Games Around the World 6-Pack


Book Description

Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title. This 6-Pack includes six copies of this title and a lesson plan.




Games Around the World Guided Reading 6-Pack


Book Description

Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title. This 6-Pack includes six copies of this Level P title and a lesson plan that specifically supports Guided Reading instruction.




Games Around the World


Book Description

Did you know that Chutes and Ladders originated thousands of years ago in India? Or that playing cards have been around for centuries? Games have always been a part of many cultures as a way to entertain or pass the time. Young readers finally get a chance through this book to see and learn about popular games in other cultures, learning that we're not all so different, even though the games might be. No library or classroom would be complete without this book.




Great Big Book of Children's Games


Book Description

450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.




Around the World in Eighty Games


Book Description

A “fun” and “unexpected” (The Economist) global tour of the world’s greatest games and the mathematics that underlies them Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.




Trapped in a Video Game


Book Description

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!




History of Video Games 6-Pack


Book Description

Supplement your curriculum with nonfiction readers designed to engage and challenge middle school students! Developed by Timothy Rasinski and Lori Oczkus and featuring TIME content, this collection builds content-area knowledge in mathematics, social studies, science, and language arts. The high-interest topics are relevant and interesting to 6th grade students and include video games, comic books, monster movies, survival basics, the science of magic, and more! Text features include: Dynamic layouts and images that capture students interest; Detailed sidebars support visual literacy and deepen comprehension; A rich variety of complex text structures that prompt higher-order thinking; Reader's Guide and Try It! provide additional language-development activities. This 90-book collection includes six copies of each of the 15 titles and a content-area lesson plan. Prepare students for college and career with this engaging library collection!




Stepping Into Mark Twain's World 6-Pack


Book Description

Take a trip back to nineteenth century America and learn how Mark Twain's world shaped his writing. By stepping into his world, students will gain a better understanding and appreciation of his works, and their relevance to modern-day audiences. This nonfiction title builds critical literacy skills while students are engaged in reading high-interest content. Featuring TIME content, this purposefully leveled text was developed by Timothy Rasinski, a leading expert in reading research. The intriguing sidebars feature fun facts that challenge students to think more deeply about the topics and develop higher-order thinking. Informational text features include a table of contents, captions, bold font, an extensive glossary, and a detailed index to deepen understanding and build academic vocabulary. The Try It! culminating activity requires students to connect back to the text, and the Reader's Guide provides opportunities for additional language-development activities. Aligned with McREL, WIDA/TESOL, and state standards, this title readies students for college and career. This 6-Pack includes six copies of this title and a lesson plan.




Play


Book Description

All children love to play. How does playtime differ for children from different countries? How is it the same? Readers are exposed to a wide range of interesting sports and games played in various countries around the world. Learning about these activities enhances knowledge of other cultures and encourages readers to appreciate differences but also look for common ground. This relevant critical-thinking exercise also complements elementary curricula and is enhanced by fact boxes and relatable, full-color photographs of children at play around the world.




Bad Guys and Gals of the High Seas 6-Pack


Book Description

Elementary readers learn about famous pirates and pirate history in this interesting and informative nonfiction reader. Through colorful images, fascinating facts, informational text, and compelling stories, children will learn about famous pirates such as Captain Kidd, Blackbeard, Anne Bonny, Black Bart, Edward Low, Lady Mary Killigrew, and Mrs. Cheng. This 6-Pack includes six copies of this title and a lesson plan.