Going Quackers


Book Description

While Babe the pig is babysitting a batch of duck eggs by sitting on them, they hatch and he becomes the mother of the new duclings, naming them, teaching them how to behave, and using them to herd his sheep.




Mouse Tracks


Book Description

Around the world there are grandparents, parents, and children who can still sing ditties by Tigger or Baloo the Bear or the Seven Dwarves. This staying power and global reach is in large part a testimony to the pizzazz of performers, songwriters, and other creative artists who worked with Walt Disney Records. Mouse Tracks: The Story of Walt Disney Records chronicles for the first time the fifty-year history of the Disney recording companies launched by Walt Disney and Roy Disney in the mid-1950s, when Disneyland Park, Davy Crockett, and the Mickey Mouse Club were taking the world by storm. The book provides a perspective on all-time Disney favorites and features anecdotes, reminiscences, and biographies of the artists who brought Disney magic to audio. Authors Tim Hollis and Greg Ehrbar go behind the scenes at the Walt Disney Studios and discover that in the early days Walt Disney and Roy Disney resisted going into the record business before the success of "The Ballad of Davy Crockett" ignited the in-house label. Along the way, the book traces the recording adventures of such Disney favorites as Mickey Mouse, Donald Duck, Cinderella, Bambi, Jiminy Cricket, Winnie the Pooh, and even Walt Disney himself. Mouse Tracks reveals the struggles, major successes, and occasional misfires. Included are impressions and details of teen-pop princesses Annette Funicello and Hayley Mills, the Mary Poppins phenomenon, a Disney-style "British Invasion," and a low period when sagging sales forced Walt Disney to suggest closing the division down. Complementing each chapter are brief performer biographies, reproductions of album covers and art, and facsimiles of related promotional material. Mouse Tracks is a collector's bonanza of information on this little-analyzed side of the Disney empire. Learn more about the book and the authors at www.mousetracksonline.com.




Disney's Goin' Quackers


Book Description




The Game Boy Encyclopedia


Book Description

The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.




The N64 Encyclopedia


Book Description

The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.




Going Quackers


Book Description




Heroes and Scoundrels


Book Description

Whether it's the rule-defying lifer, the sharp-witted female newshound, or the irascible editor in chief, journalists in popular culture have shaped our views of the press and its role in a free society since mass culture arose over a century ago. Drawing on portrayals of journalists in television, film, radio, novels, comics, plays, and other media, Matthew C. Ehrlich and Joe Saltzman survey how popular media has depicted the profession across time. Their creative use of media artifacts provides thought-provoking forays into such fundamental issues as how pop culture mythologizes and demythologizes key events in journalism history and how it confronts issues of race, gender, and sexual orientation on the job. From Network to The Wire, from Lois Lane to Mikael Blomkvist, Heroes and Scoundrels reveals how portrayals of journalism's relationship to history, professionalism, power, image, and war influence our thinking and the very practice of democracy.




Ebony


Book Description

EBONY is the flagship magazine of Johnson Publishing. Founded in 1945 by John H. Johnson, it still maintains the highest global circulation of any African American-focused magazine.




A Parent's Guide to PlayStation Games


Book Description

Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation One. This exhaustive guide offers parents different ways to cut through the hype with which games are marketed and clarifies the often-confusing video game ratings system.




ODROID Magazine


Book Description

Table of Contents 6 OS Spotlight: Lakka on the ODROID-C1 - DIY Retro Emulation Console 8 Logical Volume Management: Make Your Data Migration Easier with LVM 9 ODROID-XU4 Fan Control: The Cool Way to Manage Your XU4 Temperature and Power Usage 10 Apache Tomcat: A Powerful Java-Based Web Page and Applet Server 17 Community Wiki: Contribute to the Expanding ODROID Knowledge Base 17 Adrenaline-Charged Fun: Speed Ninja, the New Endless Runner You Were Looking For 18 Plex Media Server: Your Media on All Your Devices 26 Using the USB-UART with Mac OSX: Helping Our Mac Users Get Console Access to Their ODROIDs 28 Android Development: Building Android for the ODROID-C1 - Part 2 30 FreeOrion: Conquer the Galaxy 31 Haxima Nazghul: A New Adventure for Ultima V Fans 32 Using Python with the ODROID-SHOW: SHOWTime Makes Everything Easier 33 Prince of Persia: Rescue the Princess in This Classic DOS Side-Scroller 34 Linux Gaming: DreamCast - Sega’s Last Big Console Comes to the ODROID Platform 41 Meet an ODROIDian: WIlliam Henning (@Mikronauts), Robotics Authority and Prolific Tech Blogger