Goth Girl, Queen of the Universe


Book Description

Gothic fashionista Jess is on a mission to reunite with her estranged biological mother—but is she willing to risk her new friends, cosplay championship, and even her future to do so?




Here Lies Olive


Book Description

When sixteen-year-old Olive summons a ghost to find out what happens after people die, she must team up with her maybe-nemesis/maybe-crush, her ex-best friend, and a strange new girl to find his unmarked grave before he loses who he is and becomes a danger to everyone she loves.




Broken Things


Book Description

With all the intensity and whiplash turns of Sharp Objects and One of Us Is Lying, this engrossing psychological thriller by New York Times bestselling author Lauren Oliver is an unforgettable, mesmerizing tale of exquisite obsession, spoiled innocence, and impossible friendships. It’s been five years since Summer Marks was brutally murdered in the woods. Everyone thinks Mia and Brynn killed their best friend. That driven by their obsession with a novel called The Way into Lovelorn the three girls had imagined themselves into the magical world where their fantasies became twisted, even deadly. The only thing is: they didn’t do it. On the anniversary of Summer’s death, a seemingly insignificant discovery resurrects the mystery and pulls Mia and Brynn back together once again. But as the lines begin to blur between past and present and fiction and reality, the girls must confront what really happened in the woods all those years ago—no matter how monstrous.




Highly Suspicious and Unfairly Cute


Book Description

NEW YORK TIMES BESTSELLER • From the bestselling author of the Brown Sisters trilogy, comes a laugh-out-loud story about a quirky content creator and a clean-cut athlete testing their abilities to survive the great outdoors—and each other. Bradley Graeme is pretty much perfect. He’s a star football player, manages his OCD well (enough), and comes out on top in all his classes . . . except the ones he shares with his ex-best friend, Celine. Celine Bangura is conspiracy-theory-obsessed. Social media followers eat up her takes on everything from UFOs to holiday overconsumption—yet, she’s still not cool enough for the popular kids’ table. Which is why Brad abandoned her for the in-crowd years ago. (At least, that’s how Celine sees it.) These days, there’s nothing between them other than petty insults and academic rivalry. So when Celine signs up for a survival course in the woods, she’s surprised to find Brad right beside her. Forced to work as a team for the chance to win a grand prize, these two teens must trudge through not just mud and dirt but their messy past. And as this adventure brings them closer together, they begin to remember the good bits of their history. But has too much time passed . . . or just enough to spark a whole new kind of relationship?




Cruel Devices


Book Description

Renowned horror writer Gavin Curtis is in a rut until he stumbles upon a mysterious typewriter, a forbidden antique that ignites boundless inspiration within him. But everything has its price, and he will soon discover that his talent, charm, wealth, and fame are no match for the ruthless evil that he's unleashed. Pitted against a destructive entity from another realm, he races against time to save himself and those he loves. From author George Wright Padgett comes an unsettling story where dreams can come true, but so can the nightmares.




Tidal Creatures


Book Description

Every night, a Moon shines down on the Impossible City... New York Times bestselling author Seanan McGuire takes us back to the world of the award-winning Alchemical Journeys series in this action-packed follow-up to Middlegame and Seasonal Fears. All across the world, people look up at the moon and dream of gods. Gods of knowledge and wisdom, gods of tides and longevity. Over time, some of these moon gods incarnated into the human world alongside the other manifest natural concepts. Their job is to cross the sky above the Impossible City—the heart of all creation—to keep it connected to reality. And someone is killing them. There are so many of them that it's easy for a few disappearances to slip through the cracks. But they aren't limitless. In the name of the moon, the lunar divinities must uncover the roots of the plot and thwart the true goal of those behind these attacks—control of the Impossible City itself. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Mammoth Book Of Gaslit Romance


Book Description

A fantastic collection of stories of love and intrigue that focus on the trappings of the popular Victorian era, enlivened with fantastical elements and incorporating some noir and detective pieces, by O. M. Grey, Leanna Renee Hieber, N. K. Jemisin, Eliza Knight, Sarah Prineas, Delia Sherman, Genevieve Valentine and many more. Full list of contributors: Vivian Caethe; Leanna Renee Hieber; Seth Cadin; Tiffany Trent; Eliza Knight; Sara Harvey; Rick Bowes; Genevieve Valentine; Nisi Shawl; Maurice Broaddus; Ella D’Arcy; E. Catherine Tobler; Sarah Prineas; Barbara Roden; Mary Braddon; Mae Empson; Caroline Stevermer; Delia Sherman; Tansy Roberts; N. K. Jemisin; O.M. Grey.




Naming Your Little Geek


Book Description

The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.




Handbook of Computer Game Studies


Book Description

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.




New York Magazine


Book Description

New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.