Garden Gnome Graves


Book Description

Garden gnomes have lived rent-free long enough. The last thing necromancer Damian Vesik expects to face is a clan of panicky garden gnomes. But his sister, Sam, gave her word to protect them, and breaking her word to the Fae would be disastrous. With help from Calbach, the iron-touched Fae, they seek what is stalking the garden gnomes. Reality proves far worse than they imagined, landing Damian and his friends on the wrong side of the Iron Queen's most-feared assassin. The queen may be the key to defeating the dreaded red cap, but the garden gnomes’ ancient betrayal of their queen created bad blood between them. As the threat from the red cap looms, Damian, Foster, and Calbach must take Nog deep into Faerie in an attempt to right an old wrong. Gritty action meets snarky humor in this standalone entry in the Vesik series!




Cicadas Sing of Summer Graves


Book Description

"A liquid southern Gothic that laps against the land of the living until old secrets that can't be washed away are revealed. Seductive, haunting and beautiful." —Willa Reece, author of Wildwood Magic A drowned town. A damning secret. The ghostly chill of memory...and three women who must face the past in order to bring light to an old Southern town lost deep beneath the surface. Prosper, Arkansas had not always been this way. Years ago, at the height of the summer swelter, in the wake of an unexpected storm, the local dam failed and the valley flooded—drowning the town and everyone trapped inside. The secrets of old Prosper drowned with them. Now, decades later, when a mysterious locked box is pulled from the depths of the lake, three descendants of that long-ago tragedy are hurled into another feverish summer. Cassie: the reclusive sole witness to an impossible horror no one believes. Lark: a wide-eyed dreamer haunted by bizarre visions. June: caught between longing for a fresh start and bearing witness to the ghosts of the past. Bound together, all three must contend with their home's complex history—and with the ruins of the town lost far beneath the troubled water. Also By Quinn Connor: The Pecan Children




Dreams of the Forgotten Dead


Book Description

A hope lost. A fury reborn. An ancient warrior awakens. Damian Vesik is back ... but his time in the Abyss changed him. As he grapples to understand his oddly fluctuating powers, a call from his trusted mechanic, Samir, is the last thing he needs. But the strange occurrences at the autobody shop can’t be ignored. Calling on Nixie—and a rather odd gift from a water witch clan—Damian uncovers a dreadful creature haunting Samir’s shop. Knowing he can’t face a basilisk in his current state, his only option is to seek out Gaia in his quest for answers. Yet as destruction closes in on St. Louis, the only hope of salvation could be the ghost of an Utukku ... one who is downright cranky about being dead.




The Books of the Dead, Parts 7-10


Book Description

A forbidden magic. A necromancer's fate. To all things an end... Foster and Zola head east to Antietam, a battlefield the old necromancer hoped never to return to, while Beth and Cornelius must journey into the Shadowed Lands themselves. The hunt takes Sam down the trail of an old Civil War raid where restless spirits stir. But not even the threat of the dark-touched will keep Sam from her brother. Unrelenting, the Eldritch close in on Rivercene as the extent of Nudd’s twisted madness is exposed. When the battle fades, nothing in their world will ever be the same... Set includes the conclusion to The Books of the Dead: The Book of the Wing The Book of the Blade The Book of the Fang The Book of the Reaper




Stormforged


Book Description

An assassin slain. A fleet prepared. A battle looms. Jacob fears their time is running out. The full focus of Belldorn and Bollwerk’s tinkers is centered on the construction of the carriers. While Jacob is concentrating on overseeing the work, he worries for Alice who faces a dire challenge of her own. They need to launch an attack on Ballern, but their forces cannot cross the Crystal Sea without the new warships. To deploy their ground forces they must secure a base, requiring a strengthened alliance with the forest city of Karn. Surrounded by Acidwings and Cannon Bugs, Alice and Furi embark on a journey fraught with danger in hopes of solidifying the Stormborn alliance. Steamborn and Skyborn must stand together in the looming battle … or both will fall. Even as they prepare for war, an enemy takes advantage of their distracted attention and strikes Midstream. But they are not the only forces moving in the shadows. Owen and the fisherfolk are closing in, intent on giving Mordair, now Steward of Ballern, a farewell he’ll never forget.




Wolves and the River of Stone


Book Description

A jilted ex. An undead army. Never date the damned ... Zola thought not seeing her ex-boyfriend Philip for 150 years meant he got the hint that they were over. Or, better yet, that he had taken her advice and dropped dead. No such luck. Not only is he back, he has kidnapped Zola and is using her as a pawn in his plan to raise an army to scour humanity from the earth. Damian Vesik is ready to take Philip on, but he won’t be doing it alone. Flanked by a pack of snarling and snapping werewolves, they are headed to an old battlefield at Stones River to put an end to Philip’s twisted agenda. If they don’t get there in time, however, Zola’s reputation—and life—hang in the balance.




The Book of the Sails


Book Description

A demon unleashed. A queen restored. A quest into a realm of fire and death ... The Burning Lands once again beckon Vicky as she and Zola fight to release Tessrian on the realm of the fire demons. Traveling aboard an ancient ship known as the Bone Sails, the infamous pirate Graybeard takes the helm. But all is not what it seems. Together, they must fulfill Vesik’s promise on their journey to obtain an ancient and powerful coin that can restore the power of a Titan and sever the magic of the Mad King. Time is running short, and failure will shatter the world around them. But the Burning Lands have sunk their spindly claws into Vicky once more. Danger lurks around every corner after the fall of Prosperine left the realm in chaos. Completing their quest falls on the shoulders of a forgotten destroyer, a necromancer’s master, and a pirate who’s stolen history might prove the end of them all …




The Book of the Fang


Book Description

A vampire lord. A hidden coin. Ghosts from the past are coming for Sam. With help from Zola, Cizin, and Vicky, Sam works to track down her old vampire lord, Vassili. While he’s been on the run for years, the team has uncovered clues of his whereabouts. The hunt takes them down the trail of an old Civil War raid where restless spirits stir. But not even the threat of the dark-touched will stop Sam from finding the last coin. Damian risked everything to save her, and no force on earth is powerful enough to prevent her from returning the favor—even if it costs her humanity.




The Book of the Rune


Book Description

A haunted mage. A weapon lost. Sometimes, the dead return … To save a life, Zola must find an anchor to transfer a blood knot of untold power, and she knows exactly who to turn to. An old ally, Ward, is gifted in the ancient arts and may hold the key to Vesik’s salvation. With his team by his side, Ward embarks on a quest through the outskirts of The Golden City, which is rife with Unseelie Fae and irontouched alike. Their only hope is a dangerous meeting with a highly trained cadre—who balance their loyalties on a knife’s edge. As they embark on their path of knowledge and terror, tables take a jarring turn when a long lost apprentice, believed to be claimed by the darkness, makes a ghoulish return. The time for peace is near the end, and Ward must trust in those who rarely trust themselves in order to fulfill his mission.




Forgotten Ghosts


Book Description

A necromancer's fear. A family's fate. An ancient spirit with a new alliance. Damian shouldn't have told himself things couldn't get any worse. They did. As Nixie struggles to unite the water witches, the Fae king discovers a spy in his ranks. Damian and his friends are forced to split their focus and their powers between the unrest in Faerie and the rising tensions in Falias. When Nudd's latest gambit puts humanity’s most dangerous weapons into his hands, they can't let anything stand in their way. They'll need help from new contacts and trusted allies if they hope to stop the Fae king's madness. But the award for worst timing in history goes to an old friend: Vicky.