Dreamscapes of Modernity


Book Description

Dreamscapes of Modernity offers the first book-length treatment of sociotechnical imaginaries, a concept originated by Sheila Jasanoff and developed in close collaboration with Sang-Hyun Kim to describe how visions of scientific and technological progress carry with them implicit ideas about public purposes, collective futures, and the common good. The book presents a mix of case studies—including nuclear power in Austria, Chinese rice biotechnology, Korean stem cell research, the Indonesian Internet, US bioethics, global health, and more—to illustrate how the concept of sociotechnical imaginaries can lead to more sophisticated understandings of the national and transnational politics of science and technology. A theoretical introduction sets the stage for the contributors’ wide-ranging analyses, and a conclusion gathers and synthesizes their collective findings. The book marks a major theoretical advance for a concept that has been rapidly taken up across the social sciences and promises to become central to scholarship in science and technology studies.




The Nightmare Stacks


Book Description

Accidental vampire Alex Schwartz is busy assessing the cost of renovating a Cold War bunker to be used as the new HQ for Britain s secret counter-occult agency, where he attracts the attentions of a local Goth drama student.




The Boat of a Million Years


Book Description

A New York Times Notable Book and Hugo and Nebula Award Finalist: This epic chronicle of ten immortals over the course of history “succeeds admirably” (The New York Times). The immortals are ten individuals born in antiquity from various cultures. Immune to disease, able to heal themselves from injuries, they will never die of old age—although they can fall victim to catastrophic wounds. They have walked among mortals for millennia, traveling across the world, trying to understand their special gifts while searching for one another in the hope of finding some meaning in a life that may go on forever. Following their individual stories over the course of human history and beyond into a richly imagined future, “one of science fiction’s most revered writers” (USA Today) weaves a broad tapestry that is “ambitious in scope, meticulous in detail, polished in style” (Library Journal).




Andrew Carnegie's Mental Dynamite


Book Description

Based on a series of booklets written by bestselling motivational writer Napoleon Hill, Andrew Carnegie’s Mental Dynamite outlines the importance of three essential principles of success: self-discipline, learning from defeat, and the Golden Rule applied. In 1908, Napoleon Hill met industrialist Andrew Carnegie for what he believed would be a short interview for an article. Instead, Carnegie spent hours detailing his principles of success to the young magazine reporter. He then challenged Hill to devote 20 years to collating a proven formula that would propel people of all backgrounds to happiness, harmony, and prosperity. Hill accepted the challenge, which he distilled in the perennial bestseller Think and Grow Rich. Now, more than a century later, the Napoleon Hill Foundation is releasing this epic conversation to remind people that there are simple solutions to the problems troubling us most, everything from relationships and education to homelessness and even democracy. This is revealed in three major principles: self-discipline, which shows how the six departments of the mind may be organized and directed to any end; learning from defeat, which describes how defeat can be made to yield “the seed of an equivalent benefit” and how to turn it into a stepping-stone to greater achievement; and the Golden Rule applied for developing rewarding relationships, peace of mind, and a strengthened consciousness. Each chapter draws on Carnegie’s words and advice as inspiration, with annotations by Napoleon Hill scholar James Whittaker explaining why they are essential for reaching your goals and prospering—for you, your family, and your community.




Alien Interview


Book Description

The content of this book is the letter, Top Secret interview transcripts and personal notes received from the late Matilda O'Donnell MacElroy, an Army Air Force nurse who stationed at the Roswell Army Air Field 509th Bomb Group.Her letter asserts that this material is based on a series of interviews she conducted with an extraterrestrial being as part of her official duty as a nurse in the U.S. Army Air Force. During July and August she interviewed a saucer pilot who crashed near Roswell, New Mexico on July 8th, 1947. The being identitied itself as an officer, pilot and engineer of The Domain Expeditionary Force, a race of beings who are using the asteroid belt in our solar system as a intergalactic base of operations.




Players Making Decisions


Book Description

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it







The Guide to Classic Graphic Adventures


Book Description

Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.




Second Story Work


Book Description

Josh Cybulski's debut novel explores a generation who were told they could do anything. Some did, and without a doubt still are, and some became disillusioned at the first signs of adversity. Meet Sarge, Messy, Hecky and R-Luv, four media school grads who head towards the booming film industry in Vancouver. Art is a distant memory as they pursue North Hollywood lights and their spoils of sex, drugs, and, let's face it, more drugs. But, good luck turns bad in Second Story Work as these young men scramble to sustain whetted appetites that they could never satisfy. Cybulski's gritty tale is one of crime, betrayal, and moral apathy, where the difference between friend and foe is blurred line after line.




Spiritual Marketing


Book Description

By reading and applying the simple principles in this book, How To Marry Up, which are all based on the Word of God, you will not only learn how to prepare for a successful and glorious marriage, but you will also learn how to prepare and teach generations to come! You can be happy and live together forever! Powerful, thought provoking, and life changing!