Gaming Empire in Children's British Board Games, 1836-1860


Book Description

Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.




Playing Games in Nineteenth-Century Britain and America


Book Description

A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.




Material Game Studies


Book Description

This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the (re)turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement of physical materiality with cultural meaning, the authors in this volume apply a range of theoretical approaches, from material eco-criticism to animal studies, to examine games and play as existing within worlds of matter. Different chapters focus on the material properties of board, card and role-playing games, how they are designed and made, how they are touched and played with, and how they connect with other human and nonhuman things. Bringing together international scholars, Material Game Studies defines a new field of material game studies and demonstrates how it is a valuable addition to wider debates about the material turn and the place of embodied humans in a material world.




Heritage, Memory and Identity in Postcolonial Board Games


Book Description

Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond. Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games’ players. Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.




Victorian Coral Islands of Empire, Mission, and the Boys’ Adventure Novel


Book Description

Attending to the mid-Victorian boys’ adventure novel and its connections with missionary culture, Michelle Elleray investigates how empire was conveyed to Victorian children in popular forms, with a focus on the South Pacific as a key location of adventure tales and missionary efforts. The volume draws on an evangelical narrative about the formation of coral islands to demonstrate that missionary investments in the socially marginal (the young, the working class, the racial other) generated new forms of agency that are legible in the mid-Victorian boys’ adventure novel, even as that agency was subordinated to Christian values identified with the British middle class. Situating novels by Frederick Marryat, R. M. Ballantyne and W. H. G. Kingston in the periodical culture of the missionary enterprise, this volume newly historicizes British children’s textual interactions with the South Pacific and its peoples. Although the mid-Victorian authors examined here portray British presence in imperial spaces as a moral imperative, our understanding of the "adventurer" is transformed from the plucky explorer to the cynical mercenary through Robert Louis Stevenson, who provides a late-nineteenth-century critique of the imperial and missionary assumptions that subtended the mid-Victorian boys’ adventure novel of his youth.




Playing with Maps: Cartographic Games in Western Culture


Book Description

This is the first serious book wholly devoted to games based on maps. The authors are experts in their respective fields: board games, playing cards and dissected puzzles. They bring an informed historical approach to the development and diffusion of these games up to about the beginning of the twentieth century, including games from Western Europe and America in all their intriguing variety. This book is an essential reference source for those wishing to research this neglected area, while those new to the field will be pleasantly surprised at the interesting and unusual maps that these games exploit.




Childhood in the Contemporary English Novel


Book Description

Since the 1980s novels about childhood for adults have been a booming genre within the contemporary British literary market. Childhood in the Contemporary English Novel offers the first comprehensive study of this literary trend. Assembling analyses of key works by Ian McEwan, Doris Lessing, P. D. James, Nick Hornby, Sarah Moss and Stephen Kelman and situating them in their cultural and political contexts, Sandra Dinter uncovers both the reasons for the current popularity of such fiction and the theoretical shift that distinguishes it from earlier literary epochs. The book’s central argument is that the contemporary English novel draws on the constructivist paradigm shift that revolutionised the academic study of childhood several decades ago. Contemporary works of fiction, Dinter argues, depart from the notion of childhood as a naturally given phase of life and examine the agents, interests and conflicts involved in its cultural production. Dinter also considers the limits of this new theoretical impetus, observing that authors and scholars alike, even when they claim to conceive of childhood as a construct, do not always give up on the idea of its ‘natural’ core. Accordingly, this book reconstructs how the English novel between the 1980s and the 2010s oscillates between an acknowledgment of constructivism and an endorsement of childhood as the last irrevocable quintessence of humanity. In doing so, it successfully extends the literary and cultural history of childhood to the immediate present.




Male Homosexuality in Children’s Literature, 1867–1918


Book Description

In his 1908 cultural and historical study of homosexuality titled The Intersexes: A History of Similisexualism as a Problem in Social Life, Edward Irenæus Prime-Stevenson includes a section on homosexual juvenile fiction, perhaps the first attempt to identify a body of children’s literature about male homosexuality in English. Known for pioneering the explicitly gay American novel for adults, Stevenson was also one of the first thinkers to take seriously the possibility and value of homosexual children, whom he called "young Uranians." This book takes as its starting point Stevenson’s catalog of homosexual boy books around the turn of the century and offers a critical examination of these works, along with others by gay writers who wrote for children from the mid-nineteenth century through the end of World War I. Stevenson’s list includes Eduard Bertz, Howard Sturgis, Horace Vachell, and Stevenson himself—to which Horatio Alger, John Gambril Nicholson, and E.F. Benson are added. Read alongside major developments in English- and German-language sexology, these boy books can be understood as participating in the construction and dissemination of the discourse of sexuality and as constituting the figure of the young Uranian as central to modern gay identity.




Children, Childhood, and Musical Theater


Book Description

Bringing together scholars from musicology, literature, childhood studies, and theater, this volume examines the ways in which children's musicals tap into adult nostalgia for childhood while appealing to the needs and consumer potential of the child. The contributors take up a wide range of musicals, including works inspired by the books of children's authors such as Roald Dahl, P.L. Travers, and Francis Hodgson Burnett; created by Rodgers and Hammerstein, Lionel Bart, and other leading lights of musical theater; or conceived for a cast made up entirely of children. The collection examines musicals that propagate or complicate normative attitudes regarding what childhood is or should be. It also considers the child performer in movie musicals as well as in professional and amateur stage musicals. This far-ranging collection highlights the special place that musical theater occupies in the imaginations and lives of children as well as adults. The collection comes at a time of increased importance of musical theater in the lives of children and young adults.




Making Worlds


Book Description

Taking into account the destructive powers of globalization, Making Worlds considers the interconnectedness of the world in the early modern period. This collection examines the interdisciplinary phenomenon of making worlds, with essays from scholars of history, literary studies, theatre and performance, art history, and anthropology. The volume advances questions about the history of globalization by focusing on how the expansion of global transit offered possibilities for interactions that included the testing of local identities through inventive experimentation with new and various forms of culture. Case studies show how the imposition of European economic, religious, political, and military models on other parts of the world unleashed unprecedented forces of invention as institutionalized powers came up against the creativity of peoples, cultural practices, materials, and techniques of making. In doing so, Making Worlds offers an important rethinking of how early globalization inconsistently generated ongoing dynamics of making, unmaking, and remaking worlds.