Game, Set and Deadline


Book Description




Game, Set, and Deadline


Book Description

An informal history of professional tennis over the past thirty years, in the form of personal anecdotes from a tennis reporter




Redeeming Productivity


Book Description

Feeling overwhelmed and unproductive? The answer isn’t to do more. What image forms in your mind when you think of productivity? An assembly line? Spreadsheets? Business suits or workplace uniforms? In the ancient world, productivity didn't conjure images like these. Instead, it referred to crop yield and fruit bearing. This agrarian imagery helps us understand productivity through a biblical lens. Jesus taught, By this my Father is glorified, that you bear much fruit (John 15:8). Who doesn’t want to have a truly productive life—to bear much fruit? But how does this happen in the places we hold dear—the home, workplace, and in our communities? We often feel overworked and overrun, defeated and discouraged. The world says be productive so that you can get all you can out of this life. The Bible says be productive so you can gain more of the next life. In Redeeming Productivity, author Reagan Rose explores how God’s glory is the purpose for which He planted us. And he shows how productivity must be firmly rooted in the gospel. Only through our connection to Christ—the True Vine—are we empowered to produce good fruit. This book shows how we can maintain the vitality of that connection through simple, life-giving disciplines. Readers will discover manageable applications like giving God the first fruits of our days. Additionally, Reagan discusses how our perspective on suffering is transformed as we see trials as God’s pruning for greater productivity.




End-to-end Game Development


Book Description

Veteran game producers and writers Iuppa and Borst offer a step-by-step, no-nonsense approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing are covered).




Game, Set, Match


Book Description

Publisher Fact Sheet Looks at the entire negotiation process from the all-important, but often overlooked, initial planning stages, through opening negotiations, mid-game, end game, & follow up.




Narrative Design


Book Description

Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.




Distributed Game Development


Book Description

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:




Ender's Game


Book Description

This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings




Althea


Book Description

“A captivating book that brilliantly reveals an American sports legend long overlooked. Sally Jacobs tells the riveting story of Althea Gibson, my personal shero, who overcame daunting odds – on the tennis court and off - to stand at the world pinnacle of her sport and became an inspiration to many.” — Billie Jean King In 1950, three years after Jackie Robinson first walked onto the diamond at Ebbets Field, the all-white, upper-crust US Lawn Tennis Association opened its door just a crack to receive a powerhouse player who would integrate "the game of royalty." The player was a street-savvy young Black woman from Harlem named Althea Gibson who was about as out-of-place in that rarefied and intolerant world as any aspiring tennis champion could be. Her tattered jeans and short-cropped hair drew stares from everyone who watched her play, but her astonishing performance on the court soon eclipsed the negative feelings being cast her way as she eventually became one of the greatest American tennis champions. Gibson had a stunning career. Raised in New York and trained by a pair of tennis-playing doctors in the South, Gibson’s immense talent on the court opened the door for her to compete around the world. She won top prizes at Wimbledon and Forest Hills time and time again. The young woman underestimated by so many wound up shaking hands with Queen Elizabeth II, being driven up Broadway in a snowstorm of ticker tape, and ultimately became the first Black woman to appear on the cover of Sports Illustrated and the second to appear on the cover of Time. In a crowning achievement, Althea Gibson became the No. One ranked female tennis player in the world for both 1957 and 1958. Seven years later she broke the color barrier again where she became the first Black woman to join the Ladies Professional Golf Association (LPGA). In Althea, prize-winning former Boston Globe reporter Sally H. Jacobs tells the heart-rending story of this pioneer, a remarkable woman who was a trailblazer, a champion, and one of the most remarkable Americans of the twentieth century.




Composing Software


Book Description

All software design is composition: the act of breaking complex problems down into smaller problems and composing those solutions. Most developers have a limited understanding of compositional techniques. It's time for that to change.In "Composing Software", Eric Elliott shares the fundamentals of composition, including both function composition and object composition, and explores them in the context of JavaScript. The book covers the foundations of both functional programming and object oriented programming to help the reader better understand how to build and structure complex applications using simple building blocks.You'll learn: Functional programmingObject compositionHow to work with composite data structuresClosuresHigher order functionsFunctors (e.g., array.map)Monads (e.g., promises)TransducersLensesAll of this in the context of JavaScript, the most used programming language in the world. But the learning doesn't stop at JavaScript. You'll be able to apply these lessons to any language. This book is about the timeless principles of software composition and its lessons will outlast the hot languages and frameworks of today. Unlike most programming books, this one may still be relevant 20 years from now.This book began life as a popular blog post series that attracted hundreds of thousands of readers and influenced the way software is built at many high growth tech startups and fortune 500 companies