The Ghostkeeper's Journal and Field Guide


Book Description

Enter into a groundbreaking immersive experience, where ghosts and spirits come to life. Do you dare to step into this magical world? Welcome to SPRUNG, the Society for the Pursuit of the Reputedly Undead, Namely Ghosts Agamemnon White--SPRUNG Ghostkeeper and child prodigy--has gone missing. All that remains of him is his journal, which you now hold in your hands. Your task? To join SPRUNG, read Ag's journal, use the app to retrace his footsteps, and help rescue him. But beware: the moment you open this book, you will release the ghosts Ag trapped inside. It's up to you to recapture them and solve the mystery of his disappearance . . . without disappearing yourself Powerful Augmented Reality effects include on- and off-page animations of text, illustrations, and characters, leading you through a gripping story that comes together as the book and game unfold.




The Ghost Keeper's Journal and Field Guide


Book Description

Welcome to SPRUNG, the Society for the Pursuit of the Reputedly Undead, Namely Ghosts! Agamemnon White - SPRUNG Ghostkeeper, child prodigy and tuna sandwich obsessive - has gone missing. All that remains of him is his Journal, which you now hold in your hands. As the head of Ghostkeeping for the Western region, Ag was collecting the most powerful ecto-energy types known to man in this very book. Your task? To join SPRUNG, read Ag's Journal and use the app to retrace his footsteps and help us rescue him. But beware... the moment you open this book, you will release the ghosts Ag trapped inside. It's up to you to recapture them and solve the mystery of his disappearance... without disappearing yourself! The Ghostkeeper's Journal & Field Guide is a unique and groundbreaking integrated book and app experience that takes you into a mysterious and magical world of ghosts and spirits. Powerful Augmented Reality effects include on-and-off-page animations of text, illustrations and characters, leading you through a gripping story that comes together as the book and game unfold. Will you dare to step into this magical world where all is not as it seems...?




Ghost Keepers Journal


Book Description

Are you a ghost keeper? This is the perfect journal for you to write down your notes and thoughts.




The Ghost Seekers


Book Description

"A fantastic high-stakes adventure on a ghost ship sailing forever into eternity, where every soul is (literally) worth fighting for—what's not to love?" —Rin Chupeco, author of The Bone Witch and The Girl from the Well, on The Soul Keepers There are worse things than death. The Harbinger is lost, sunk to the bottom of an otherworldly sea. Every soul that ever died and was protected within its hold has been lost along with it. But at least that precious cargo is out of reach of the demon Urcena and her army of soul-devouring monsters. For now. The soul keepers are broken, scattered, and barely clinging to existence without their ship or any way to collect or protect the souls of the newly dead. If they are to have any hope of stopping Urcena's horrifying plans to destroy the fragile balance between living and dead, they will first have to survive long enough to locate the ghost of one of their own, who sacrificed himself to save the rest of the crew. Devon Taylor's cinematic and pulse-pounding duology comes to a thunderous conclusion in The Ghost Seekers. Praise for The Soul Keepers: "This pirate thriller starts off running and doesn’t stop ... This series starter will please teens who enjoy the ghostly tales and dark sarcasm of Neil Gaiman and Ransom Riggs." —School Library Journal




The Soul Keepers


Book Description

"A fantastic high-stakes adventure on a ghost ship sailing forever into eternity, where every soul is (literally) worth fighting for—what's not to love? Devon Taylor weaves an endearing tale of friendship and loss with heart-stopping action and a whole lot of terrifying monsters. You'll root for Rhett and his fellow reapers through every twist and turn!" —Rin Chupeco, author of The Bone Witch and The Girl from the Well Death is just the beginning. After dying in a terrible car accident, Rhett awakens in the afterlife and is recruited to join the crew of the Harbinger, a colossal seafaring vessel tasked with ferrying the souls of the dead. To where exactly, no one knows. But the crew must get the souls there, and along the way protect them from vicious soul-eating monsters that will stop at nothing to take the ship and all of its occupants. Rhett and his new friends have a hard enough time fighting back the monsters that grow bolder and more ferocious every day. But then a new threat emerges, a demon who wants something that Rhett has. And if she gets it, it could mean the end of everything... for both the living and the dead. Chosen by readers like you for Macmillan's young adult imprint Swoon Reads, The Soul Keepers is a pulse-pounding, cinematic adventure by debut author Devon Taylor. Praise for The Soul Keepers: "This pirate thriller starts off running and doesn’t stop ... This series starter will please teens who enjoy the ghostly tales and dark sarcasm of Neil Gaiman and Ransom Riggs." —School Library Journal




The Ghosts of Tupelo Landing


Book Description

The eagerly anticipated followup to the Newbery honor winner and New York Times bestseller, Three Times Lucky When Miss Lana winds up the mortified owner of an old inn with an unidentified ghost in the fine print, Mo’s itching to take the case. Plus, a historical ghost might make for some much needed Extra Credit in history. Who’s haunting the old inn? And why? Mo and Dale set out to solve their second big case—only to find the inn might not be the only thing in Tupelo Landing haunted by the past. A laugh out loud, ghostly, Southern mystery that can be enjoyed by readers visiting Tupelo Landing for the first time, as well as those who are old friends of Mo and Dale. Look for all the Mo & Dale Mysteries: The Ghosts of Tupelo Landing, The Odds of Getting Even, and The Law of Finders Keepers "A rollicking sequel." —Wall Street Journal "An irresistible Southern narrator—a literary descendant of Scout Finch of To Kill a Mockingbird." —Newsday on Three Times Lucky




Ghosts and Goosebumps


Book Description

Ghosts and Goosebumps is a rich collection of folktales and superstitions that capture the oral traditions of central and southeastern Alabama. In its pages one can glimpse the long-lost horse-and-buggy times, when people sat up all night with the dead and dying, hoed and handpicked cotton, drew water from wells, and met the devil rather regularly. The book is divided into three parts--tales, superstitions, and slave narratives. The spirits of treasure-keepers, poltergeists, murderers and the murdered, wicked men and good-men-and-true float through the book's first section. Sue Peacock, for example, recalls seeing the ghost of her brother, and E.C. Nevin describes a mysterious light in a swamp. In other tales, reports of supernatural experiences are proved to be rationally explicable--Lee Wilson's devil in the cemetery turns out to be a cow and chains rattling near New Tabernacle Church in Coffee County belong not to specters but to hogs. The superstitions are arranged according to subject and include such topics as love and marriage, weather and the seasons, wish making, bad luck, signs, and portents. Anonymous tellers confide that it is bad luck to carry ashes out after dark, to let a locust holler in your hand, to rock an empty rocking chair, to let your fishing pole cross someone else's, or to have a two-dollar bill (unless one corner has been removed). The slave narratives, selected from the Works Progress Administration Folklore Collection, are substantial and yield a fascinating view of nineteenth century African-American folk life, replete with sillies and lazy men, preachers and witches, brave little boys, and reluctant bridegrooms. Although the times and places have changed, the spirit of the folk is unaltered. Taken together, these folktales are marvelously diverse--by turns fearsome, fantastical, witty, ribald, charmingly innocent--showing people from all backgrounds, their endless vices and occasional virtues, their hopes, fears, and loves.




Lips Touch


Book Description

Three short stories about kissing, featuring elements of the supernatural.




Ghosts of Seattle Past


Book Description

Place and politics collide in a multimedia free-for-all--a ghost tour of a boom city trying to find its soul.




Finders Keepers


Book Description

To whom does the past belong? Is the archeologist who discovers a lost tomb a sort of hero -- or a villain? If someone steals a relic from a museum and returns it to the ruin it came from, is she a thief? Written in his trademark lyrical style, Craig Childs's riveting new book is a ghost story -- an intense, impassioned investigation into the nature of the past and the things we leave behind. We visit lonesome desert canyons and fancy Fifth Avenue art galleries, journey throughout the Americas, Asia, the past and the present. The result is a brilliant book about man and nature, remnants and memory, a dashing tale of crime and detection.