Got Any Games on Your Phone?


Book Description

Phones have made us ignore our beautiful planet. How often do you see kids with their headphones in, hunched over, and buried in their phones? Ever wonder what song they are listening to? Or what game they are playing? What would they do without their phones? Join Legend on this messy, silly, and creative journey as he finds out what happens when he has to put his phone down.




101 Things to Do Instead of Playing on Your Phone


Book Description

Have you ever found yourself mindlessly checking your phone for updates, or playing some pointless game? In fact, do you ever do anything else, when on the bus or on the train, than sit glued to the screen? Research shows that the average person spends 23 days a year wasting time on their mobile phone. That's four years of your life! In 101 Things to Do Instead of Playing on Your Phone, Ilka Heinemann has devised an imaginative list of alternative activities to cure us of our portable tech addiction. These are more than mere time-killers - they are ways to unleash your creative side, to learn facts or train your brain; some will even set you on the road to happiness and mindfulness.




How to Break Up with Your Phone


Book Description

This evidence-based, user-friendly guide presents a 30-day digital detox plan that will help you set boundaries with your phone and live a more joyful and fulfilling life. “I wrote The Anxious Generation to help adults improve the lives of children. Many readers have asked me for a version of the book aimed at helping adults and teens help themselves. Catherine Price has written the best such book.”—Jonathan Haidt Do you feel addicted to your phone? Do you frequently pick it up “just to check,” only to look up forty-five minutes later wondering where the time has gone? Does social media make you anxious? Have you tried to spend less time mindlessly scrolling—and failed? If so, this book is your solution. Award-winning health and science journalist and TED speaker Catherine Price presents a practical, evidence-based 30-day digital detox plan that will help you break up—and then make up—with your phone. The goal: better mental health, improved screen-life balance, and a long-term relationship with technology that feels good. This engaging, user-friendly guide explains how our smartphones and apps are designed to be addictive and how the time we spend on them is increasing our anxiety and damaging our abilities to focus, think deeply, form new memories, generate ideas, and be present in our most important relationships. Next, it walks you through an effective and easy-to-follow 30-day plan that has already helped thousands of people worldwide break their phone addictions and feel more fully alive. Whether you need help for yourself or for your family, friends, students, colleagues, clients, or community, How to Break Up with Your Phone is the ultimate guide to digital detoxing. It’s guaranteed to help you put down your phone—and come back to life.




Trackers


Book Description

When they volunteered to move to Scotland to start up a second operation, they all had their own reasons for doing it. Some wanted to prove themselves, while others just wanted to make a fresh start. Whatever their personal reasons were for going, they all still had the same mission, which was to free slaves in the Faranox dimension, explore new dimensions, and to make friends wherever they could along the way. Unfortunately, their first journey into one of the previously unexplored dimensions turns into a bit of a disaster when they encounter a very hostile race of creatures that are both primitive, and terrifying. When an amulet is lost during a wild escape from these creatures and ends up in the hands of their queen, things go from bad to worse when she accidentally uses it to open a portal. Soon enough she finds herself in the human dimension, with a team of very desperate people trying to capture her and send her back home before she winds up getting spotted, or even worse, killing someone. Later, while the team is exploring around in the Faranox dimension looking for villages with slaves that needed to be set free and sent back to their home dimensions, they come across a rather unique village, the likes of which no one from either team has ever encountered before, and meet a tribal leader who could very well become a key ally in the days to come. Trackers is book 7 of the Unseen Things series.




Games of the Heart


Book Description

From the balcony of his house, Mike Haines can see the quiet, commonplace beauty of the Holliday farm. But what he remembers is the little sister of his high school girlfriend, Dusty who grew up there. As a teen, Dusty had gone off the rails but when she was a kid, she was sweet, she was funny and she had a special bond with Mike. But after high school, she took off and Mike never saw her again. Then tragedy strikes Dusty’s family, she comes back into town and Mike thinks she hasn't changed back to the sweet, funny girl he knew but instead continued to be selfish and thoughtless, leaving her family alone to deal with their mourning. So he seeks her out and confronts her in an effort to understand what went wrong and to force her to sort herself out. He finds out quickly he’s wrong about Dusty Holliday. Very wrong. And right after Mike discovers that, the bond they had years before snaps back into place in ways he would never suspect. But Mike Haines had a bad marriage then he played games of the heart for a good woman. And lost. In order to protect himself and his kids, he’s cautious, he’s careful to read the signs and he’s not interested in finding a woman he has to fix. Then he learns what happened to Dusty and he thinks she needs to be fixed. He swings, he misses and in this new game of hearts, for Dusty, Mike just got strike three.




Super Powereds


Book Description

Knowledge is power. That would be the motto of Lander University, had it not been snatched up and used to death by others long before the school was founded. For while Lander offers a full range of courses to nearly all students, it also offers a small number of specialty classes to a very select few. Lander is home to the Hero Certification Program, a curriculum designed to develop student with superhuman capabilities, commonly known as Supers, into official Heroes. Five of this year's freshmen are extra special. They have a secret aside from their abilities, one that they must guard from even their classmates. Because for every one person in the world with abilities they can control, there are three who lack such skill. These lesser super beings, Powereds as they are called, have always been treated as burdens and second class citizens. Though there has been ample research in the area, no one has ever succeeded in turning a Powered into a regular human, let alone a Super. That is, until now...




I So Don't Do Mysteries


Book Description

SO HERE I am spending spring break in California with my best friend, Junie. Our chaperone is a teenager, like us. And soon I’ll get to hang out with the coolest, cutest boy in the Southwest. Life is so good. Except I should tell you that I’m not actually in San Diego for fun. Even though I’m a normal person who likes normal stuff—friends, clothes, the mall—I’m supposed to be solving a mystery, one that involves a rhino heist and a crazy chef. And I have to do it because my supercop mom is counting on me. Did I mention she’s a ghost? A ghost who can make contact with only one person. Me, Sherry Holmes Baldwin. My mom is flunking out of the Academy of Spirits, and if I don’t help her, she’ll be banished to an afterlife for ghost failures. But . . . I so don’t do mysteries.




The Spear of Atlantis (Wilde/Chase 14)


Book Description

After KING SOLOMON'S CURSE comes Andy McDermott's newest Wilde and Chase novel, in which the intrepid pair find themselves in a race against time - before modern civilization is brought to its knees... Wilde and Chase are back in a quest to find a legendary weapon lost since the fall of Atlantis... World-famous archaeologist Nina Wilde and her husband, ex-SAS bodyguard Eddie Chase, believe their days of danger are behind them. But when Nina is framed for the theft of a priceless artefact in a daring raid on a luxury cruise ship, she has no choice but to flee. On the run, Nina discovers that a shadowy group is searching for an ancient Atlantean weapon with destructive power beyond comprehension. Eddie - helped by a multi-talented team of friends - must risk his own life to learn who is pulling the strings. In a continent-crossing race against time, hunted by enemies with deadly ambitions, only Nina and Eddie can unearth the truth before a devastating force is unleashed on the world...




MUMBAI MACGUFFIN


Book Description

A high-octane adventure through the never-before-seen underbelly of Mumbai, ace CIA operative Ike Flint finds himself out of his element and out of his depth when tasked with recovering a downed NSA satellite deep within the biggest slum in Asia. None of his experience can prepare him for the wild and dangerous characters his salvage uncovers: a wheelchair-riding gangster kingpin hooked on John Wayne westerns; a brilliant bar dancer who can solve calculus problems before breakfast; a trigger-happy cop who shoots criminals with the same nonchalance as if he were grocery shopping; a religious cult that will do anything to protect its totem; and a crack team of rebels searching for the very thing Ike is seeking.




Creating Mobile Games


Book Description

Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).