Gatchaman #1


Book Description

The triumphant return of Gatchaman, the iconic Japanese animated franchise of a five-member, bird-themed superhero team, known to Western audiences as Battle of the Planets! A mechanical terror has descended upon numerous cities and the world’s greatest scientists are disappearing. Our only hope: Science Ninja Team Gatchaman! As they battle these machinations from the international terrorist organization known as Galactor, their strength, willpower, and even vehicles are pushed to the absolute limit. If they fail…who’s waiting in the wings to take their place? The first exciting issue in an ongoing series that expands upon the original anime series!




Gatchaman #0


Book Description

The triumphant return of GATCHAMAN, the iconic Japanese animated franchise of a five-member, bird-themed superhero team, known to Western audiences as BATTLE OF THE PLANETS! This special #0 issue features an explosive, brand-new story that will kick off Mad Cave's ongoing monthly GATCHAMAN comic book series, debuting with issue #1 in June! The FCBD special will include a timeline for Mad Cave's GATCHAMAN series and interconnected spinoff projects coming in 2024 and beyond! Perfect for teens and adults alike, GATCHAMAN is not only action-packed, but addresses important social issues including conservation, environmentalism, and the responsible use of technology for progress. GATCHAMAN will be one of Mad Cave's biggest titles in 2024, and we'll be supporting it with a massive marketing and promotional campaign - and our FCBD launch with issue #0 will be front-and-center in those efforts! Exclusive Original Material




Gatchaman #3


Book Description

Posing as an agent of Galactor, Jun embarks on a dangerous mission. Her objectives: locate the enemy’s secret headquarters and facilitate the rescue of the scientists-turned-hostage. The rest of the team eagerly awaits her findings to provide backup, but a much bigger threat requires their aid. So many villains, so little time!




Gatchaman #2


Book Description

A NEW COMIC BOOK COMING SOON FROM MAD CAVE STUDIOS. For more information, please visit www.madcavestudios.com.




Gatchaman: Ken—Deathmatch


Book Description

Ken goes undercover to infiltrate an underground gambling ring where martial artists from around the globe fight to the death. There, the winners are captured and brought to a secret Galactor recruiting base. If they refuse to join, the captives are dropped in the jungle and hunted as prey for Galactor’s training program. Can anyone make it out alive? The first in a series of self-contained one-shots that each focus on a separate member of Science Ninja Team Gatchaman!




Gatchaman: Galactor #1


Book Description

Galactor is under siege by a threat from within! After a secret attempt on his life, Berg Katse sets about to uncover a conspiracy within Galactor, born of their earliest days. Galactor’s leader goes undercover to hunt, identify, and ruthlessly dispense with a revolution growing within Galactor’s ranks. The masked villain Berg Katse must root out a conspiracy within Galactor, the sinister organization that plagues Science Ninja Team Gatchaman. The first issue in an all-new miniseries that expands upon the ongoing series!




Gatchaman: Galactor #2


Book Description

A sickness grows within Galactor. It’s not one of the usual rivals seeking to replace Berg Katse’s command, but an infestation that goes back to the organization’s earliest days. Berg’s secret is out, and mafiosos are out to kill him. An attack on him is an attack on Galactor… and the only solution is extermination. The action and intrigue continue in a thrilling second issue!




Anime Classics Zettai!


Book Description

For anime connoisseurs, beginners, and the curious, the best of the best!




The Dragon and the Dazzle


Book Description

"In the worldwide circulation of the products of cultural industries, an important role is played by Japanese popular culture in European contexts. Marco Pellitteri shows that the contact between Japanese pop culture and European youth publics occurred during two phases. By use of metaphor, the author calls them the Dragon and the Dazzle. The first took place between 1975 and 1995, the second from 1996 to today. They can be distinguished by the modalities of circulation and consumption/re-elaboration of Japanese themes and products in the most receptive countries: Italy, France, Spain, Germany and, across the ocean, the United States. During these two phases, several themes have been perceived, in Europe, as rising from Japan's social and mediatic systems. Among them, this book examines the most apparent from a European point of view: the author names them machine, infant, and mutation, visible mostly through manga, anime, videogames, and toys. Together with France, Italy is the European country that in this respect has had the most central role. There, Japanese imagination has been acknowledged not only by young people, but also by politicians, television programmers, the general public, educators, comics and cartoons authors. The growing influence of Japanese pop culture, connected to the appreciation of its manga, anime, toys, and videogames, also urges political and mediologic questions linked to the identity/ies of Japan as they are understood--wrongly or rightly--in Europe and the West, and to the increasingly important role of Japan in international relations."--Back cover




Animation: A World History


Book Description

A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for