Go!Games Super Fun Word Search


Book Description

Research shows that regular puzzlement does your noggin good! Tests of recall, mental flexibility, association, and comprehension can improve your day-to-day thinking skills and keep your brain in good working order. Offering 188 word searches, the newest addition to the go!games collection is a perfect option for puzzle enthusiasts of all ages and skill levels. Each search has its own unique theme, from trivia topics like "Boston Marathon Winners" and "Fashion Deisgners" to finds like "Antique Autos" to stumpers like "10-letter 'D' words." Going on a trip? Stuck indoors on a stormy day? Delve into this enthralling installment of the Go!Games series for hours of unplugged fun!




Radical Technologies


Book Description

A field manual to the technologies that are transforming our lives Everywhere we turn, a startling new device promises to transfigure our lives. But at what cost? In this urgent and revelatory excavation of our Information Age, leading technology thinker Adam Greenfield forces us to reconsider our relationship with the networked objects, services and spaces that define us. It is time to re-evaluate the Silicon Valley consensus determining the future. We already depend on the smartphone to navigate every aspect of our existence. We’re told that innovations—from augmented-reality interfaces and virtual assistants to autonomous delivery drones and self-driving cars—will make life easier, more convenient and more productive. 3D printing promises unprecedented control over the form and distribution of matter, while the blockchain stands to revolutionize everything from the recording and exchange of value to the way we organize the mundane realities of the day to day. And, all the while, fiendishly complex algorithms are operating quietly in the background, reshaping the economy, transforming the fundamental terms of our politics and even redefining what it means to be human. Having successfully colonized everyday life, these radical technologies are now conditioning the choices available to us in the years to come. How do they work? What challenges do they present to us, as individuals and societies? Who benefits from their adoption? In answering these questions, Greenfield’s timely guide clarifies the scale and nature of the crisis we now confront —and offers ways to reclaim our stake in the future.




417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young


Book Description

Cross-train your brain! Exercising the brain is like exercising the body—with the right program, you can keep your brain young, strong, agile, and adaptable. And like the most effective exercise, you don’t target just one area. This follow-up to the bestselling 399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young, offers 417 games that target six key cognitive functions. Here are games to improve long-term memory and games to flex working memory. Games for executive functioning, for attention to detail, for multitasking, and for processing speed. There are puzzles, trivia quizzes, visual challenges, brainteasers, and word games. Best of all, they’re fun—this is the kind of exercise that you’ll want to do—and all it takes is ten to fifteen minutes a day for a full workout.




The Deep Learning Revolution


Book Description

How deep learning—from Google Translate to driverless cars to personal cognitive assistants—is changing our lives and transforming every sector of the economy. The deep learning revolution has brought us driverless cars, the greatly improved Google Translate, fluent conversations with Siri and Alexa, and enormous profits from automated trading on the New York Stock Exchange. Deep learning networks can play poker better than professional poker players and defeat a world champion at Go. In this book, Terry Sejnowski explains how deep learning went from being an arcane academic field to a disruptive technology in the information economy. Sejnowski played an important role in the founding of deep learning, as one of a small group of researchers in the 1980s who challenged the prevailing logic-and-symbol based version of AI. The new version of AI Sejnowski and others developed, which became deep learning, is fueled instead by data. Deep networks learn from data in the same way that babies experience the world, starting with fresh eyes and gradually acquiring the skills needed to navigate novel environments. Learning algorithms extract information from raw data; information can be used to create knowledge; knowledge underlies understanding; understanding leads to wisdom. Someday a driverless car will know the road better than you do and drive with more skill; a deep learning network will diagnose your illness; a personal cognitive assistant will augment your puny human brain. It took nature many millions of years to evolve human intelligence; AI is on a trajectory measured in decades. Sejnowski prepares us for a deep learning future.




1001 Things to Do with Your Macintosh


Book Description

Contains Applications for Home, Business & Educational Uses as Well as Games. Includes Programs, Printouts, Flowcharts, Diagrams & Illustrations




Possible Minds


Book Description

Science world luminary John Brockman assembles twenty-five of the most important scientific minds, people who have been thinking about the field artificial intelligence for most of their careers, for an unparalleled round-table examination about mind, thinking, intelligence and what it means to be human. "Artificial intelligence is today's story--the story behind all other stories. It is the Second Coming and the Apocalypse at the same time: Good AI versus evil AI." --John Brockman More than sixty years ago, mathematician-philosopher Norbert Wiener published a book on the place of machines in society that ended with a warning: "we shall never receive the right answers to our questions unless we ask the right questions.... The hour is very late, and the choice of good and evil knocks at our door." In the wake of advances in unsupervised, self-improving machine learning, a small but influential community of thinkers is considering Wiener's words again. In Possible Minds, John Brockman gathers their disparate visions of where AI might be taking us. The fruit of the long history of Brockman's profound engagement with the most important scientific minds who have been thinking about AI--from Alison Gopnik and David Deutsch to Frank Wilczek and Stephen Wolfram--Possible Minds is an ideal introduction to the landscape of crucial issues AI presents. The collision between opposing perspectives is salutary and exhilarating; some of these figures, such as computer scientist Stuart Russell, Skype co-founder Jaan Tallinn, and physicist Max Tegmark, are deeply concerned with the threat of AI, including the existential one, while others, notably robotics entrepreneur Rodney Brooks, philosopher Daniel Dennett, and bestselling author Steven Pinker, have a very different view. Serious, searching and authoritative, Possible Minds lays out the intellectual landscape of one of the most important topics of our time.




The Little Book of Big Word Puzzles


Book Description

A pocket-sized brain gym! Mental games, visual conundrums, logic posers, riddles, illusions—in all, over 500 dazzling, full-color puzzles designed to stretch neurons and shake up your usual way of thinking. Be creative. Be challenged. Push your brain in different directions. The puzzles are organized by 12 types with 10 levels of difficulty, each designed to make you feel more curious, intuitive, engaged, and smarter. Written by David L. Hoyt, the most syndicated puzzle writer in the country, with Merriam-Webster, America’s most trusted dictionary. All in a travel-friendly, gift-friendly 4" x 6" chunky size. In Mixed-Up Definition, unscramble the letters to reveal the definition of a given word. In Syllabary, use the clues to link syllables in a grid to create words. In Cross’d Word Connections, find the letters in common to help solve a series of four crossword puzzles. Plus Dictionary Race Winder, Make the Connection, Color Word Chains, Prism Word Finder, and other clever riffs on word searches. The book features 20 puzzle types, which are arranged in a mixed fashion throughout for maximum variety and stimulation. They range in difficulty from an easy “1” to a brain-busting “10”—so puzzle lovers of all skill levels will be tested— and include spaces for recording completion times. Each puzzle type is explained in clear instructions, and all answers are printed in the back.




Introduction to Game Analysis


Book Description

Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.




Sherlock Holmes' Rudimentary Puzzles


Book Description

70 specially commissioned puzzles set in the world of Sherlock Holmes, designed to test your powers of perception, logic and deduction.




Extreme Word Search


Book Description

Are you always in pursuit of hidden words? Well, open these pages and if you keep looking hard, words will never fail you. These 300 puzzles will keep you on the constant lookout for words going vertically, diagonally, forward, and bbackward with themes ranging from country music legends and types of potatoes to Las Vegas hotels and robots and automata. Are you ready to rise to an Extreme Word Search challenge? 300 PUZZLES & SOLUTIONS: Hours of fun and entertainment to enjoy! INCREASE YOUR KNOWLEDGE: Learn new facts on popular people and places while completing your word search puzzles. Dust off your knowledge of 80's hit songs, test how much you know about Star Wars, or find 20 amusement park rides. How about some of the most popular NFL stadiums or breeds of dogs? Hours of fun and entertainment to keep your mind challenged! EASY-TO-CARRY: Pocket format, small enough to fit in a purse, briefcase, or backpack. Great for on-the-go wherever your travels take you. Just the right size to leave on your nightstand and coffee table MAKES A GREAT GIFT: For the novice to expert this word search book makes a great gift! ON-THE GO POCKET PUZZLE COLLECTION: Look for more puzzle books including Fantastic Word Search and Ultimate Mind Games