Gen13


Book Description

"Government agencies out to get you? Gen-Factor got you down? Worried how you look in spandex? That makes you a prime candidate for Gen13! To help you catch up, follow the crazy adventures of Fairchild, Grunge, Rainmaker, Burnout, and Freefall. From the sunny shores of California to the exotic jungles of Coda Island, these five super-powered teenagers tour the world as they stay on step ahead of the covert organization that's out to get them. Even in the cobbled streets of Italy, the Gen-Active gang finds starting over isn't as easy as they thought!" -- (p.4) of cover.




Gen13


Book Description

A new attitude and unlimited credit has led the young heroes of Gen(13) away from life on the road to let them take full advantage of everything New York City has to offer. But trouble -- in the form of deadly super-villains -- still finds them wherever they go, from upscale fashion shows to downtown nightclubs.




Gen 13 (1994-) #1


Book Description

They're the slacker super-heroes who've taken the world by storm! Created by science, this team of super-powered teenagers battles for survival in a world seemingly set against them.




Gen13 (1995-1998) #29


Book Description

With Grunge unable to revert from his latest rocky state to his true flesh-and-blood form as long as his hand is missing, he and the team storm the compound at Tindalos Tech to get it back. What could a small-arms defense contractor want with a severed rock hand, anyway? Answer: nothing good.




Gen13 (1995-1998) #25


Book Description

Fairchild, Freefall, and Grunge have narrowly escaped the devastating future of 2027—but now they need to prevent it! In the meantime, the present-day Lynch leads a mission into the heart of I.O.!




Gen13 (1995-1998) #30


Book Description

The Florida Keys can be an ideal vacation spot, so the team takes a few days off. Everyone tries their best to unwind, but it’s difficult to relax with all that mysterious, rhythmic drumming in the middle of the night-not to mention the decidedly animated corpses! Meanwhile, Lynch worries that the team may be falling apart and takes decisive action to win back Caitlin’s trust.




Gen13 (1995-1998) #9


Book Description

The team finds itself captured and entirely at the mercy of the mysterious Trance and his Freaks-and there’s not a lot of mercy there to be had! As if that wasn’t bad enough, Caitlin seems to have been completely brainwashed, something very strange is happening with Qeelocke, and Anna has been keeping one pretty big secret from the kids.




Gen13 (1995-1998) #18


Book Description

From the very start, Lynch knew it was only a matter of time before his former employers at I.O. tracked down their rogue Gen-actives, and that day has finally arrived. When I.O. sends in a team of Keepers armed with the latest Warhawk battle suits to retrieve their wayward children, Major Kendrick and Lieutenant Phillips find that Lynch hasn’t exactly been caught unprepared!




Gen13 (1995-1998) #32


Book Description

As one storm fast approaches Gen13’s island getaway in the Florida Keys, another is brewing between John Lynch and Alex Fairchild. When the two converge, will anything be left standing? In a backup tale, Rainmaker discovers what’s right and wrong may not be as clear-cut as she’d thought while taking in a carnival sideshow.




Gen13 (1995-1998) #27


Book Description

After Grunge and Burnout’s midcity brawl, the team is left with nothing but questions. Who is the mysterious stranger they fought? What does he want? And scariest of all-are they really grounded?!