Books In Print 2004-2005


Book Description










Business Technology Today


Book Description




Glencoe Keyboarding with Computer Applications, Lessons 1-150, Student Edition


Book Description

This exceptional keyboarding program will appeal to every student. All elements, including the courseware, textbook, and student software manuals are fully integrated to provide students with the total learning experience. The courseware provides students with immediate feedback as it scores timings and most documents. Cross-Curriculum activities enable students to use their keyboarding skills in other courses. The student manuals serve as software reference guides.




10-Key Touch Key


Book Description

This book and software package is designed to teach users how to use 10-key calculators by touch using computer assisted instruction and the computer numberpad. Users of this package will become versed in the use of the desktop calculator and the Windows(R) calculator. Finally, partially completed Excel(R) spreadsheets are provided to help develop solid data entry skills. (System Requirements: Intel 486 processor or equivalent; 16 Meg ram (32 Meg recommended); VGA (640 x 480) or SVGA (800 x 600) 256 color or higher; CDROM Drive (Installation only); 3 meg available (Drive C); Windows 95, 98, 2000, ME, XP, or NT; Windows Excel is required for completion of spreadsheet exercises.) Topics include developing your ten-key skill using touch key 10-key software; applying your ten-key skill using the desktop calculator (including addition, subtraction, multiplication and multifactor multiplication, and division and multifactor division); applying your ten-key skill using the windows calculator; and applying your ten-key skill completing spreadsheets (including data entry in spreadsheets). For anyone wanting to learn how to use 10-key calculators and become versed in the use of the desktop calculator and the Windows(R) calculator.




Peter Norton's Introduction to Computers


Book Description

Peter Norton is a pioneering software developer and author. Norton's desktop for windows, utilities, backup, antivirus, and other utility programs are installed on millions of PCs worldwide. His inside the IBM PC and DOS guide have helped millions of people understand computers from the inside out. Peter Norton's introduction to computers incorporates features not found in other introductory programs. Among these are the following: Focus on the business-computing environment for the 1990s and beyond, avoiding the standard 'MIS approach.': A 'glass-box' rather than the typical 'black-box' view of computers-encouraging students to explore the computer from the inside out.




Games and Rules


Book Description

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.




Multimedia Systems


Book Description

Multimedia Systems discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia middleware systems. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental characteristics of multimedia operating and distributed communication systems are presented, especially scheduling algorithms and other OS supporting approaches for multimedia applications with soft-real-time deadlines, multimedia file systems and servers with their decision algorithms for data placement, scheduling and buffer management, multimedia communication, transport, and streaming protocols, services with their error control, congestion control and other Quality of Service aware and adaptive algorithms, synchronization services with their skew control methods, and group communication with their group coordinating algorithms and other distributed services.