Goth Girl, Queen of the Universe


Book Description

Gothic fashionista Jess is on a mission to reunite with her estranged biological mother—but is she willing to risk her new friends, cosplay championship, and even her future to do so?




Goth Girl and the Fete Worse Than Death


Book Description

Packed full of beautiful black-and-white illustrations from author Chris Riddell, Goth Girl and the Fete Worse Than Death is the second in this ghostly, funny series from the Costa Award winner Chris Riddell. Preparations for the Ghastly-Gorm Garden Party and bake-off are under way. Celebrity cooks are arriving at the hall for the big event and, true to form, Maltravers, the indoor gamekeeper, is acting suspiciously. Very suspiciously . . . Elsewhere at Ghastly-Gorm, Ada's wardrobe-dwelling lady's maid Marylebone has received a marriage proposal. Ada vows to aid the course of true love – and find out what Maltravers is up to – but amidst all this activity, everyone, including her father, appears to have forgotten her birthday! Though they can be enjoyed in any order, continue this deliciously dark series with Goth Girl and the Wuthering Fright and Goth Girl and the Sinister Symphony.




Goth Girl and the Wuthering Fright


Book Description

The third beautifully illustrated book in the series, Goth Girl and the Fete Worse Than Death is a funny, spooky adventure from the Costa Award-winning author of the Ottoline books, Chris Riddell. People are flocking to Ghastly-Gorm Hall from far and wide to compete in Lord Goth's literary dog show. The esteemed judges are in place and the contestants are all ready to win. Sir Walter Splott is preparing his Lanarkshire Lurcher, Plain Austen is preening her Hampshire Blue Bloodhound and Homily Dickinson and her Yankee Doodle Poodle are raring to go. But there's something strange going on at Ghastly-Gorm – mysterious footprints, howls in the night and some suspiciously chewed shoes. With their new friends the Vicarage sisters – Charlotte, Emily and Anne – can Ada and the Attic Club work out what's going on before the next full moon? Though they can be enjoyed in any order, continue this deliciously dark series with Goth Girl and the Sinister Symphony.




Gothic Charm School


Book Description

An essential, fully illustrated guidebook to day-to-day Goth living There's more to being a Goth than throwing on some black velvet, dyeing your hair, and calling it a day (or a night). How do you dress with morbid flair when going to a job interview? Is there such a thing as growing too old to be a Goth? How do you explain to your grandma that it's not just a phase? Jillian Venters, a.k.a. "the Lady of the Manners," knows how to be strange and unusual without sacrificing politeness and etiquette. In Gothic Charm School, she offers the quintessential guide to dark decorum for all those who have ever searched for beauty in dark, unexpected places, embraced their individuality, and reveled in decadence . . . and for families and friends who just don't understand.




Goth Girl and the Sinister Symphony: Goth Girl Book 4


Book Description

"This books contains cloven foot notes written by a faun who loves antique furniture."




The Astonishing Adventures of Fanboy and Goth Girl


Book Description

Fanboy has never had it good, but lately his sophomore year is turning out to be its own special hell. The bullies have made him their favorite target, his best (and only) friend seems headed for the dark side (sports and popularity), and his pregnant mother and the step-fascist are eagerly awaiting the birth of the alien life form known as Fanboy's new little brother or sister. Fanboy, though, has a secret: a graphic novel he's been working on without telling anyone, a graphic novel that he is convinced will lead to publication, fame, and--most important of all--a way out of the crappy little town he lives in and all the people that make it hell for him. When Fanboy meets Kyra, a.k.a. Goth Girl, he finds an outrageous, cynical girl who shares his love of comics as well as his hatred for jocks and bullies. Fanboy can't resist someone who actually seems to understand him, and soon he finds himself willing to heed her advice--to ignore or crush anyone who stands in his way.




Goth Girl Rising


Book Description

Time is a funny thing in the hospital. In the mental ward. You lose track of it easily. After six months in the Maryland Mental Health Unit, Kyra Sellers, a.k.a. Goth Girl, is going home. Unfortunately, she’s about to find out that while she was away, she lost track of more than time. Kyra is back in black, feeling good, and ready to make up with the only person who’s ever appreciated her for who she really is. But then she sees him. Fanboy. Transcended from everything he was into someone she barely recognizes. And the anger and memories come rushing back. There’s so much to do to people when you’re angry. Kyra’s about to get very busy.




Gothic for Girls


Book Description

Winner of the 2019 Broken Frontier Award for Best Book on Comics Today fans still remember and love the British girls’ comic Misty for its bold visuals and narrative complexities. Yet its unique history has drawn little critical attention. Bridging this scholarly gap, Julia Round presents a comprehensive cultural history and detailed discussion of the comic, preserving both the inception and development of this important publication as well as its stories. Misty ran for 101 issues as a stand-alone publication between 1978 and 1980 and then four more years as part of Tammy. It was a hugely successful anthology comic containing one-shot and serialized stories of supernatural horror and fantasy aimed at girls and young women and featuring work by writers and artists who dominated British comics such as Pat Mills, Malcolm Shaw, and John Armstrong, as well as celebrated European artists. To this day, Misty remains notable for its daring and sophisticated stories, strong female characters, innovative page layouts, and big visuals. In the first book on this topic, Round closely analyzes Misty’s content, including its creation and production, its cultural and historical context, key influences, and the comic itself. Largely based on Round’s own archival research, the study also draws on interviews with many of the key creators involved in this comic, including Pat Mills, Wilf Prigmore, and its art editorial team Jack Cunningham and Ted Andrews, who have never previously spoken about their work. Richly illustrated with previously unpublished photos, scripts, and letters, this book uses Misty as a lens to explore the use of Gothic themes and symbols in girls’ comics and other media. It surveys existing work on childhood and Gothic and offers a working definition of Gothic for Girls, a subgenre which challenges and instructs readers in a number of ways.




Goth Girl and the Pirate Queen


Book Description

When Ada travels to the seaside resort of Brighton on holiday, she is very excited to meet leading followers of fashion Lady Vivienne Dashwood and her rival, the fashionable shepherd, Beau Peeps. They are there preparing for World Frock Night - a lavish ball where everyone dresses up in their finest costumes to compete for the grand prize. Ada has been given money by her father to buy a spectacular outfit for the ball, and she's excited to be in with a chance of winning the prize. But, as usual, nothing goes to plan, and becoming the belle of the ball will prove to be Ada's biggest challenge yet




Oh My Goth


Book Description

A fiercely individualist Goth girl wakes up to discover that the whole world has gone Goth and she's actually -- gag -- popular. Jade Leigh is a nonconformist who values individuality above all else. She has a small group of like-minded Goth friends who wear black, dabble in the dark arts, and thrive outside the norm. They're considered the "freaks" of their high school. But when Jade's smart mouth lands her in trouble -- again -- her principal decides to teach her a lesson she'll never forget. Taken to a remote location where she is strapped down and sedated, Jade wakes up in an alternate universe where she rules the school. But her best friends won't talk to her, and the people she used to hate are all Goth. Only Clarik, the mysterious new boy in town, operates outside all the cliques. And only Mercedes, the Barbie clone Jade loathes, believes that Jade's stuck in a virtual reality game -- because she's stuck there, too, now living the life of a "freak." Together, they realize they might never get back to reality...and that even if they do, things might never be the same.