Game Six


Book Description

Boston, Tuesday, October 21, 1975. The Red Sox and the Cincinnati Reds have endured an excruciating three-day rain delay. Tonight, at last, they will play Game Six of the World Series. Leading three games to two, Cincinnati hopes to win it all; Boston is desperate to stay alive. But for all the anticipation, nobody could have predicted what a classic it would turn out to be: an extra-innings thriller, created by one of the Big Red Machine's patented comebacks and the Red Sox's improbable late-inning rally; clutch hitting, heart-stopping defensive plays, and more twists and turns than a Grand Prix circuit, climaxed by one of the most famous home runs in baseball history that ended it in the twelfth. Here are all the inside stories of some of that era's biggest names in sports: Johnny Bench, Luis Tiant, Sparky Anderson, Pete Rose, Carl Yastrzemski--eight Hall of Famers in all--as well as sportscasters and network execs, cameramen, umpires, groundskeepers, politicians, and fans who gathered in Fenway that extraordinary night. Game Six is an unprecedented behind-the-scenes look at what is considered by many to be the greatest baseball game ever played--remarkable also because it was about so much more than just balls and strikes. This World Series marked the end of an era; baseball's reserve clause was about to be struck down, giving way to the birth of free agency, a watershed moment that changed American sports forever. In bestselling author Mark Frost's talented hands, the historical significance of Game Six becomes every bit as engrossing as its compelling human drama.




Six: Blood Brothers


Book Description

Based on the History's series Six, an action-packed military thriller following the elite, legendary SEAL Team Six. The elite Navy unit known as SEAL Team Six is made up of some of the most renown and fearsome warriors of all time, deployed for only the toughest missions in the most dangerous places on Earth. Richard “Rip” Taggart used to lead this unit, until after seeing and experiencing too much on the battlefield he snaps and executes an American in cold blood in Afghanistan. Now, two years later, he has been exiled from his brothers in Six and works for a private security group in Nigeria until he finds himself in the wrong place at the wrong time and is captured by Boko Haram along with a group of Nigerian school girls. But the brotherhood of the SEALS runs deep. Once Rip’s unit finds out that he has been taken, they demand to be the ones to bring him back home. But as they mount their rescue operations, they find themselves squaring off against an enigmatic lieutenant of a rising terrorist group, someone who seems to have a particular interest in getting to Rip first. Based off the gripping new series from creators David Broyles, Special Operations veteran, and William Broyles, and inspired by the true stories and events involving SEAL Team Six, Six: Blood Brothers will give readers a visceral taste of what it means to be part of this squad, balancing their own personal demons and complications of family life with the need to serve their country and be there for their brothers-in-arms.




Up Your Game


Book Description

Bradford, CEO of two of the country's top 50 tech companies, shares with you his six "UP Principles" as he discusses how important networking is to your success or business.




Sixty Feet, Six Inches


Book Description

Reggie Jackson and Bob Gibson offer a once-in-a-lifetime opportunity to understand America's pastime from their unique insider perspective. Legendary. Insightful. Uncompromising. Candid. Uncensored. Mr. October and Hoot Gibson unfortunately never faced each other on the field. But now, in Sixty Feet, Six Inches, these two legends open up in fascinating detail about the game they love and how it was, is, and should be played. Their one-of-a-kind insider stories recall a who's who of baseball nobility, including Willie Mays, Alex Rodriguez, Hank Aaron, Albert Pujols, Billy Martin, and Joe Torre. This is an unforgettable baseball history by two of its most influential superstars. Bonus Material: This ebook edition includes an excerpt from Reggie Jackson's Becoming Mr. October.




Rainbow Six


Book Description

In this #1 New York Times bestselling John Clark thriller, author Tom Clancy takes readers into the shadowy world of anti-terrorism and gets closer to reality than any government would care to admit... Ex-Navy SEAL John Clark has been named the head of Rainbow, an international task force dedicated to combating terrorism. In a trial by fire, Clark is confronted with a violent chain of seemingly separate international incidents. But there is no way to predict the real threat: a group of terrorists like none the world has ever encountered, a band of men and women so extreme that their success could literally mean the end of life on earth as we know it.




Flip Six Card Game


Book Description




Black Chalk


Book Description

"This is the smart summer thriller you've been waiting for."--NPR's All Things Considered NAMED A MUST READ BY THE BOSTON GLOBE, BBC.COM, AND NEW YORK POST NAMED A BEST BOOK OF THE YEAR BY NPR A compulsively readable psychological thriller set in New York and at Oxford University in which a group of six students play an elaborate game of dares and consequences with tragic result It was only ever meant to be a game played by six best friends in their first year at Oxford University; a game of consequences, silly forfeits, and childish dares. But then the game changed: The stakes grew higher and the dares more personal and more humiliating, finally evolving into a vicious struggle with unpredictable and tragic results. Now, fourteen years later, the remaining players must meet again for the final round. Who knows better than your best friends what would break you? A gripping psychological thriller partly inspired by the author's own time at Oxford University, Black Chalk is perfect for fans of the high tension and expert pacing of The Secret History and The Bellwether Revivals. Christopher J. Yates' background in puzzle writing and setting can clearly be seen in the plotting of this clever, tricky book that will keep you guessing to the very end.




The Complete Hoyle's Games


Book Description

Ever since the middle of the Eighteenth Century, 'according to Hoyle' has been an expression of fair and rule-abiding play. In an age when more and more people are rejecting the inanities of electronic games and returning to the old, perennial favourites, the reissue of this great book will be welcomed by all games players of discernment. This edition of Hoyle's Games has been prepared by Lawrence Dawson, and covers more than fifty varieties of card game, as well as Backgammon, Draughts, Chess, Solitaire, Darts, Dominoes, Nine Men's Morris, Billiards, Pool, Snooker and many more.




Six Innings


Book Description

A Bank Street - Best Children's Book of the Year A game in the life of a Little League team playing their championship game – and two best friends whose bond is put to the test. Two teams, six innings, one game. A lively cast of characters—baseball-loving boys between the ages of eleven to thirteen—are playing the biggest game of their lives. With acrobatic catches, clutch hits, dramatic whiffs, and costly errors, this game is full of action. But as the book unfolds, pitch by pitch, a deeper story emerges, with far more at stake: Sam and Mike, best friends, are trying to come to terms with Sam's newly diagnosed cancer. And this baseball diamond becomes the ultimate testing ground of Sam and Mike's remarkable friendship as they strive to find a way to both come out winners. This is for the championship. This is for life.




Metagaming


Book Description

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.