Graphics Gems III (IBM Version)


Book Description

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. - Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III - Features all new graphics gems - Explains techniques for making computer graphics implementations more efficient - Emphasizes physically based modeling, rendering, radiosity, and ray tracing - Presents techniques for making computer graphics implementations more efficient







The Rock and Gem Book


Book Description

Dig deep to discover our rocky planet, packed with natural wonders. Earth's extraordinary minerals, gems, shells, and fossils are all on dazzling display in this essential visual encyclopedia for children. Feast your eyes on the ultimate treasure trove that any pirate would envy. More than 1,000 stunning photographs showcase rocks and gems in glorious detail, ensuring you can recognise sedimentary from sandstone, metamorphic from marble, and pyrite from pearl. The unique qualities of each eye-catching material are described in-depth, together with their broad range of uses in art, industry, architecture, and science. Keep your eyes open for rainbow rocks, fluorescent minerals, priceless diamonds, and meteor showers on your geological journey of discovery. Meet dinosaurs in the prehistoric period to understand how fossils form, join the pyramid builders of ancient Egypt to investigate the limestone bricks, and take a dip in the ocean on the hunt for clams, cowries, and cockles. Treasure seekers, get set to start your own collection with The Rock and Gem Book.




Gemstones


Book Description

Gemstones are more than just pretty rocks. These stones serve a purpose far beyond jewelry or decoration! In this book, beautiful photos and interesting text combine to create a fascinating glimpse into the world of gemstones. Many special features turn this into a stand-out introduction to the subject, including a gemstone profile, comparison features, a formation diagram, and an activity. The text, photos, and features combine to create an engaging read sure to strike readers’ interest in gemstones!




Image Analysis and Recognition


Book Description

ICIAR 2005, the International Conference on Image Analysis and Recognition, was the second ICIAR conference, and was held in Toronto, Canada. ICIAR is organized annually, and alternates between Europe and North America. ICIAR 2004 was held in Porto, Portugal. The idea of o?ering these conferences came as a result of discussion between researchers in Portugal and Canada to encourage collaboration and exchange, mainly between these two countries, but also with the open participation of other countries, addressing recent advances in theory, methodology and applications. TheresponsetothecallforpapersforICIAR2005wasencouraging.From295 full papers submitted, 153 were ?nally accepted (80 oral presentations, and 73 posters). The review process was carried out by the Program Committee m- bersandotherreviewers;allareexpertsinvariousimageanalysisandrecognition areas. Each paper was reviewed by at least two reviewers, and also checked by the conference co-chairs. The high quality of the papers in these proceedings is attributed ?rst to the authors,and second to the quality of the reviews provided by the experts. We would like to thank the authors for responding to our call, andwewholeheartedlythankthe reviewersfor theirexcellentwork,andfortheir timely response. It is this collective e?ort that resulted in the strong conference program and high-quality proceedings in your hands.




Game Engine Gems, Volume One


Book Description

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.




Graphics Gems


Book Description

Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.




Nature Guide: Gems


Book Description

Compact and easy-to-use, Nature Guide: Gems provides a thorough introduction and detailed, clearly illustrated profiles of hundreds of examples of precious metals, cut stones, and organics. This Smithsonian guide is packed with stunning photography and key information provided by expert contributors. Nature Guide: Gems is carefully structured, with catalog entries organized into easily understood groups that the newcomer will have no difficulty in navigating and the more experienced reader will appreciate.




Java Gems


Book Description

The support of Java Report by the pioneers of the language has always made it the source for Java development. From the very beginnings of Java, Java Report was there, examining each new aspect of the language with a clear independent eye. Now, Dwight Deugo, the editor of Java Report, has gathered the most important articles from the first year of the magazine. Written by a savvy Who's Who of industry experts, Java Gems covers today's most important aspects of Java development. Top writers and developers walk you through the topic areas that are essential to today's Java developers, including multitasking, design patterns, class libraries, persistence, distributed computing, and Java vs C++.




Emerald City


Book Description

Lawrence A. Babb's Emerald City provides an intriguing portrait of the gemstone cutting industry of the North Indian city of Jaipur. It focuses on the ownership class consisting mainly of Jains and members of northern India's traditional trading communities. Based on oral-historical investigations of family firms, along with ethnographic observations and interviews, the book describes how the industry is organized, when and how it developed its characteristic features, and its evolving relationship with its social context. Babb pays special attention to the impact of culture on the business, with particular emphasis on the role of religion, specifically Jainism. He also offers a systematic comparison between Jaipur's gemstone business and New York City's famed diamond industry. In its application of ethnographic methodology to the study of an indigenous Indian industry, Emerald City delivers a unique perspective on business life in a non-Western setting.