The Moon Illusion


Book Description

This unique volume attempts to answer one of mankind's oldest puzzles -- why the moon appears to be larger and closer on the horizon than when it is high in the sky. Over the centuries, many viable solutions have been proposed for this psychological phenomenon. The Moon Illusion presents papers by major theorists striving to explain the illusion and providing commentaries on the works of others. Research on the moon illusion has been scattered throughout journals in many disciplines including philosophy, physiology, physics, and psychology. As the first publication to present a comprehensive treatment of the problem, this book is of vital interest to professionals whose major concern is visual perception, experimental psychology, or the neurosciences. Of additional interest to those whose focus is physics or astronomy.




Perception


Book Description




Perception of Space and Motion


Book Description

During the past 25 years, the field of space and motion perception has rapidly advanced. Once thought to be distinct perceptual modes, space and motion are now thought to be closely linked. Perception of Space andMotion provides a comprehensive review of perception and vision research literature, including new developments in the use of sound and touch in perceiving space and motion. Other topics include the perception of structure from motion, spatial layout,and information obtained in static and dynamic stimulation.Spatial layoutStructure from motionInformation on static and dynamic stimulation (visual, acoustic, and haptic)




Immersive Projection Technology and Virtual Environments 2001


Book Description

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.




Usability Evaluation and Interface Design


Book Description

This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.




Motion Picture Testing and Research


Book Description

Historical background of motion picture testing and research; The use of motion pictures in the design of psychological tests; Technique of construction of motion picture tests; The presentation of motion picture tests and other films requiring activity by the group; Aptitude tests; Proficiency tests; Research on the recognition of aircraft; Pictures as substitutes for visual realities; Perception and judgment of aerial space and distance as potential factors in pilot selection and training; The instructional techniques peculiar to motion pictures.







Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience, Language and Thought


Book Description

III. Language & Thought: Sharon Thompson-Schill (Volume Editor) (Topics covered include embodied cognition; discourse and dialogue; reading; creativity; speech production; concepts and categorization; culture and cognition; reasoning; sentence processing; bilingualism; speech perception; spatial cognition; word processing; semantic memory; moral reasoning.)




Proceedings AIC 2003 Bangkok


Book Description




Designing Virtual Reality Systems


Book Description

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.