Good at Games


Book Description

New York Times and USA Today bestselling author Jill Mansell captivates with a madcap tale of the games lovers play. Who will make the next move? How does one become accidentally engaged? That's what Suzy Curtis thinks when she suddenly finds herself very publicly engaged to handsome Harry Fitzallan, local town hero. Harry wants famous rock star Jaz to be his best man—only he's Suzy's ex-husband and a recovering alcoholic. Suzy's half sister Lucille loves getting to know the family she'd never met, but she can't help her attraction to Jaz, nor can Suzy quash her entirely inappropriate feelings for Leo, Harry's engaged brother! With all these wild players at the table, mayhem is bound to ensue. As each new piece comes into play, everyone has more to lose, and the only way to win is if you're good at the games of love... Praise for The Unexpected Consequences of Love: "A perfect escape...full of the kind of joy that Mansell's readers have come to savor and that new readers will have a hard time resisting." —RT Book Reviews, 4 stars "A charming and, at times, madcap romantic comedy." —Booklist "Mansell will be your remedy for years to come." —Night Owl Reviews, 4 1⁄2 stars, Top Pick




Lost in a Good Game


Book Description

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.




Why Video Games are Good for Your Soul


Book Description

Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.




Video Games Are Good for You!


Book Description

In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.




The Good Game


Book Description

Hello and welcome to the book for gamers by gamers! Within these pages you will find all you need to know to be gamer in Australia, regardless of age, gender or platform. Impress your mates with knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history - how they evolved and where things are headed; and ramp up your skills with tips on improving your gaming experience. From newb to pro, we hope you find something interesting within these pages ... and if you don't, it makes a decent mouse pad. Enjoy it you must!




Lost in a Good Game


Book Description

Are Video Games Bad For You? In a sensitive exploration of that enduring question, Pete Etchells - a researcher into the psychological effects of video games - looks beyond the scaremongering to properly investigate the surprisingly rich amount of data available on the subject. In this part-autobiography, part-careful scientific account, he finds that the published facts give us much to take heart from, and that, in playing these games, we can better understand what it means to be human. Book jacket.




Ninja: Get Good


Book Description

From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate




Good Video Games + Good Learning


Book Description

Textbook




Games


Book Description

Great Games For Family, Friends, Children & Yourself! Get More FUN In Your Life! In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life & those you care about! People have been playing games to keep themselves entertained for centuries. While many people think that game-playing is just for children, it is just as important for adults too, as it helps relieve stress and tension from everyday life. This book has exciting and fun games for all age groups and social circles. Get ready to enjoy some of the best games of all time as well as some new games that you can play with your children, family, friends and even by yourself. Life is so much more enjoyable when you actively incorporate enjoyable games into it! Here Is A Preview Of What You'll Discover... A Variety Of Games That Anyone Can Play With Little Or No MoneyLots Of Games That Children Love! Games That Everyone In The Family Will EnjoyGames That Are Great To Play With FriendsGames That You Can Play On Your OwnHow To Stimulate Your Creativity & Social Skills With GamesSome of the Best Classic Games Of All TimeMuch, much more! What are you waiting for? If you are still reading this you are obviously motivated to get all the benefits this book has to offer. Stop thinking and take ACTION. Get Your Copy Right Now!"




Beliefs and Decision Rules in Public Good Games


Book Description

Part I provides an introduction to this study of players' beliefs and decision rules in to obtain data in order to public good games. The experimental method will be used test theoretical ideas about beliefs and decision rules. Chapter 1 discusses some methodological issues concerning experimentation in the social sciences. In particular, this chapter focuses on the relationship between experimental economics and social psychology. Chapter 2 provides an overview of psychological and economic ideas concerning players' beliefs and decision rules in public good games. This chapter forms the theoretical foundation of the book. Chapter 3 discusses some basic experimental tools which will be used in the experiments to be reported in part II. These basic experimental tools make up two procedures, to obtain a measure of a player's social orientation and a measure of her or his beliefs. 1. Experimentation in the social sciences 1.1 Introduction The study of human behavior is an area where economics and psychology overlap. Although both disciplines are concerned with the same human beings, they often have different points of view on how people make choices and the motivation behind it.