Grail Quest #2: Morgain's Revenge


Book Description

The quest for the Holy Grail is postponed again when Ailis is kidnapped by Morgain the sorceress, and her friends, Newt and Gerard, must leave the court of King Arthur seeking to rescue her, accompanied by a grumbling knight.




Grail Quest: Morgain's Revenge


Book Description

King Arthur's Knights of the Round Table are preparing once again to set out in search of the legendary Holy Grail. This time Morgain le Fay is determined to stop them at any cost, and she knows exactly who is standing in her way. When she kidnaps Ailis, the servant girl whose untrained magical powers grow stronger with every passing day, her vengeance seems to be taking a terrifying turn. Gerard and Newt must work together again to rescue their best friend before it's too late...before Morgain turns Ailis to evil...before Ailis helps Morgain destroy Camelot.




Arthurian Literature


Book Description




Uncanny Times


Book Description

Huntsmen, according to the Church, were damned, their blood unclean, unholy. Yet for Rosemary and Aaron Harker the Church was less important than being ready to stand against the Uncanny as not being prepared could lead to being dead. The year is 1913. America—and the world—trembles on the edge of a modern age. Political and social unrest shift the foundations; technology is beginning to make its mark. But in the shadows, things from the past still move. Things inhuman, uncanny. And the Uncanny are no friend to humanity. But when Aaron and Rosemary Harker go to investigate the suspicious death of a distant relative, what they discover could turn their world upside down—and change the Huntsmen forever




Uncanny Vows


Book Description

Following the events of the high-stakes and propulsive Uncanny Times, Rosemary and Aaron Harker, along with their supernatural hound Botherton, have been given a new assignment to investigate…but the Harkers believe it’s a set-up, and there’s something far more ancient and deadly instead. Rosemary and Aaron Harker have been effectively, unofficially sidelined. There is no way to be certain, but they suspect their superiors know that their report on Brunson was less than complete, that they omitted certain truths. Are they being punished or tested? Neither Aaron nor Rosemary know for certain. It may be simply that they are being given a breather or that no significant hunts have been called in their region. But neither of them believes that. So, when they are sent to a town just outside of Boston with orders to investigate suspicious activity carefully, the Harkers suspect that it is a test. Particularly since the hunt involves a member of the benefactors, wealthy individuals who donate money to the Huntsmen in exchange for certain special privileges and protections. If they screw this up…at best, they’ll be out of favor, reduced to a life of minor hunts and “clean up” for other Huntsmen. At worst, they will be removed from the ranks, their stipend gone—and Botheration, their Hound, taken from them. They can’t afford to screw this up. But what seems like a simple enough hunt—find the uncanny that attacked a man in his office and sent him into a sleep-like state—soon becomes far more complicated as more seemingly unrelated attacks occur. The Harkers must race to find what is shadowing them, before the uncanny strikes again, and sleep turns into murder—and the Huntsmen decide that they have been compromised beyond repair. But their quarry may not be the only uncanny in town. Botheration and Aaron both sense something else, something shadowing them. Something old, dangerous…and fey.




Corporia


Book Description

Corporia is a 208-page tabletop role-playing game of genre-bending fiction and futuristic urban fantasy. In Corporia, you take on the roles of reborn Knights of the Round Table or their supernaturally-powered allies, fighting an invisible war for justice in the struggle between otherworldly Chaos magics and the oppressive Order of the ruling mega-corporations! Corporia is 'knights in shining Armani.' It's what happens when you mix Camelot with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon's Angel, and a sprinkling of Shadowrun. If you enjoy these, you're going to love Corporia. Highlights One simple, unified game mechanic for all abilities, including fighting, spellcasting, and hacking! All characters can join the Hacker in virtual conflicts; no one gets left out! Spellcasters can cast whatever they can imagine, limited only by their skill rank in any of eight schools of magic - and all 64 sample spells can be easily modified at will! Four personality traits (three public, one private) keep situations interesting and provide points for permanent and temporary improvements, supplementing the core dice mechanics without becoming the main aspects of the rules! Metal melee weapons are more effective against monsters than firearms, keeping swords and daggers relevant even in a future of X-Calibre energy pistols and glowing raypiers! An innovative, modern design style in a book full of page-turning concepts!




A Bibliography of Modern Arthuriana (1500-2000)


Book Description

Annotated bibliography of the Arthurian legend in modern English-language fiction, not only in literary texts, but in television, music, and art. The legend of Arthur has been a source of fascination for writers and artists in English since the fifteenth century, when Thomas Malory drew together for the first time in English a variety of Arthurian stories from a number of sources to form the Morte Darthur. It increased in popularity during the Victorian era, when after Tennyson's treatment of the legend, not only authors and dramatists, but painters, musicians, and film-makers found a sourceof inspiration in the Arthurian material. This interdisciplinary, annotated bibliography lists the Arthurian legend in modern English-language fiction, from 1500 to 2000, including literary texts, film, television, music, visual art, and games. It will prove an invaluable source of reference for students of literary and visual arts, general readers, collectors, librarians, and cultural historians--indeed, by anyone interested in the history of the waysin which Camelot has figured in post-medieval English-speaking cultures. ANN F. HOWEY is Assistant Professor at Brock University, Canada; STEPHEN R. REIMER is Associate Professor at the University of Alberta, Canada




The Mammoth Book of King Arthur


Book Description

The most complete guide ever to the real Arthurian world and the legends that surround it He defeated the Saxons so decisively at the Battle of Badon that he held the Saxon invasion of Britain at bay for at least a generation. He has inspired more stories, books and films than any other historical or legendary figure. But who was the real King Arthur? Here is the most comprehensive guide to the real Arthurian world and the legends that surround and often obscure it. Sifting fact from fancy, Mike Ashley reveals the originals not only of King Arthur but also of Merlin. Guinevere, Lancelot and the knights of the Round Table - as well as all the major Arthurian sites. He traces each of the legends as they developed and brilliantly shows how they were later used to inspire major works of art, poetry, fiction and film. There is clear evidence that. The Arthurian legends arose from the exploits of not just one man, but at least three originating in Wales, Scotland and Brittany The true historical Arthur really existed and is distantly related to the present royal family The real Arthur and the real Merlin never knew each other The real Lancelot was not British but was closer to a sixth-century asylum-seeker The Holy Grail legend probably grew out of a cosmic catastrophe that could have destroyed most of civilization







Grail Prince


Book Description

A gripping Arthurian adventure of clashing swords and hearts, perfect for fans of Bernard Cornwell and Judith Tarr. King Arthur lies dead, struck down along with Mordred, his son and heir, and the greatest knights of Camelot. Of that peerless company, only Lancelot survives, a broken man who has turned his back on Britain and his forbidden love of Guinevere. Yet one knight, scarcely more than a boy, fights amid the ruins to keep Arthur’s dream alive: Galahad, the son of Lancelot. Before his death, Arthur swore the young knight to undertake a quest: a search for the scattered treasures of an ancient king. On the recovery of these powerful relics – a grail, a spear, and a sword – hinges the future of Britain. But it is the past that torments Galahad. He cannot forget or forgive his father’s betrayal of his king. Nor can he banish thoughts of the intoxicating Dandrane, sister of his friend Percival, from his mind. But can he set all this aside in order to complete his sacred task? Weaving back and forth through time, from Arthur’s mighty reign to Galahad’s ultimate quest to preserve the destiny of a nation, The Grail Prince is an unforgettable epic of adventure and romance.