Gameshark Pocket Power Guide


Book Description

Volume 5 is a "can't-do-without" tool for GameShark owners. Rather than spend valuable gaming time gathering codes from random sources, players can reference this essential, authorized guide which includes thousands of codes directly from Interact Accessories.




GameShark Pocket Power Guide


Book Description

A fistful of CodeBoy. PlayStation - "Cool Boarders 4" - "Dino Crisis" - "Final Fantasy VIII" - "Metal Gear Solid: VR Missions" - "Suikoden II" Nintendo 64 - "Duke Nukem: Zero Hour" - "Hybrid Heaven" - "Mario Golf" - "Knockout Kings 2000" - "WWF WrestleMania 2000" Game Boy - "Madden NFL 2000" - "Poke mon Yellow" - "Ready 2 Rumble Boxing" - "Grand Theft Auto" - "Test Drive 6"




GameShark Pocket Power Guide


Book Description

Feel the Wrath of CodeBoy! PlayStation • Crash Bandicoot: Warped • Resident Evil 2 Dual Shock • Parasite Eve • Metal Gear Solid Nintendo 64 • The Legend of Zelda: Ocarina of Time • Banjo-Kazooie • Rogue Squadron • WCW/NWO Revenge • NFL Blitz Game Boy • Pokémon • Turok 2 • Centipede Saturn • Madden 98 • Shining Force • Resident Evil And Hundreds More!




Game Shark Pocket Power Guide


Book Description

Beat These N64 Titles: 1080 Degree Snowboarding · Diddy Kong Racing · Quake · Quest 64 · Super Mario 64 · Turok Dinosaur Hunter · WCW VS. NWO Bust These PlayStation titles: Breath of Fire III · Dead or Alive · Final Fantasy Tactics · Gex: Enter the Gecko · Gran Turismo · Tekken 3 · The GranStream Saga Bash These Saturn Titles: Lost World · Resident Evil · WarCraft II · Winter Heat And Hundreds More!




1080 Degree Snowboarding


Book Description

Complete course descriptions Multiboarder secrets to shredding Important racer and board statistics Secrets to combining the coolest moves Hints to surviving the Freestyle, Downhill, and Halfpipe courses




Game Shark


Book Description

Use your GameShark to unlock the secrets of your games! You'll find cheats and codes for hundreds of your favorite games, including: Hot PlayStation titles: • Alien Trilogy • Arena 51 • Battle Arena Toshinden 3 • Crash Bandicoot • Dark Forces • Die Hard Trilogy • Final Doom • Madden NFL 97 • MLB 98 • Mortal Kombat Trilogy • NBA Shootout 97 • Twisted Metal 1 & 2 Exciting Saturn Titles: • Albert Odyssey • Arcade's Greatest Hits • Daytona USA • Gex • Mega Man 8 • Sonic 3D Blast • Tomb Raider • Virtua Fighter 1 & 2 And hundreds more! About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.




Tekken 3


Book Description

Detailed strategies, bios, stats, and tips for all characters Winning moves lists Hints for defeating the CPU Secret characters revealed Special moves and combos Memory card stickers!About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.




Forthcoming Books


Book Description




Changing the Game


Book Description

The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.