children in grades 4-8 about ancient Greece, including its history, daily life, culture, and government.




Thebes


Book Description

The riveting, definitive account of the ancient Greek city of Thebes, by the acclaimed author of The Spartans—now in paperback Among the extensive writing available about the history of ancient Greece, there is precious little about the city-state of Thebes. At one point the most powerful city in ancient Greece, Thebes has been long overshadowed by its better-known rivals, Athens and Sparta. In Thebes: The Forgotten City of Ancient Greece, acclaimed classicist and historian Paul Cartledge brings the city vividly to life and argues that it is central to our understanding of the ancient Greeks’ achievements—whether politically or culturally—and thus to the wider politico-cultural traditions of western Europe, the Americas, and indeed the world. From its role as an ancient political power, to its destruction at the hands of Alexander the Great as punishment for a failed revolt, to its eventual restoration by Alexander’s successor, Cartledge deftly chronicles the rise and fall of the ancient city. He recounts the history with deep clarity and mastery for the subject and makes clear both the di?erences and the interconnections between the Thebes of myth and the Thebes of history. Written in clear prose and illustrated with images in two color inserts, Thebes is a gripping read for students of ancient history and those looking to experience the real city behind the myths of Cadmus, Hercules, and Oedipus.




Ancient Greece and Rome in Videogames


Book Description

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.




Combat Sports in the Ancient World


Book Description

A comprehensive study of the practice of combat sports in the ancient civilizations of Greece, Rome and the Near East.




A Visitor's Guide to the Ancient Olympics


Book Description

A guide to the ancient Olympics features a program of events, transportation options as provided by passenger ferry and ox cart, accommodations, and dining options, all as they would have appeared in 338 BC in the spectacle's early days.




Naked Statues, Fat Gladiators, and War Elephants


Book Description

Why didn't the ancient Greeks or Romans wear pants? How did they shave? How likely were they to drink fine wine, use birth control, or survive surgery? In a series of short and humorous essays, Naked Statues, Fat Gladiators, and War Elephants explores some of the questions about the Greeks and Romans that ancient historian Garrett Ryan has answered in the classroom and online. Unlike most books on the classical world, the focus is not on famous figures or events, but on the fascinating details of daily life. Learn the answers to: How tall were the ancient Greeks and Romans? How long did they live? What kind of pets did they have? How dangerous were their cities? Did they believe their myths? Did they believe in ghosts, monsters, and/or aliens? Did they jog or lift weights? How did they capture animals for the Colosseum? Were there secret police, spies, or assassins? What happened to the city of Rome after the Empire collapsed? Can any families trace their ancestry back to the Greeks or Romans?




The Ancient Olympic Games


Book Description

For over one thousand years between 776 B.C. and A.D. 395, princes, statesmen, and famous athletes gathered every four years at Olympia in western Greece to compete for the olive crowns of the ancient Olympic Games. Judith Swaddling traces the mythological and religious origins of the games and describes the events, religious ceremony, and celebrations that were an essential part of the Olympic festival. The book also features a large, detailed model of the site of ancient Olympia, where, alongside religious and civic buildings, there grew an elaborate sports complex with a stadium for 40,000 spectators, indoor and outdoor training facilities, hot and cold baths, a swimming pool, and a race course. This fascinating description of Ancient Olympia and the Games is superbly illustrated with vases, sculpture and other works of art, views of the site and photographs of the unique model.