I Go Pogo


Book Description

"A true natural genius of comic art." — Mort Walker, creator of Beetle Bailey Starting in 1948, Walt Kelly's newspaper-based comic strip Pogo lampooned sociopolitical issues from the Red Scare to the environmental movement. A gifted cartoonist who began his career at Walt Disney Studios, Kelly explored the virtues and follies of human nature with a lively cast of Okefenokee Swamp critters. Kind-hearted Pogo Possum headed the crew, which included intellectual Howland Owl; exuberant Albert Alligator; poetic mud turtle Churchy LaFemme; romantic hound dog Beauregard Bugleboy; and other impish personalities. Even readers too young to appreciate the strip's satirical elements were charmed by the eccentric creatures and their offbeat wordplay. This compilation features comics from the election year of 1952, during which Pogo's neighbors encouraged the reluctant possum to run for president. Their rallying cry, "I Go Pogo," parodied Dwight D. Eisenhower's "I Like Ike" slogan and provided real-life fans with a write-in candidate. Kelly's sly humor and flair for creative language—replete with malapropisms and nonsense verse — retain their imaginative verve for comics enthusiasts of the twenty-first century.




Go, Po, Go!


Book Description

Po rides her scooter very fast, up and down and all around.




We Go Pogo


Book Description

Walt Kelly (1913–1973) is one of the most respected and innovative American cartoonists of the twentieth century. His long-running Pogo newspaper strip has been cited by modern comics artists and scholars as one of the best ever. Cartoonists Bill Watterson (Calvin and Hobbes), Jeff Smith (Bone), and Frank Cho (Liberty Meadows) have all cited Kelly as a major influence on their work. Alongside Uncle Scrooge's Carl Barks and Krazy Kat's George Herriman, Kelly is recognized as a genius of “funny animal” comics. We Go Pogo is the first comprehensive study of Kelly's cartoon art and his larger career in the comics business. Author Kerry D. Soper examines all aspects of Kelly's career—from his high school drawings; his work on such animated Disney movies as Dumbo, Pinocchio, and Fantasia; and his 1930s editorial cartoons for Life and the New York Herald Tribune. Soper taps Kelly's extensive personal and professional correspondence and interviews with family members, friends, and cartoonists to create a complex portrait of one of the art form's true geniuses. From Pogo's inception in 1948 until Kelly's death, the artist combined remarkable draftsmanship, slapstick humor, fierce social satire, and inventive dialogue and dialects. He used the adventures of his animals—all denizens of the Okefenokee Swamp—as a means to comment on American and international politics and cultural mores. The strip lampooned Senator Joseph McCarthy during the height of McCarthyism, the John Birch Society during the 1960s, Fidel Castro during the Bay of Pigs fiasco, and many others.




We Go Pogo


Book Description

A critical appreciation of the life's work of a great comic strip artist




Pogo: The Complete Daily & Sunday Comic Strips Vol. 1


Book Description

Walt Kelly blended nonsense language, poetry, and political and social satire to make Pogo an essential contribution to American “intellectual” comics. As the strip progressed, it became a hilarious platform for Kelly’s scathing political views in which he skewered national bogeymen like J. Edgar Hoover, Joseph McCarthy, George Wallace, and Richard Nixon. Walt Kelly started when newspaper strips shied away from politics ― Pogo was ahead of its time and ahead of later strips (such as Doonesbury and The Boondocks) that tackled political issues. Our first (of 12) volume reprints approximately the first two years of Pogo ― dailies and (for the first time) full-color Sundays. This first volume also introduces such enduring supporting characters as Porkypine, Churchy LaFemme, Beauregard Bugleboy, Seminole Sam, Howland Owl, and many others. And for Christmas, 1949, Kelly started his tradition of regaling his readers with his infamously and gloriously mangled Christmas carols.




Pro Go


Book Description

Best-selling author Adam Freeman explains how to get the most from Go, starting from the basics and building up to the most advanced and sophisticated features. You will learn how Go builds on a simple and consistent type system to create a comprehensive and productive development experience that produces fast and robust applications that run across platforms. Go, also known as Golang, is the concise and efficient programming language designed by Google for creating high-performance, cross-platform applications. Go combines strong static types with simple syntax and a comprehensive standard library to increase programmer productivity, while still supporting features such as concurrent/parallel programming. Each topic is covered in a clear, concise, no-nonsense approach that is packed with the details you need to learn to be truly effective. Chapters include common problems and how to avoid them. What You Will Learn Gain a solid understanding of the Go language and tools Gain in-depth knowledge of the Go standard library Use Go for concurrent/parallel tasks Use Go for client- and server-side development Who This Book Is For Experienced developers who want to use Go to create applications




I Have Fun Everywhere I Go


Book Description

Originally published in hardcover in 2008.




The First 20 Hours


Book Description

Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.




Poe Won't Go


Book Description

A funny, heartwarming picture book by two New York Times best selling creators about an elephant who will not move, the townspeople who really wish he would, and a young girl who teaches them an important lesson. When Poe plants himself in the road and refuses to budge, the people of Prickly Valley try all sorts of methods to get him to go—but one thoughtful little girl works up the courage to do what no one else has done: asks him. Balancing both hilarity and sensitivity, Poe Won't Go has the feel of a contemporary classic, reminding readers that there is power in one, power in listening, and power in being a friend.




Go Pro


Book Description

Over twenty years ago, Worre began focusing on developing the skills to become a network marketing expert. Now he shares his wisdom in a guide that will ignite your passion for this profession and help you make the decision to create the life of your dreams. He shows you how to find prospects, present your product, help them become customers or distributors, and much more.