Geometric Methods and Applications


Book Description

As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.




Differential Geometry and Its Applications


Book Description

This book studies the differential geometry of surfaces and its relevance to engineering and the sciences.




Essential Mathematics for Games and Interactive Applications


Book Description

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.




3D Math Primer for Graphics and Game Development, 2nd Edition


Book Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.




The Advanced Geometry of Plane Curves and Their Applications


Book Description

"Of chief interest to mathematicians, but physicists and others will be fascinated ... and intrigued by the fruitful use of non-Cartesian methods. Students ... should find the book stimulating." — British Journal of Applied Physics This study of many important curves, their geometrical properties, and their applications features material not customarily treated in texts on synthetic or analytic Euclidean geometry. Its wide coverage, which includes both algebraic and transcendental curves, extends to unusual properties of familiar curves along with the nature of lesser known curves. Informative discussions of the line, circle, parabola, ellipse, and hyperbola presuppose only the most elementary facts. The less common curves — cissoid, strophoid, spirals, the leminscate, cycloid, epicycloid, cardioid, and many others — receive introductions that explain both their basic and advanced properties. Derived curves-the involute, evolute, pedal curve, envelope, and orthogonal trajectories-are also examined, with definitions of their important applications. These range through the fields of optics, electric circuit design, hydraulics, hydrodynamics, classical mechanics, electromagnetism, crystallography, gear design, road engineering, orbits of subatomic particles, and similar areas in physics and engineering. The author represents the points of the curves by complex numbers, rather than the real Cartesian coordinates, an approach that permits simple, direct, and elegant proofs.




Information Geometry and Its Applications


Book Description

The book gathers contributions from the fourth conference on Information Geometry and its Applications, which was held on June 12–17, 2016, at Liblice Castle, Czech Republic on the occasion of Shun-ichi Amari’s 80th birthday and was organized by the Czech Academy of Sciences’ Institute of Information Theory and Automation. The conference received valuable financial support from the Max Planck Institute for Mathematics in the Sciences (Information Theory of Cognitive Systems Group), Czech Academy of Sciences’ Institute of Information Theory and Automation, and Università degli Studi di Roma Tor Vergata. The aim of the conference was to highlight recent advances in the field of information geometry and to identify new research directions. To this end, the event brought together leading experts in the field who, in invited talks and poster sessions, discussed both theoretical work and achievements in the many fields of application in which information geometry plays an essential role.




Geometry Activities from Many Cultures


Book Description

Heighten student awareness in the application of geometry from different cultures.. Topics covered range from the beginning of geometry to its use in modern times.




Simulations, Serious Games and Their Applications


Book Description

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.




Differential Geometry with Applications to Mechanics and Physics


Book Description

An introduction to differential geometry with applications to mechanics and physics. It covers topology and differential calculus in banach spaces; differentiable manifold and mapping submanifolds; tangent vector space; tangent bundle, vector field on manifold, Lie algebra structure, and one-parameter group of diffeomorphisms; exterior differential forms; Lie derivative and Lie algebra; n-form integration on n-manifold; Riemann geometry; and more. It includes 133 solved exercises.




Geometry - Intuitive, Discrete, and Convex


Book Description

The present volume is a collection of a dozen survey articles, dedicated to the memory of the famous Hungarian geometer, László Fejes Tóth, on the 99th anniversary of his birth. Each article reviews recent progress in an important field in intuitive, discrete, and convex geometry. The mathematical work and perspectives of all editors and most contributors of this volume were deeply influenced by László Fejes Tóth.