Ghal Maraz


Book Description

The second title in the Realmgate Wars series follows a heroic quest for the God-King's mystical warhammer: Ghal Maraz. Plague and devastation ravage the Mortal Realms, but there is hope yet, for Sigmar’s Stormcast Eternals are paragons of justice and retribution. In Ghyran and the lands of Rotwater Blight, Lord-Castellant Grymn fights to find the Hidden Vale of Alarielle, the Radiant Queen and ruler of the sylvaneth. Returning to the Hanging Valleys of Anvrok, Thostos Bladestorm is much changed, but he also carries a weighty truth... He has found Ghal Maraz, the great hammer of Sigmar itself. Reunited with Vandus Hammerhand, these two heroes and their warriors must conquer the Eldritch Fortress of Tzeentch if they are to retrieve this mighty artefact.




Hammers of Sigmar


Book Description

The God-King’s champion battles his foes for the first time. Amongst all of the Stormhosts, none are more vaunted than the Hammers of Sigmar. In the shadow of the Nomad City, the mettle of the Stormbound is tested the battle to sanctify the Crucible of Blood, a gateway to Chaos and madness. Within the ranks of the Stormcast Eternals, there is one who is greater than all others. He is the Celestant-Prime. For centuries he slumbered, until the great hammer of Sigmar, Ghal Maraz, was returned. But a warrior born must still be tempered, and so unto the swamps of Krahl does Sigmar cast his scion to destroy a powerful creature called the Prismatic King.




God King


Book Description

Sigmar, the first emperor, is a god amongst men, a peerless leader and an unbreakable warrior. Having triumphed over the orcs at Black Fire Pass and defeated the Chaos invasion of Middenheim, the Empire knows a measure of peace. But in the vast deserts of Nehekhara, another empire is rising born of madness and destruction.




The Realmgate Wars: Volume 2


Book Description

Bound into a huge omnibus edition, the second volume in the Realmgate Wars saga, the epic conflict that defined Games Workshop's newest fantasy setting: the Age of Sigmar. In every corner of the Mortal Realms, vile forces of evil cast their darkness. Sigmar has yet to regain control over the Realmgates, and the black night of corruption seems unending. For Sigmar’s order to prevail, his mighty heroes, the Stormcast Eternals, must reignite former bonds, consort with unlikely allies, and prepare to conquer even themselves. Only when all those who seek to oppress the rule of Order are crushed shall the stars of the Mortal Realms blaze once again. This volume contains six novels from the Realmgate Wars saga, including the award-winning Warbeast, and Call of Archaon, Fury of Gork, Bladestorm, Mortarch of Night and Lord of Undeath.




Richards & Klein


Book Description

Reality 36 Richards and Klein are a 22nd century Holmes and Watson...except Richards is a highly advanced AI and Klein is a German ex-military cyborg. Together, they must journey through the Great Firewall of China into the renegade digital realm of Reality 36, in search of a missing AI rights activist. But what they find will threaten their entire world. Omega Point K52 is an AI with a diabolical plan: to create an artificial reality of the entire universe, and learn to control the real universe in turn. And only Richards and Klein can stop it. File Under: Science Fiction [ The Great Firewall | Net Profit | Don't Upload | Remurder ]




The Life of Sigmar


Book Description

The legend of Sigmar, warrior-god and central hero in the Warhammer fantasy mythology, is told for the first time in this book. Accompanying the exciting story and wonderful design are fantastic drawings and stylish presentation, which add an authentic flavour and depth to this mythical subject.




Plague Garden


Book Description

The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...




War Storm


Book Description




Legends of the Age of Sigmar


Book Description

The Age of Sigmar has dawned, and across the Mortal Realms, the forces of Order and Chaos battle for supremacy. It is not only the Stormhosts of Sigmar who fight for control of the Mortal Realms. Many other peoples, those pledged to Order and others to Chaos, wage war on behalf of gods and kings. From the grim duardin Fyreslayers of the mountain lodges to the enigmatic and otherworldly sylvaneth of Alarielle's court, and even the wretched skaven of diseased Clans Pestilens – all must play their part in the struggles to come, forging their own legends in the Age of Sigmar... This diverse omnibus contains stories by some of Black Library's most popular authors, including David Annandale, Guy Haley, David Guymer, Robbie MacNiven, Josh Reynolds, Rob Sanders and Gav Thorpe.




Total War: Warhammer - The Art of the Games


Book Description

Explore the world of all three Total War: WARHAMMER games in this stunning compendium, packed with concept art, final designs, storyboards, and artist commentary. Total War: WARHAMMER is the award-winning PC strategy game trilogy from Creative Assembly. Set in the world of Warhammer Fantasy Battles, it combines grand campaigns of epic empire-building with battles of breathtaking scale, brimming with the warriors, wizards, and monsters that fans know and love. Delve into the rich lore of Games Workshop’s world of Warhammer Fantasy Battles, as viewed through the Total War lens. Total War: WARHAMMER – The Art of the Games offers Creative Assembly’s insights into the development of the series. Pore over concept sketches, texture studies, character art, and fully rendered paintings, accompanied by commentary from the artists themselves. Featuring artwork of iconic characters and scenes from parts I and II, as well as never-before-seen art from the trilogy’s thundering grand finale, this coffee-table tome is an essential collector’s item for any Warhammer or Total War fan.