Games on the Go: Grammar 10+


Book Description

Winner PrimaryTeacher Reference, Awards for Excellence in Educational Publishing, 2006This fabulous, practical resource is full of motivational games for your students to play to reinforce grammar skills.It is especially suitable to teach and motivate students experiencing difficulties. A skills overview chart makes it easy to find games to teach specific grammar skills and conceptsThis book is packed with fun and practical games that either teach new skills or offer fun practise and c




Grammar Games and Activities That Boost Writing Skills


Book Description

Make grammar skills stick with dozens and dozens of highly motivating, hands-on games and activities! Packed with reproducible game boards and engaging manipulatives, this resource provides fresh, fun-filled activities on all the key topics: capitalization, punctuation, parts of speech, plurals, contractions, and more. Great for learning centers! For use with Grades 2-4.




UPSC, PSC, SSC, RRB, Banking Examinations English Grammar


Book Description

This Activity Book is developed to meet the increasing demand of aspirants of High School standards having eagerness to develop themselves in terms of acquisition of basic competencies related to Communicative English. Some of the key areas of English Communicative curriculum is addressed through combinations of different content areas and other relevant study materials. Major coverage is there on following topics: Tenses Modals Subject-verb Agreement Reported Speech Commands Statements Questions Determiners Voice Change Relative Clause Prepositions This workbook will provide an ample scope to students of high School standard and continuing education to improve their skills related to language and interpersonal communication. Communication process in modern world should be digitally sound also. We aspire for higher scope of progress as students involving in active communication process gains a lot.




UPSC, PSC, SSC, RRB, CTET, English Grammar and Composition


Book Description

This Activity Book is developed to meet the increasing demand of aspirants of High School standards having eagerness to develop themselves in terms of acquisition of basic competencies related to Communicative English. Some of the key areas of English Communicative curriculum is addressed through combinations of different content areas and other relevant study materials. Major coverage is there on following topics: Tenses Modals Subject-verb Agreement Reported Speech Commands Statements Questions Determiners Voice Change Relative Clause Prepositions This workbook will provide an ample scope to students of high School standard and continuing education to improve their skills related to language and interpersonal communication. Communication process in modern world should be digitally sound also. We aspire for higher scope of progress as students involving in active communication process gains a lot.




Elementary Grammar Games


Book Description

A fantastic selection of pairwork, small group and whole class games and activities to help your students develop understanding and fluency in a real, communicative way.




Grammar, Grades 7 - 8


Book Description

Activities designed to help students master the basic skills necessary to succeed in grammar. Activities are sequenced to help insure successful completion of the assigned tasks, giving students confidence to meet academic challenges.




Jumpstart! Grammar


Book Description

Fully updated to help teachers deal with the new 2016 Grammar Tests, this second edition presents a collection of simple to use, multi-sensory games and activities that will jumpstart pupils’ understanding of grammar in action It includes coverage of the subjunctive and past progressive, selecting which tense is the most definite, identifying when a word is used as a subordinating conjunction/preposition, explaining how a comma can change meaning, and an increased emphasis on the passive. Jumpstart! Grammar will prepare children for any grammar tests on the horizon in an engaging way so that they love playing with words and spinning sentences to make ideas dance. And, of course, they will be able to name the parts if that is what is required. Fun games will focus first on helping children hear the difference various types of grammar can make followed by activities to help them understand what different effects you can create with grammar. Technical terms will only be introduced once the children have established what the various features can do, with a particular focus on those terms that really help children discuss what makes language coherent and effective. This indispensable, practical book celebrates the joys of language and coherent expression; of finding just the right words or phrases to express what you want to say.




Rules of the Game


Book Description

Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.




Type-2 Fuzzy Logic and Systems


Book Description

This book explores recent perspectives on type-2 fuzzy sets. Written as a tribute to Professor Jerry Mendel for his pioneering works on type-2 fuzzy sets and systems, it covers a wide range of topics, including applications to the Go game, machine learning and pattern recognition, as well as type-2 fuzzy control and intelligent systems. The book is intended as a reference guide for the type-2 fuzzy logic community, yet it aims also at other communities dealing with similar methods and applications.




Language, Games, and Evolution


Book Description

Recent years witnessed an increased interest in formal pragmatics and especially the establishment of game theory as a new research methodology for the study of language use. Game and Decision Theory (GDT) are natural candidates if we look for a theoretical foundation of linguistic pragmatics. Over the last decade, a firm research community has emerged with a strong interdisciplinary character, where economists, philosophers, and social scientists meet with linguists. Within this field of research, three major currents can be distinguished: one is closely related to the Gricean paradigm and aims at a precise foundation of pragmatic reasoning, the second originates in the economic literature and is concerned with the role of game theory in the context of language use, and the third aims at language evolution seen either from a biological or from a cultural perspective. Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this volume is based on a selection of papers of two international conferences, one organised at ESSLLI in 2007 on language, games, and evolution, and the other organised at the ZAS in Berlin on games and decisions in pragmatics in 2008. This volume is rounded off by additional invited papers and now contains eight articles of leading researchers in the field which together provide a state-of-the-art survey of current research on language evolution and game theoretic approaches to pragmatics.