Book Description
By the author of Destiny Disrupted: an enlightening, accessible history of modern Afghanistan from the Afghan point of view, showing how Great Power conflicts have interrupted its ongoing, internal struggle to take form as a nation
Author : Tamim Ansary
Publisher : Public Affairs
Page : 418 pages
File Size : 36,55 MB
Release : 2014-03-04
Category : History
ISBN : 1610393198
By the author of Destiny Disrupted: an enlightening, accessible history of modern Afghanistan from the Afghan point of view, showing how Great Power conflicts have interrupted its ongoing, internal struggle to take form as a nation
Author : Michael Gilbert
Publisher : House of Stratus
Page : 229 pages
File Size : 14,9 MB
Release : 2012-09-30
Category : Fiction
ISBN : 0755146689
Mr. Calder lives with a golden deerhound named Rasselas. Mr. Behrens keeps bees. No one would suspect the pair are in fact agents and often tasked with jobs that no one else can take on. They are dangerous. Their adventures in this series of thrillers show the author to have a clear grasp of counterintelligence operations.
Author : Robert Spalding
Publisher : Penguin
Page : 257 pages
File Size : 43,71 MB
Release : 2022-04-19
Category : Political Science
ISBN : 0593331044
In its fight for global dominance, Communist China has thrown out the old rules of war. China expert General Robert Spalding walks us through their new playbook. Many Americans are finally waking up to the alarming reality of China's stealth war on the United States and puzzling over how to push back against its insidious infiltration. What few realize is that we have one real advantage in this war: the Chinese Communist Party strategy for total war has been written out in Unrestricted Warfare, the Chinese book, well known there, that has become their new Art of War. In War Without Rules, retired Air Force Brigadier General Rob Spalding takes Americans inside Unrestricted Warfare. He walks readers through the principles of this book, revealing the Chinese belief that there is no sector of life outside the realm of war. He shows how the CCP itself has promised to use corporate espionage, global pandemics, and trade violations to achieve dominance. Most importantly, he provides insight into how, once Americans are aware of the tactics, we can fight back against CCP’s creeping influence. More than a vital read for those interested in China, War Without Rules is essential reading for anyone—from policymakers and diplomats to businessmen and investors—finally waking up to the stealth war. Knowledge is power, and it’s time to arm yourself.
Author : Manfred Eigen
Publisher : Princeton University Press
Page : 372 pages
File Size : 23,72 MB
Release : 1993-04-11
Category : Law
ISBN : 9780691025667
Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.
Author : Gloria Grace
Publisher : Tate Publishing
Page : 52 pages
File Size : 40,18 MB
Release : 2011-05-17
Category : Juvenile Fiction
ISBN : 1617397083
All day, all Little G hears about are rules—rules from his mom and dad, rules from his teacher, rules from his pastor and Sunday school teacher at church. If little G wants to sleep in, he has to get up and get ready for school because that's the rule. If he wants to eat ice cream, he has to eat his vegetables first because that's the rule. Even when he rides his bike, he has to stay where his parents can see him because that's the rule. But what would happen if Little G got to live in a world without rules? What if Little G could eat cookies, candy, and ice cream all day, stay up late, and ride his bike anywhere without his parents watching? In A World Without Rules, Gloria Grace tells the story of what happens to Little G when he no longer has to follow any rules. Will life without rules be as much fun as Little G always imagined? Or will he discover that a world without rules is a little too crazy even for him?
Author : Billy Norman Boston
Publisher : CreateSpace
Page : 28 pages
File Size : 35,17 MB
Release : 2013-08-29
Category : Juvenile Fiction
ISBN : 9781481183543
New Release! For ages 3-5 yrs. At morning circle-time - in a class discussion about rules - a zealous child named Albe (Portrayed for his noncompliant disposition) bursts out into protest and questions the need for rules. His peers are suddenly ignited with enthusiasm for his sentiments and begin applauding his desire to do away with these limitations. In a show of sympathy, the lead teacher, Ms. Dottie, decides to accommodate this unusual request.Thus begins a day without rules. From one scene to the next, however, the children become quite mischievous and natural consequences play out. This storybook is delightfully entertaining in its narrative and instructive in its purpose. For both teachers and parents, this picture book provides a great platform for talking points with the children about structure, character and social interaction Editorial review by Amazon: "A great storybook is a necessity for every home/classroom with small children, and this is one of those books."
Author : Tamim Ansary
Publisher : PublicAffairs
Page : 456 pages
File Size : 30,2 MB
Release : 2019-10-01
Category : History
ISBN : 1610397975
From language to culture to cultural collision: the story of how humans invented history, from the Stone Age to the Virtual Age Traveling across millennia, weaving the experiences and world views of cultures both extinct and extant, The Invention of Yesterday shows that the engine of history is not so much heroic (battles won), geographic (farmers thrive), or anthropogenic (humans change the planet) as it is narrative. Many thousands of years ago, when we existed only as countless small autonomous bands of hunter-gatherers widely distributed through the wilderness, we began inventing stories--to organize for survival, to find purpose and meaning, to explain the unfathomable. Ultimately these became the basis for empires, civilizations, and cultures. And when various narratives began to collide and overlap, the encounters produced everything from confusion, chaos, and war to cultural efflorescence, religious awakenings, and intellectual breakthroughs. Through vivid stories studded with insights, Tamim Ansary illuminates the world-historical consequences of the unique human capacity to invent and communicate abstract ideas. In doing so, he also explains our ever-more-intertwined present: the narratives now shaping us, the reasons we still battle one another, and the future we may yet create.
Author : Steve Swink
Publisher : CRC Press
Page : 377 pages
File Size : 20,73 MB
Release : 2008-10-13
Category : Art
ISBN : 1482267330
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author : Katie Salen Tekinbas
Publisher : MIT Press
Page : 680 pages
File Size : 41,2 MB
Release : 2003-09-25
Category : Computers
ISBN : 9780262240451
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author : Richard L. Frey
Publisher : Ballantine Books
Page : 302 pages
File Size : 14,10 MB
Release : 1996-08-27
Category : Games & Activities
ISBN : 044991156X
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.