Structured BASIC Programming


Book Description

An introduction to computer programming via well-structured BASIC. Assuming no prior knowledge of BASIC, this book presents the fundamentals of programming, then shows, through examples and problems, how algorithmic processes from many fields can be transcribed into computer programs. Emphasis is on use of subroutines, and on collections of external subroutines called libraries, as well as on use of top-down design. Section on programming techniques includes advice on how to design, code, test, and debug large programs. Contains varied applications: text, mathematical, business, games, graphics, and music.




Basic Computer Games


Book Description




STORYTELLING BASICS: How To Get Started In Telling Impactful Stories


Book Description

"STORYTELLING BASICS: How to Get Started in Telling Impactful Stories" is the must-read guide for anyone looking to harness the power of storytelling for their brand. Whether you are a content creator, small business owner, or simply looking to enhance your storytelling skills, this book has everything you need to get started. With its beginner-friendly approach, this book takes you step-by-step through the process of crafting impactful stories that will captivate your audience and leave a lasting impression. You will learn how to tap into your own experiences and emotions to create stories that resonate with your audience on a deeper level. You will also discover how to use storytelling to build your brand and connect with your customers in a way that traditional marketing simply can't. You will learn how to create stories that engage and entertain your audience, as well as how to use storytelling to communicate important information and sell your products or services. Whether you are looking to increase brand awareness, drive sales, or simply connect with your audience, "STORYTELLING BASICS" has got you covered. So why wait? If you are ready to take your storytelling skills to the next level and make a real impact with your content creation and small business, grab your copy of "STORYTELLING BASICS" today and start your journey towards success!




Structured BASIC


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PLC Controls with Structured Text (ST)


Book Description

This book gives an introduction to Structured Text (ST), used in Programmable Logic Control (PLC). The book can be used for all types of PLC brands including Siemens Structured Control Language (SCL) and Programmable Automation Controllers (PAC). Contents: - Background, advantage and challenge when ST programming - Syntax and fundamental ST programming - Widespread guide to reasonable naming of variables - CTU, TOF, TON, CASE, STRUCT, ENUM, ARRAY, STRING - Guide to split-up into program modules and functions - More than 90 PLC code examples in black/white - FIFO, RND, 3D ARRAY and digital filter - Examples: From LADDER to ST programming - Guide to solve programming exercises Many clarifying explanations to the PLC code and focus on the fact that the reader should learn how to write a stable, robust, readable, structured and clear code are also included in the book. Furthermore, the focus is that the reader will be able to write a PLC code, which does not require a specific PLC type and PLC code, which can be reused. The basis of the book is a material which is currently compiled with feedback from lecturers and students attending the AP Education in Automation Engineering at the local Dania Academy, "Erhvervsakademi Dania", Randers, Denmark. The material is thus currently updated so that it answers all the questions which the students typically ask through-out the period of studying. The author is Bachelor of Science in Electrical Engineering (B.Sc.E.E.) and has 25 years of experience within specification, development, programming and supplying complex control solutions and supervision systems. The author is Assistant Professor and teaching PLC control systems at higher educations. LinkedIn: https://www.linkedin.com/in/tommejerantonsen/




Basic Programming


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Programming Fundamentals


Book Description

Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.




Get Programming


Book Description

Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries